Resident Evil Revelations 2

Resident Evil Revelations 2

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King of Evil Jun 26, 2017 @ 9:56pm
This game supposed to be crap?
Seriously, the first RER was better.

I'm playing the campaign, not even through the first chapter & this game is going full guns blazing already & doesn't even give you enough ammo to deal with it. Opened the first "Cog" gate in the prison & it sends like 10 guys at me & I'm already out of ammo.

Not only that but now you have to micromanage two people again, which was already a failed concept in RE5, except RE5 had online co-op. This game doesn't even have that, unless you count raid mode which I don't. Your partner even just stands there & takes damage the whole time. At least in the first RER they couldn't die & you didn't have to manage them. I think this one went a step backwards with the partner system.

I'm still in the first chapter & I'm already having buyer's remorse... I've played RE4, RE5, & RE6 to completion & am halfway through RER1 & none of those games had me running out of ammo in the first mission chapter so this is just a bit of a surprise.
Last edited by King of Evil; Jun 26, 2017 @ 10:17pm
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Showing 1-7 of 7 comments
Carver Jun 26, 2017 @ 10:19pm 
The game kinda forces you to use obnoxious Moira and her flashlight/crowbar combination in order to save ammo.

Hope it helps but during the cog gate fight you can turn around that statue near the gate after you turn the wheel to block the majority of he enemies from getting to you.

Anyway I feel your pain. To me it feels like RE6 all over again. Too much gun blazing and not nearly enough ammo for the type of gameplay they were going for unless you spam Moira's aforementioned combo for the first few hours.
Unfortunately there will be more of those moments where they just throw a bunch of enemies against you just for the sake of having things to use your ammo against. Really a step back from Rev1 of you ask me.
Last edited by Carver; Jun 26, 2017 @ 10:26pm
talgaby Jun 26, 2017 @ 10:40pm 
This is supposed to play like a typical horror shooter, emphasis on shooter. Later it incorporates mandatory stealth mechanics, because all action games had to do those around the time.
RER2 is not completely terrible, but it is sewn together from a lot of other RE games in terms of plot, level design, and even gameplay, and it shows. (When I learnt how the main villain is called, I just rolled my eyes.) It has its moments though, but yes, it generally has a weaker campaign than RER1. As for its raid mode, opinions differ. I prefer RER1, but the raid here has a good design for those who love to grind. (And contrary to popular belief, many players love to do that.)
Ryu Fireheart Jun 26, 2017 @ 11:15pm 
At the first chapter you are supposed to run away and/or use the flame thrower thing. Thats the typical thing in most RE games, they put you in a hard scenario and you must survive. Later on the game gets more fun.
Examples:
RE 1 Lack of ammo and no clue on where to go first
RE 2 Already starts surrounded by zombies and lacking ammo until you get to RPD
RE 3 Same as RE 2, and gets harder if you decide to fight nemesis the first time.
RE Code Veronica same as above... You start surrounded and without a gun.
RE 4 Must survive that ganado horde until a bell rings so they run away.
RE 5 Almost like RE4, you have to survive a Majini horde until the helicopter arrives.
RE6... Nope, this one doesnt have a harsh start at all

P.S. Just keep playing the game won't be like this after you escape the prison with Claire
Tip: You can hide bellow the spinning blade thing on the flame thrower room and wait until all the monsters suicide on the blades (use Claire)
Last edited by Ryu Fireheart; Jun 26, 2017 @ 11:23pm
Ada Wong Jun 27, 2017 @ 1:30am 
why you crit this game without knowing it well? misinforming people. moira cant die only be neutralized and you run out of ammo cause this is focus in a survival horror like re classic so you cant go wasting ammo or you forgot using knife in re classics? although there are other ways to kill enemies with out using a gun
talgaby Jun 27, 2017 @ 10:38pm 
I like how everyone keeps suggesting the Eternal Flamethrower of Bottomless Tank, knowing that it forces Barry's segment to be a lot longer and have more enemies—instead of just pointing out the other very deadly deathtrap in the same room. :hexhappy:
Sassy Robot Jun 27, 2017 @ 11:19pm 
The game isn't bad. You're just having an L2P issue.
lipi Jun 28, 2017 @ 7:51pm 
Originally posted by GAGMR:
Seriously, the first RER was better.

I'm playing the campaign, not even through the first chapter & this game is going full guns blazing already & doesn't even give you enough ammo to deal with it. Opened the first "Cog" gate in the prison & it sends like 10 guys at me & I'm already out of ammo.

Not only that but now you have to micromanage two people again, which was already a failed concept in RE5, except RE5 had online co-op. This game doesn't even have that, unless you count raid mode which I don't. Your partner even just stands there & takes damage the whole time. At least in the first RER they couldn't die & you didn't have to manage them. I think this one went a step backwards with the partner system.

I'm still in the first chapter & I'm already having buyer's remorse... I've played RE4, RE5, & RE6 to completion & am halfway through RER1 & none of those games had me running out of ammo in the first mission chapter so this is just a bit of a surprise.
You just have to save amo, and use the knife when you can.
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Date Posted: Jun 26, 2017 @ 9:56pm
Posts: 7