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I beat him in my current run but had a lot of trouble doing this. I hate dodge build as it is very unreliable (some spells ignore dodge and it is hard to keep track which ones) so I tried to push through with defense. Vampiric Staff +5, Vampiric Protector +5, Alchemist's Cowl +5, Synergizer +4, two fairy Elixirs +3, clever pumpkin, universal potion, greater potion of toughness +1, greater potion of muscle +2, potion of vitality +10, greater toxic concoction +6. Blood attack spellcrafted with Death jewels on permacast. Forgot to setup synchro to better utilize poison and death spells but somehow made it anyway. Level 67+ familiar (was leveling it to 70 for another story). Level 62 death element. It had 195k hp in my battle instead of 100k which it should have according to Compendium, so you may have it worse or easier.
It would work for one buff for the Fire (Strength) Earth (Stoneskin) and Water (Longevity), Pilgrimages, but indeed it's bad for specifically pilgrimages. outside of that though it's stuidly strong.
When you say Shadow Cape, is that the same thing as Cloak of Darkness? Or is there another dodge-granting accessory? If so, how do you unlock it?
Cloak of Darkness. I keep forgetting its name all hte time.
I am the big sad rn. Cosmic Deity (space) 10th wasn't fun either: I had to get a high level astral crystal to tank the damage for me and hope it spammed enough Novas before I ran out of stunning runes. My own damage couldn't compare to a Nova, nor could any other (more reliable) familiar, so I was at the whims of rng.
Death lvl 59
Vampiric Scythe +4
Armor of Death +9
Mythril Shield +6
Choker of Soul Protection
6 Fairy Elixirs +1-2
Universal Potion +5
Potion of Evasion + 9
Level 40 Earth Boost (Defense)
Level 40 Fire Boost (Attack)
Anti-Crit Ritual
Anti Curse Ritual
Level 60 Goblin Doctor
Only enhancements prior to Zeth Fortress
Have at least two equipment sets: one "before battle", and one "during battle."
Before battle: Wand of water/fire, expert's pajamas, synergizer, and alchemist's cowl. Exit the dungeon, manually cast Strength+, Stoneskin+, Longevity+, and maybe other things like Cloak of Flames and Imbue Flames (have the fire wand for that one). Enter the pilgrimmage dungeon, and immediately hit "fight boss." Wait for battle to start before hitting the tab to change to "during battle."
During battle: Electric katana/divine rapier/divine rippers, ninja master gear, synergizer, boots of speed. Use super-speed (and the lingering buffs) to stab them in the face for a million damage per second before they get any big spells off.
Doesn't help for many pilgrimages except water, but if you max out your health with longevity spellcrafting, hitting level 80 and boosting health with the lamp, wear the tunic of extravagant health with a synergizer and ring of regeneration and you'll have 40k max health and well over 500 health per second of regeneration. That's better than spamming the heal spells for the record. This is how I'm beating Satell in my challenge runs.