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If you have very sturdy big guys - try full burst - mindblowing ^^
But Fire Ammo? I've just had really bad experiences with elemental on shotguns. They have what, 20% chance to proc the elemental effect per shot, rather than per pellet. So you get big drought periods where you see no fire at all, and then one or two shots that are complete overkill. It's weird because each pellet can -crit- individually (making Crit seem like a good mod for shotguns as it's a more consistant damage boost).
Do you honestly find elemental ammo procs enough on shotguns to make it worth it? I never really saw the point of Fire Ammo when you're hoping to kill the enemy with the initial burst rather than a damage over time due to the close range nature.
It's also handy for hunter knockdowns.
Though, really, once you get a good pistol and rifle, anything else you bring in Raid is just "for fun" and there's not a lot that's more "for fun" in guns than a good feeling shotgun.
I also use piercing and life stealer. Greedy killer or Soul eater are nice to have around as well, but not both on one gun.
I personally don't bother with greedy killer. Gold never really seems to be an issue once you've found your stride with the right weapons. At least until a gun worth upgrading comes along.
And your point on not using fire ammo on a xp/gold weapon... 1000 times yes good sir. I favored fire ammo for the sheer fact of being able to dot up lesser enemies and move along. Then I realized that the fire kills weren't counted, since technically, the gun didn't do the killing blow.
As far as my shotgun goes, I mandatory Crit+Pierce+Stagger+Damage, extra slots are wild cards.