X Rebirth

X Rebirth

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ScareCrow Feb 5, 2018 @ 10:03am
Give us the ability to boost without loosing shields!
I see that X4 is going to drop the boost by shield crap so why not give us the same abilty in X-rebirth? its easy enough to let us use fuel for the boost instead of loosing the shield.. common devs give us something while were all waiting for X4! Please? :)


Edit: or simply stop the shields from dropping and give us neverending boost

Another thing thats annoying is that when youre down to hull you cant boost away to get away from danger so youre doomed to die just because youve been hit and a re down to hull... its really silly that you cant boost away from defeat
Last edited by ScareCrow; Feb 5, 2018 @ 10:08am
Originally posted by Axeface:
Im not a huge fan of not being able to boost at the moment you need it the most (when you are in trouble) but I dont think it should be completely seperate from the ships other systems, there should be a certain amount of forward thinking and tactics involved. Basically it shouldnt be a 'get-out-of-danger-free' card.

I think that it should work by adjusting the amount of boost fuel you have and the speed it recharges using shield and weapon energy levels, but not draining them. So if you have no shields or weapon energy for example you can still boost for at least several seconds to get away and hope for a bit of recharge, and if you have full shield and weapons you can boost for a long time.

So 0% shield + 0% weapons = 10% boost fuel, or something like that.
AI should do this too, but of course if they are the ones low on shield/weapons, you can just chase them as you'll have more boost.

This is for S/M ships of course, larger ships already work quite well n Rebirth (have to charge up, takes a while to accelerate... and as far as I can tell they can still boost without shields, ive seen loads of damaged L's and XL's get away recently with the new AI updates, they are working really well lately).

Originally posted by HiSaZuL:
On the whole you are down to just hull and can't run away. That is what shield support drones are for. Pop one out and boost away.
Is that how they work? That is awesome, but I doubt even 2% of people that have played this game know that.
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Showing 1-15 of 15 comments
I disagree. For me it is a tactical issue to plan my attacks and to have a look on the shields before to boost. Without it, there is no action or thrill in fighting at all. Kept in mind that this is a simulationgame and no arcade shooter.
HiSaZuL Feb 5, 2018 @ 12:02pm 
Never liked it the idea of draining shields to boost. It was even more horrendous in X3 where once your shields were gone you were dead in anything short of big boy ship. Some mods let you switch to weapon energy instead of shield which made a ton more sense.

In XR I use dashing shields and sidewinders because I play on very hard and the only way to deal with infinite mass fighter swarms is to dive in hard with boosters and just nuke everything. If shields didn't regen like crazy and if shield support urvs were not a thing it would be a total ♥♥♥♥ show.

On the whole you are down to just hull and can't run away. That is what shield support drones are for. Pop one out and boost away.
ScareCrow Feb 5, 2018 @ 1:01pm 
Originally posted by ᏦᏂᎯᏒᏂᎯ乙:
I disagree. For me it is a tactical issue to plan my attacks and to have a look on the shields before to boost. Without it, there is no action or thrill in fighting at all. Kept in mind that this is a simulationgame and no arcade shooter.

So you call Games like Elite dangerous an Arcade game then? a ship should always be able to boost away from a dangerous situation. you'll find that alot of players will disagree with you on this and agree with me. and the fact that the developers have recognized the need for this makes you look even less informed of this subject. what kind of simulation would take away the boost from an engine if youre shield is down?! thats just stupid man...
Last edited by ScareCrow; Feb 5, 2018 @ 1:02pm
Ketraar Feb 5, 2018 @ 1:08pm 
Elite D is not really arcadey, but it does also use atmospheric flight model, still it too has a limited boost function and aproached the consumption of energy differently. Still both made the clear choice of limited boost, which, as pointed out, increases the "strategic" value of this feature.

Still I'm pretty sure such a mod exists, its a search away from being found I think.

MFG

Ketraar
Patola [Linux] Feb 5, 2018 @ 4:11pm 
While I understand that the shield-draining boost might not be very fun to play with, I also think this is too much part of X: Rebirth mechanics. Taking it off would make attacks a lot less strategic and the gameplay would look cheaper. Anyway, maybe look at the mods that modify boost on nexus mods and try and make it not drain the shield while in use.
ScareCrow Feb 5, 2018 @ 4:25pm 
I think the Developers have been clear about that the Shield draining boost is not the way to go, so they will not have it that way in X4, thats my point on why they should also remove it in X-rebirth, its not a X-rebirth thing its a drag down in player experience. so whatever reasons you have for "enjoying" it its only an adaption to poor playability that makes you "enjoy" it, also called "stockholms Syndrome" ;)
The author of this topic has marked a post as the answer to their question.
Axeface Feb 5, 2018 @ 5:58pm 
Im not a huge fan of not being able to boost at the moment you need it the most (when you are in trouble) but I dont think it should be completely seperate from the ships other systems, there should be a certain amount of forward thinking and tactics involved. Basically it shouldnt be a 'get-out-of-danger-free' card.

I think that it should work by adjusting the amount of boost fuel you have and the speed it recharges using shield and weapon energy levels, but not draining them. So if you have no shields or weapon energy for example you can still boost for at least several seconds to get away and hope for a bit of recharge, and if you have full shield and weapons you can boost for a long time.

So 0% shield + 0% weapons = 10% boost fuel, or something like that.
AI should do this too, but of course if they are the ones low on shield/weapons, you can just chase them as you'll have more boost.

This is for S/M ships of course, larger ships already work quite well n Rebirth (have to charge up, takes a while to accelerate... and as far as I can tell they can still boost without shields, ive seen loads of damaged L's and XL's get away recently with the new AI updates, they are working really well lately).

Originally posted by HiSaZuL:
On the whole you are down to just hull and can't run away. That is what shield support drones are for. Pop one out and boost away.
Is that how they work? That is awesome, but I doubt even 2% of people that have played this game know that.
Last edited by Axeface; Feb 5, 2018 @ 7:13pm
Muppet Head Feb 5, 2018 @ 6:01pm 
I don't like it either, but being honest here; I doubt a game that's like four years old now can really expect a total retooling of combat systems to implement a better boosting function.
requiemfang Feb 5, 2018 @ 7:56pm 
The booster function was a carry over feature from a mod in the X3 series. The mod was called Afterburners which had the same exact functionalty in that it drained shield energy. Weapon energy isn't a thing in this game rather that bar you see is the overheat bar not the energy bar we were familar with in X3. So basically the reason we have the booster engine in game in XR is because the devs incorporated the features of a mod that was made for X3 and they liked the features for it and kept it. Odd thing about it is that NPC ships also have boosters but their shields don't ever get drained when they use it. Only the player gets punished in XR for boosting by loosing shield charge.
eMYNOCK  [developer] Feb 6, 2018 @ 12:52am 
Originally posted by requiemfang:
The booster function was a carry over feature from a mod in the X3 series. The mod was called Afterburners which had the same exact functionalty in that it drained shield energy. Weapon energy isn't a thing in this game rather that bar you see is the overheat bar not the energy bar we were familar with in X3. So basically the reason we have the booster engine in game in XR is because the devs incorporated the features of a mod that was made for X3 and they liked the features for it and kept it. Odd thing about it is that NPC ships also have boosters but their shields don't ever get drained when they use it. Only the player gets punished in XR for boosting by loosing shield charge.

the boost engine were a part from XbtF already... and guess it... in XbtF they also drained Shields.

Do i have to mention that back than the Ships hull was way more fragile than it is now?

One random hit or a slight touching with a Station and you were send into the Game Over Screen.

@Stormy
Yes, the Shield Support Drones are precisely for Situations when your Shields are depleted... they do not care if your Shields depleted while you were Boosting long distances or in a fight.

The only thing they do is recharge to maximum (more drones = recharge faster) and return to your Drone Hangar.


It is possible with 2 or 3 of this buddys to boost into and out of any danger (except Haz Regions).
Last edited by eMYNOCK; Feb 6, 2018 @ 12:53am
Ironbuket Feb 6, 2018 @ 4:21am 
I think the boost vs shield mechanic works fine as it is. Makes you have to think like others have said already. If you are going to boost around almost constantly, you may as well just increase a base speed of the ships. With upgraded engines and shields I seldom run out of shields when trying to get around, usually its only when missions send you deep in to empty space does running out bother me at all

OP sounds like they are just having problems with combat and are blaming the shield mechanic. If you get hit less you will have shields left to boost away. Learn box dodging
requiemfang Feb 6, 2018 @ 8:35am 
Originally posted by eMYNOCK (MadHwK):

@Stormy
Yes, the Shield Support Drones are precisely for Situations when your Shields are depleted... they do not care if your Shields depleted while you were Boosting long distances or in a fight.

The only thing they do is recharge to maximum (more drones = recharge faster) and return to your Drone Hangar.


It is possible with 2 or 3 of this buddys to boost into and out of any danger (except Haz Regions).

This is precisely why I always try to carry two shield drones with me at all times.
Qin Feb 9, 2018 @ 1:54pm 
i don't like the mechanic either. I think it should work like a reservoir (battery), where energy is stored for boosting only. It should work like the weapons (wich also don't drain the shields), and also have a overheat function.

i mean for real - you shoot for minutes different weapons at a capital ship, switching them out so they dont overheat, and thats fine with the shields, but some extra speed - oh boy, better put all that sweet shield power into the engine instead of weapons energie, or a "battery" ^^
Last edited by Qin; Feb 9, 2018 @ 2:04pm
eMYNOCK  [developer] Feb 10, 2018 @ 3:12am 
look at the draining shields from an other point of view.

my headcanon:

when we control the skunk in optimal prameters (no boosting) the shields can easily absorb and compensate all incomming "damage" from radiation, micro meteorites and other tiny high velocity objects.

now we engage in boosting... the shields will slowly be drained not from the boosting it self but from the above named radiation, micro meteorites and other tiny stuff... all that, added with our own higher velocity means extra stress for the shields.


of course nobody is forced to accept my point of view but it could be a valid explanation.
Ironbuket Feb 10, 2018 @ 10:19am 
Originally posted by Qin:
i don't like the mechanic either. I think it should work like a reservoir (battery), where energy is stored for boosting only. It should work like the weapons (wich also don't drain the shields), and also have a overheat function.

i mean for real - you shoot for minutes different weapons at a capital ship, switching them out so they dont overheat, and thats fine with the shields, but some extra speed - oh boy, better put all that sweet shield power into the engine instead of weapons energie, or a "battery" ^^
Interesting point. Maybe we should be able to drain the shields and engines to increase firepower also. The weapon/engine/shield trade off is common in many games. It's almost as if egosoft started to implement that mechanic and just stopped at the engines and shields
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Date Posted: Feb 5, 2018 @ 10:03am
Posts: 15