Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In XR I use dashing shields and sidewinders because I play on very hard and the only way to deal with infinite mass fighter swarms is to dive in hard with boosters and just nuke everything. If shields didn't regen like crazy and if shield support urvs were not a thing it would be a total ♥♥♥♥ show.
On the whole you are down to just hull and can't run away. That is what shield support drones are for. Pop one out and boost away.
So you call Games like Elite dangerous an Arcade game then? a ship should always be able to boost away from a dangerous situation. you'll find that alot of players will disagree with you on this and agree with me. and the fact that the developers have recognized the need for this makes you look even less informed of this subject. what kind of simulation would take away the boost from an engine if youre shield is down?! thats just stupid man...
Still I'm pretty sure such a mod exists, its a search away from being found I think.
MFG
Ketraar
I think that it should work by adjusting the amount of boost fuel you have and the speed it recharges using shield and weapon energy levels, but not draining them. So if you have no shields or weapon energy for example you can still boost for at least several seconds to get away and hope for a bit of recharge, and if you have full shield and weapons you can boost for a long time.
So 0% shield + 0% weapons = 10% boost fuel, or something like that.
AI should do this too, but of course if they are the ones low on shield/weapons, you can just chase them as you'll have more boost.
This is for S/M ships of course, larger ships already work quite well n Rebirth (have to charge up, takes a while to accelerate... and as far as I can tell they can still boost without shields, ive seen loads of damaged L's and XL's get away recently with the new AI updates, they are working really well lately).
Is that how they work? That is awesome, but I doubt even 2% of people that have played this game know that.
the boost engine were a part from XbtF already... and guess it... in XbtF they also drained Shields.
Do i have to mention that back than the Ships hull was way more fragile than it is now?
One random hit or a slight touching with a Station and you were send into the Game Over Screen.
@Stormy
Yes, the Shield Support Drones are precisely for Situations when your Shields are depleted... they do not care if your Shields depleted while you were Boosting long distances or in a fight.
The only thing they do is recharge to maximum (more drones = recharge faster) and return to your Drone Hangar.
It is possible with 2 or 3 of this buddys to boost into and out of any danger (except Haz Regions).
OP sounds like they are just having problems with combat and are blaming the shield mechanic. If you get hit less you will have shields left to boost away. Learn box dodging
This is precisely why I always try to carry two shield drones with me at all times.
i mean for real - you shoot for minutes different weapons at a capital ship, switching them out so they dont overheat, and thats fine with the shields, but some extra speed - oh boy, better put all that sweet shield power into the engine instead of weapons energie, or a "battery" ^^
my headcanon:
when we control the skunk in optimal prameters (no boosting) the shields can easily absorb and compensate all incomming "damage" from radiation, micro meteorites and other tiny high velocity objects.
now we engage in boosting... the shields will slowly be drained not from the boosting it self but from the above named radiation, micro meteorites and other tiny stuff... all that, added with our own higher velocity means extra stress for the shields.
of course nobody is forced to accept my point of view but it could be a valid explanation.