Metro 2033 Redux

Metro 2033 Redux

Ver estadísticas:
Evil Penguin 11 DIC 2014 a las 6:45 p. m.
Please give Linux graphics resolution options!
The Linux port is missing resolution and tessellation options compared to Windows.

Please at least include an option to change the resolution.

Here's a pic of the Linux graphics menu:

http://i.imgur.com/7fcuWDf.png
< >
Mostrando 16-30 de 36 comentarios
omer666ster 12 DIC 2014 a las 7:19 a. m. 
Publicado originalmente por Skully:
Publicado originalmente por Penguin Wizzard:
Wow. No resolution option. Glad I heard about it here. I'll check up once and a while to see if they fix it, but I probably won't touch this until they do. Not having a resolution option even when editing the config file is really sad.

It's not perfect but it plays at your native desktop resolution, for me 1080p wich is exactly what i would of set it to anyway. So I can overlook this problem easy enough.
I agree, it's not like we still had CRT sreens... however some people have multiple screens or exotic resolutions, and it would have been handy to have more options.
Lapino 12 DIC 2014 a las 10:18 a. m. 
Yeah, lack of proper settings is extremely irritating, one of the graphical effects in the "very high" quality setting in causing a graphic glitch that's making the game unplayable. Of course I can't just turn off that one thing instead I'm forced to downgrade all the settings;/
Evil Penguin 12 DIC 2014 a las 10:22 a. m. 
Publicado originalmente por Lapino:
Yeah, lack of proper settings is extremely irritating, one of the graphical effects in the "very high" quality setting in causing a graphic glitch that's making the game unplayable. Of course I can't just turn off that one thing instead I'm forced to downgrade all the settings;/
If you're on the latest nvidia beta drivers, you have to revert to the latest stable.
jose1711 12 DIC 2014 a las 11:01 a. m. 
showstopper (and i almost bought it)
agentlaidlaw 12 DIC 2014 a las 11:11 a. m. 
i was going to pick up 2033 redux but now knowing it doesn't have the option to change resolution, and even not having the option for tessellation caused me to change my mind.



i thought it being opengl 4+ and 64 bit (a game which can take advantage of my 770) it would finally have tessalation.... let alone the option to change resolution...



guess now I'll just keep my money for beyond earth.
Última edición por agentlaidlaw; 12 DIC 2014 a las 11:14 a. m.
Skully 12 DIC 2014 a las 11:21 a. m. 
Well the SSAA option actually changes the resolution the game renders at. And that is then scaled to your monitors native resoltion. So you can have the benefit of higher or lower res but without your monitor actually changing resolution.

Off = your desktop/native resolution. Best option for most people.
.5 = half your native resolution scaled up to your native resolution. For slow machines.
2 = 2x your native resolution scaled down to your native resolution.
4 = 4x your native resolution scaled down to your native resolution.


EDITED:(had mathematic brain fart)
A setting of 2 on a 1080p screen will render at 1440p resolution and scale it down to your screen. Looks great but will tank your FPS.

A setting of 4, will render at 4k resolution and scale it down to your native size. Unlees you got SLI titans or something just forget it.
Última edición por Skully; 12 DIC 2014 a las 10:26 p. m.
SavingTime 12 DIC 2014 a las 8:29 p. m. 
Publicado originalmente por Skully:
Well the SSAA option actually changes the resolution the game renders at. And that is then scaled to your monitors native resoltion. So you can have the benefit of higher or lower res but without your monitor actually changing resolution.


A setting of 2 on a 1080p screen will render at 4k resolution and scale it down to your screen. Looks great but will tank your FPS.

A setting of 4, just forget it.


Is that right? Isn't double 1080p only 1440p by pixel count? 4K is 4x the pixels of 1080p when you combine horizontal & vertical, so SSAA 4x would be 4K & SSAA 2x would be 1440p.

Is 0.5 SSAA 540p or 720p when running at 1080p native? I hardly think they would have an option to render at 8k and down sample to 1080p.
Última edición por SavingTime; 12 DIC 2014 a las 9:02 p. m.
trek554 12 DIC 2014 a las 8:41 p. m. 
Publicado originalmente por Skully:
Well the SSAA option actually changes the resolution the game renders at. And that is then scaled to your monitors native resoltion. So you can have the benefit of higher or lower res but without your monitor actually changing resolution.


Off = your desktop/native resolution. Best option for most people.
.5 = half your native resolution scaled up to your native resolution. For slow machines.
2 = 2x your native resolution scaled down to your native resolution.
4 = 4x your native resolution scaled down to your native resolution.

A setting of 2 on a 1080p screen will render at 4k resolution and scale it down to your screen. Looks great but will tank your FPS.

A setting of 4, just forget it.
um that's not right at all. 4k is 4 times the 1080 resolution not 2 times. and even at 4x SSAA some games do not actually render the game at 4x in seems. for instance I tested Tomb Raider and running it at 4k was WAY more demanding than running 1920x1080 with 4x SSAA.

In the built in Tomb Raider bench I got 40 fps at 4k on max settings with no AA but at 1920x1080 with 4x SSAA, I got 77 fps.

Metro does seem to actually run at 4k speeds though when using 4x SSAA at 1920x1080.
Última edición por trek554; 12 DIC 2014 a las 9:23 p. m.
Tatrasiel 12 DIC 2014 a las 9:32 p. m. 
I think you can change the resolution in the USER.cfg in ~/.steam/PATH TO GAME/user.cfg
there will be a value in the file for resolution. I just changed the 1200 to 1080 and the left the width to 1920.

hope it helps.
Tux Assassin 13 DIC 2014 a las 12:07 a. m. 
+1000 wtf 4Agame
Bilbo Fraggins 14 DIC 2014 a las 7:40 p. m. 
And also there needs to be proper support for dual monitors. The game should run on the monitor that I set as primary. Currently if I have two monitors enabled, the game runs in an unchangeable window of 1280x720.
Jose[Linux] 15 DIC 2014 a las 11:50 a. m. 
+1
thetargos 19 DIC 2014 a las 10:56 p. m. 
What's with the lack of tessellation and volumetric lighting, something that OGL 4 is more than capable of, heck even ancient 3dfx' glide did amazing volumetric lighting (for the time). Why does this game overrides nvidia's own multisampling AA, and instead forces the use of supersampling AA? Damn I miss the days of rotated grid supersampling AA (best AA technique quality wise). And I fully agree, why limit so much the options given to run the game in the in-game menu? At least have a launcher where a bunch of options could be configured beforehand, or plainly implement the same options as in the Windows version... My other complajnt is about the quality of the shadows, I don't know if I'm the only one getting a check-board like effect on shaded surfaces shch as characters faces and some other surfaces... but strangely enough, not all of them...
Última edición por thetargos; 19 DIC 2014 a las 10:56 p. m.
RobbieThe1st [Linux] 19 DIC 2014 a las 11:22 p. m. 
Just so you know, I'm running KDE and multiple monitors. I was able to use the 'special application settings' right-click window function to enforce fullscreen on my primary monitor, defined the size and the game rendered at that resolution.
No good AA, but better than 1280x720.
Tomsu 20 DIC 2014 a las 3:33 p. m. 
Publicado originalmente por thetargos:
My other complajnt is about the quality of the shadows, I don't know if I'm the only one getting a check-board like effect on shaded surfaces shch as characters faces and some other surfaces... but strangely enough, not all of them...

Same problem with the chessboard effect on surfaces. Waiting for a patch. These must be fixed.
Última edición por Tomsu; 20 DIC 2014 a las 3:36 p. m.
< >
Mostrando 16-30 de 36 comentarios
Por página: 1530 50

Publicado el: 11 DIC 2014 a las 6:45 p. m.
Mensajes: 36