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i thought it being opengl 4+ and 64 bit (a game which can take advantage of my 770) it would finally have tessalation.... let alone the option to change resolution...
guess now I'll just keep my money for beyond earth.
Off = your desktop/native resolution. Best option for most people.
.5 = half your native resolution scaled up to your native resolution. For slow machines.
2 = 2x your native resolution scaled down to your native resolution.
4 = 4x your native resolution scaled down to your native resolution.
EDITED:(had mathematic brain fart)
A setting of 2 on a 1080p screen will render at 1440p resolution and scale it down to your screen. Looks great but will tank your FPS.
A setting of 4, will render at 4k resolution and scale it down to your native size. Unlees you got SLI titans or something just forget it.
Is that right? Isn't double 1080p only 1440p by pixel count? 4K is 4x the pixels of 1080p when you combine horizontal & vertical, so SSAA 4x would be 4K & SSAA 2x would be 1440p.
Is 0.5 SSAA 540p or 720p when running at 1080p native? I hardly think they would have an option to render at 8k and down sample to 1080p.
In the built in Tomb Raider bench I got 40 fps at 4k on max settings with no AA but at 1920x1080 with 4x SSAA, I got 77 fps.
Metro does seem to actually run at 4k speeds though when using 4x SSAA at 1920x1080.
there will be a value in the file for resolution. I just changed the 1200 to 1080 and the left the width to 1920.
hope it helps.
No good AA, but better than 1280x720.
Same problem with the chessboard effect on surfaces. Waiting for a patch. These must be fixed.