Resident Evil Revelations 2

Resident Evil Revelations 2

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Zaxx Jan 15, 2019 @ 5:06am
Why is this game so bad, Capcom?
I have to say that when it comes to game mechanics this is one of the worst entries in the franchise. Let's see:

- The deadzone with controller aiming is so ♥♥♥♥ed that without having aim assist on you can't aim properly.
- Enemies are just too fast with aiming this ♥♥♥♥ing bad.
- The partner mechanic feels tacked on and cumbersome.
- The bleeding effect is the most ridiculous implementation of "hey, let the player see absolutely ♥♥♥♥ing nothing because he's hurt now!" I have ever seen.
- Horror? No. Puzzles? No. Action? ♥♥♥♥ yes, it worked so well for RE6 too, let's ♥♥♥♥ up everything!
- The dodging in this game is actually less useful than it was in RE3, that deserves a Darwin award.
- I would try aiming with the mouse but I don't want to sit closer to the screen because this FoV would melt my brain.
- Moira belongs in a gas chamber.

Capcom, why? Ever since RE6 I have this re-occuring feeling of "Dear God, this is insufferable, what were they thinking!?" whenever I start playing a Resident Evil "whatever" spinoff game. Revelations 1 was literally the only one I liked from these and now you manage to ♥♥♥♥ up its sequel.

I think I'll stick to the mainline entries from now on.
Last edited by Zaxx; Feb 5, 2019 @ 12:29pm
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Showing 1-15 of 54 comments
DessIntress Jan 15, 2019 @ 5:33am 
Originally posted by Zaxx:
I have to say that when it comes to game mechanics this is one of the worst entried in the franchise. Let's see:

- The deadzone with controller aiming is so ♥♥♥♥ed that without having aim assist on you can't aim properly.
- Enemies are just too fast with aiming this ♥♥♥♥ing bad.
- The partner mechanic feels tacked on and cumbersome.
- The bleeding effect is the most ridiculous implementation of "hey, let the player see absolutely ♥♥♥♥ing nothing because he's hurt now!" I have ever seen.
- Horror? No. Puzzles? No. Action? ♥♥♥♥ yes, it worked so well for RE6 too, let's ♥♥♥♥ up everything!
- The dodging in this game is actually less useful than it was in RE3, that deserves a Darwin award.
- I would try aiming with the mouse but I don't want to sit closer to the screen because this FoV would melt my brain.

Capcom, why? Ever since RE6 I have this re-occuring feeling of "Dear God, this is insufferable, what were they thinking!?" whenever I start playing a Resident Evil "whatever" spinoff game. Revelations 1 was literally the only one I liked from these and now you manage to ♥♥♥♥ up its sequel.

I think I'll stick to the mainline entries from now on.

- No problems with the deadzone..... Playtime: 125 hours. I NEVER use aim-assist - I even try to tell the people that aim-assist is the worst thing they could do if they play with controller, because they never learn to play with it and it's also always disabled if you play a multiplayer match in games like bf etc. (Not even on a console)

Go and buy a new controller or use a rubber band to fix the stick, if the deadzone is to low and something "shakes" or pulls in a specific direction. I play for almost 2 decades everthing with controller and i can tell you that the deadzone mostly sucks in some games if the controller is dying "naturally".
If you own a ms elite controller then go to its app in increase the dead zone


- Aiming is great - I'm also on a very high rank regarding accuracy and distance, based on the residentevil.net RAID-stats-diagram. (and i've not even tried to reach something high)
As you can see here: https://i.imgur.com/A6kd5n4.png
So the aiming with controller can't be so bad. The whole M/k vs controller thing is an old and already refuted myth.
Adjust your hardware. Disable the ingame mouse accerlation if available (that matters if you play with controller!), setup the correct sensitivity and all the other options.
Or in case of a broken controller as recommended, buy a new controller or fix it with a rubber band. Otherwise try to start with a lower sensitivity and higher it every day. (You need to learn it as you learned it to play with a mouse)

- The partner mechanics and the AI are better than in all the other RE titles with more than 1 character.

- The bleeding effect? What do you mean and why can't you see anything?

- Horror? partly yes; Puzzles? partly yes; Virus? yes; Parasites as in RE4-6? hell, NO!; Story-connection to other RE titles? Yes, with great storytelling and some nostaglia moments. QTEs like in RE5&6? Hell, NO!

- RE3 has a completely different view and control and you can dodge in Rev2.

- Moira is besides of Natalia one of the best characters. (because of their gameplay) Play the game a little bit more and you will see that you choose these both chars more and more. (Not only because you can find the items with them)
Last edited by DessIntress; Jan 15, 2019 @ 5:57am
Zaxx Jan 15, 2019 @ 5:55am 
Bleeding effect: this ♥♥♥♥♥♥♥ ♥♥♥♥:
https://i.imgur.com/vMmdmAS.jpg
How? Why? Yes, game, I know that I'm bleeding, you don't have to obscure my screen that way.

As for the deadzone: my problem is that the deadzone is too high and that simply doesn't suppoet my aiming style (I like using the acceleration to switch between slow and fast aiming, slow for precision and fast for quickly changing targets, this game only has fast aiming basically so I can't aim precisely).

Raids and whatnot: yeah, that's exactly the stuff I did not care about in the first game.

For the rest: I don't care, I'm sure the game has its fans just like every other badly designed game out there and I certainly don't care about skillord arguments. Already uninstalled (seems like there is no fov mod so mouse aiming is not an option for me since I can't play this PC game like a PC game), in the process of getting a refund.

Edit: Anyway I laughed out loud when you suggested I buy a new controller even though you don't even know what type of a controller I have. :) Oh, you fanboys never change. :D
Last edited by Zaxx; Jan 15, 2019 @ 6:05am
DessIntress Jan 15, 2019 @ 6:12am 
Originally posted by Zaxx:
Bleeding effect: this ♥♥♥♥♥♥♥ ♥♥♥♥:
https://i.imgur.com/vMmdmAS.jpg
How? Why? Yes, game, I know that I'm bleeding, you don't have to obscure my screen that way.
Well, most games nowdays have something like this. It's just for a short moment and you can still see everything - even the corners have an alpha (transparent) value so that you cann still see the legs of the enemy in your screenshot. But i don't know your screen values. My one is adjusted with professional test images and my ingame brightness is also correct.

The blood splatter is random and remains only for a very short time. You can see that as a kind of blood in your eyes because you are very hurt on this screen shot.

My tip: Give the half of your medi to the second char so that he can heal you. You have nothing to do in such a case. Otherwise run away until you have enough time to check your own inventory.

Deadzone is too high? Okay, never noticed in this game. ^^
Regarding accerlation... You can aim very fast and very slow without activated mouse accerlation. This depends on the position of your stick. It's the same as walking very slow and running - every millimeter has its effect. Mouse acceleration makes the whole only inaccurate.
Zaxx Jan 15, 2019 @ 6:16am 
Originally posted by DessIntress:

Deadzone is too high? Okay, never noticed in this game. ^^
Regarding accerlation... You can aim very fast and very slow without activated mouse accerlation. This depends on the position of your stick. It's the same as walking very slow and running - every millimeter has its effect. Mouse acceleration makes the whole only inaccurate.
I was talking about the acceleration of the analog stick, not the mouse.
DessIntress Jan 15, 2019 @ 6:17am 
Originally posted by Zaxx:
Bleeding effect: this ♥♥♥♥♥♥♥ ♥♥♥♥:
Edit: Anyway I laughed out loud when you suggested I buy a new controller even though you don't even know what type of a controller I have. :) Oh, you fanboys never change. :D

What does this controller FACT and the behavior of old controllers have to do with being a fanboy? your brand doesn't matter, your controller has sticks and it's a common behavior.
Now I am not surprised that you have some problems. I also gave the rubber band tip. i played 2 years with rubber bad controllers - also a common fix.

Oh and if you criticize too general tips, then you just have to express your criticism better and not just say something like "deadzone is ♥♥♥♥♥♥, aiming is bad" (too high, too low, to fast, too slow, a pull or whatever...) You just complain in your first post but it seems you expect a specific answer or someone who agrees with you. (in best case without additional infos... just another ♥♥♥♥ yeah! right!)
Last edited by DessIntress; Jan 15, 2019 @ 6:25am
Zaxx Jan 15, 2019 @ 6:56am 
Originally posted by DessIntress:
Originally posted by Zaxx:
Bleeding effect: this ♥♥♥♥♥♥♥ ♥♥♥♥:
Edit: Anyway I laughed out loud when you suggested I buy a new controller even though you don't even know what type of a controller I have. :) Oh, you fanboys never change. :D

What does this controller FACT and the behavior of old controllers have to do with being a fanboy? your brand doesn't matter, your controller has sticks and it's a common behavior.
Sure, it can be common behavior but you know, I played the demo of REmake2 just yesterday and that game has perfect aiming.

And I really have no problem with giving general tips but it would really help any kind of discussion if the so called "it's not the game, it's your hardware" argument would not exist. Let's just assume that the other person is not technically illiterate and that he can make the distinction between a hardware and a game design issue, okay?

you just have to express your criticism better and not just say something like "deadzone is ♥♥♥♥ed, aiming is bad"
So you think that the point of my post was that I want help? I just wanted to voice my frustration, really, there are too many other games to play instead of continuing something that gave me a terrible first impression. Sure, I believe you in that it is possible to get used to it, I just don't want to because playing this game does not feel comfortable. Instead I'll just replay RE4 or REmake, you know, games that are objectively a lot better designed than this dumpster fire.
Last edited by Zaxx; Jan 15, 2019 @ 6:57am
kopiC Jan 15, 2019 @ 8:31am 
Let's keep the toxicity out :steamsad: I mean everyone.
Zaxx, I agree with you on some of the points, RER2 to some people is only average game.
You can clearly see RER2 is trying out new things (avoiding to be RE6 or RER1's clone). I applaud them for innovations, else I long fall asleep while playing. But don't have to love the feature because it's new.

Partners can do different things, no longer just another AI gunner. Easily the most interesting to date.
AI do have issues - stuck at odd spots, dunno what to do next, etc. But its kept to a minimal, a slight annoyance, but not at rage quit level.

Bleeding is just another challenge to manage, like reloading. Fall back if you can't see clearly.
Also partner can remotely heal you if they have bandages in inventory and unlocked necessary skill.

Dodge is NOT broken. It has significantly less Invincible frames. Game wants player to be more smart in using dodge, not spam it like free get-out-of-jail card.

Some enemies do rush you. That's what shotguns are for. It's also to push player out of comfort zone.
I spent most of time in easy difficulty. You still get full story content.

Honestly, the afflicted and revenant looks so twisted, world design looks so tortured, it does give out strong atmosphere of horror. RER2 has done great job on visuals and audio.

On Horror, able to share with us what you think is scary?

EDIT: We appreciate you sharing your issue. Do send the dev your feedbacks so they can improve RER further. It will also benefit other gamers if RER3 has aiming system from RE2make.
Last edited by kopiC; Jan 15, 2019 @ 8:45am
..tMk!* Jan 15, 2019 @ 1:39pm 
Originally posted by Zaxx:
- Moira belongs in a gas chamber.

Haha, ohhh yes... "Monsters are hunting for me but nooooooooooooooooooo, go away with that weapon pls. I dont like weapons.."

What da fu*?

She seems to me like the typical Generation Z sissy type of muhfakas :D
Zaxx Jan 15, 2019 @ 3:29pm 
Originally posted by kopiC:
Let's keep the toxicity out :steamsad: I mean everyone.
Zaxx, I agree with you on some of the points, RER2 to some people is only average game.
You can clearly see RER2 is trying out new things (avoiding to be RE6 or RER1's clone).
Trying new things? Sure, but you know, having to switch to another character because she has the flashlight to blind zombies with (just like in Alan Wake... yeah, new things...) and then switching back to shoot or melee if you can't use the crowbar is just unnecessary mechanical bs really.

And the partner AI is bad, like "dear lord why do I have to put up with this" bad: for example I don't for the life of me understand why can't your partner get out of harms way, she just stands there waiting to be hit or stunned. So basically the game demands you to keep switching between characters while I really don't want to do that + I like my horror games as lonely adventures instead of two characters constantly talking ♥♥♥♥ to each other and breaking my immersion in the process. Slow exploration in well designed maps, solving puzzles, avoiding enemies, that's what I like.

RE Zero had this partner ♥♥♥♥ too but at least there it was a good way to spice up puzzles, here it's just meh. Sure, the partner is no longer "just an AI gunner" but ♥♥♥♥ me, I think that Clarie Redfield is qualified enough to carry a flashlight all by herself. And really, what does stupid stuff like "oh, I'm afraid of guns because you know what happened last time, instead I'll just stand here in my stupid pink sweater swearing a lot and getting my head bashed in my monsters" add to the game? Bring her to the gas chamber and let me play by myself!

I spent most of time in easy difficulty. You still get full story content.
Easy is boring and normal is bs just like RE5's normal and veteran was. I still remember how annoyed I was when I started my first playthrough of RE5 on veteran (because I could complete RE4 on professional with my hands tied behind my back) and then everything was a ♥♥♥♥♥♥♥ bullet sponge. Then I was like wtf and people told me that veteran was designed for co-op or additional playthroughs and that the partner AI is not suited for veteran... Normal was boring as hell but I did complete it quickly so I could have a challenge and fun on veteran with upgraded weapons: that's how terrible the game designers at Capcom can be.

On Horror, able to share with us what you think is scary?
Silent Hill, kthxbye.

All joking aside in RE I prefer atmosphere instead of the torture porn Saw environments this game has. When will Jigsaw turn up? Like how ♥♥♥♥♥♥♥ cool the ship was in Rev1? Nope, Capcom can't have something along those lines, now you're in a prison and you'll get raped by Jigsaw... how ♥♥♥♥♥♥♥ original, man. And of course it's episodic with constantly jumping between characters, we can't have immersion in our game, we just need mindless action with barely functional game mechanics! Now go play for points nobody will care about in RAID mode because that's what Resident Evil is all about, right, guys?

What a ♥♥♥♥♥♥♥ travesty, man. I hate every btye of this so much, thx for the good sequel, Capcom!
Last edited by Zaxx; Jan 15, 2019 @ 3:36pm
kopiC Jan 15, 2019 @ 10:27pm 
Thats good honest opinion.
When someone is forced to tag along, we try to be inclusive and split task, even if task is silly,
since that someone is stuck with you, like it or not.
Some players are super pissed with babysitting, thats fine. RER2 did fumbled by not giving choice go lonewolf.
I am okay with having a buddy. Else I will be talking to myself for most of game. Still better than talking through radio. Its less scary when you are not alone (can easily tell I'm not fan of SilentHill).

RER2 certainly selected the most generic environment. It does match story requirement. The presentation is good. Of course this won't solve issue of being genric in first place, it does lessen the effect.
X-D Let's add thick fog, make everywhere super dark. If you replay RE7 enough times, things no longer get scary. Things we got used to no longer scares us.

Hate to be cliche, I blame it on expectation. Everyone shouldn't force themselves to love the game, you end up hating it more. Try it, dun like it, give it a meh and move on.
DessIntress Jan 16, 2019 @ 3:40am 
Originally posted by ..tMk!*:
Originally posted by Zaxx:
- Moira belongs in a gas chamber.

Haha, ohhh yes... "Monsters are hunting for me but nooooooooooooooooooo, go away with that weapon pls. I dont like weapons.."

What da fu*?

She seems to me like the typical Generation Z sissy type of muhfakas :D
you know the reason if you have played it.
HiTmAn Jan 16, 2019 @ 7:14am 
this game is actually pretty good.they trying to make something different
talgaby Jan 17, 2019 @ 3:34am 
Dodge is surprisingly awesome, but since it works differently than in most any games, it takes time to get used to. Also, in its default form, dodge is quite useless, but if you unlock all skills, you can do a no-damage run on the highest difficulty with it. Dodge cancel is also the most funnily broken mechanic in Raid mode, it can make you reach dps you would associate with cheating.

I agree on Moira being annoying as hell. And dumb.
However, I would say that as a horror-themed TPS, this one works better conceptually than RE6 did, which was essentially Gears of War: RE Skin Mod.
kopiC Jan 17, 2019 @ 10:31am 
Many players rushed to conclusion that RE6 is bad.

Imagine there are only Leon and Ada's campaign.
All elements of zombie horror, surroundings familiar to you and me, common-people drama, puzzle, mystery conspiracy are all actually included.

Trying to over-achieving backfires: forceful adding sub-standard clones of Uncharted (Jake chapter) and cover-based-shooter (Chris chapter). RE fans never asked for those, they actively avoid those, but now they are forced to play game genre which they dislike. Ended up making everyone seriously angry.

Agents are fine. They investigates and unveil mysteries.
Anti-BOW super soldiers are a big NO. Yup, this no Gears-of-War, Call-of-Duty.
Hope developers realize this. With RE7 reboot, I not sure if original universe will be continued.
Last edited by kopiC; Jan 17, 2019 @ 1:27pm
Zaxx Jan 18, 2019 @ 8:38am 
Originally posted by kopiC:
Imagine there are only Leon and Ada's campaign.
All elements of zombie horror, surroundings familiar to you and me, common-people drama, puzzle, mystery conspiracy are all actually included.
Meh, the thing about RE6 is that it starts out fine: sure, the beginning of Leon's campaign (after the action shlock intro) is atmospheric but that deteorates really-really fast thanks to all the action bs.
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Date Posted: Jan 15, 2019 @ 5:06am
Posts: 54