TerraTech

TerraTech

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Ninja Zyborg Jun 11, 2023 @ 4:26pm
New TerraTech game!
Just because I know most people won't know about it yet:
https://store.steampowered.com/app/2313330/TerraTech_Worlds/
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Showing 16-30 of 31 comments
Insano-Man Feb 4, 2024 @ 5:47pm 
Originally posted by Jhones:
currently feels so much worse :(
This is where I am right now. Just about everything I feared turned out to be true.

The reactor capacity system is an awful concept. I understand that gun staircases and huge "do everything" techs were problems in the original game, but this was absolutely not the way to fix that.

What it's done for me is that I can hardly make anything other than a skeletal mesh of efficiency parts now. I can't put more than a few guns on it, I can't grow it much bigger than my starter tech, and it still looks ugly as sin, even compared to the terrible GSO boxes I built when I first started playing TerraTech.

The art style has lost all of its charm, the music is dull and sparse, and not much feels more advanced than the original game. Worlds seems to focus a lot more on crafting - which, for me, makes it a whole lot more boring, given that I never had to touch crafting once in TerraTech.

There are things that could be fixed and expanded on, but these are part of the game's fundamental design direction. I've been playing games long enough to know that stuff like this doesn't go away.

Originally posted by NimrodAbsolution⁧⁧98:
can't even launch w/o internet
"failed to log in"
log into what? who knows lol.
I'd like somebody to confirm this, if possible.

If this is an always-online game, I'm dropping it like a sack of soiled kitty litter. Even if they suddenly fixed everything for release, I'm not going to support anything with a hard internet requirement.
Ninja Zyborg Feb 4, 2024 @ 5:49pm 
Originally posted by Insano-Man:
Originally posted by Jhones:
currently feels so much worse :(
This is where I am right now. Just about everything I feared turned out to be true.

The reactor capacity system is an awful concept. I understand that gun staircases and huge "do everything" techs were problems in the original game, but this was absolutely not the way to fix that.

What it's done for me is that I can hardly make anything other than a skeletal mesh of efficiency parts now. I can't put more than a few guns on it, I can't grow it much bigger than my starter tech, and it still looks ugly as sin, even compared to the terrible GSO boxes I built when I first started playing TerraTech.

The art style has lost all of its charm, the music is dull and sparse, and not much feels more advanced than the original game. Worlds seems to focus a lot more on crafting - which, for me, makes it a whole lot more boring, given that I never had to touch crafting once in TerraTech.

There are things that could be fixed and expanded on, but these are part of the game's fundamental design direction. I've been playing games long enough to know that stuff like this doesn't go away.

Originally posted by NimrodAbsolution⁧⁧98:
can't even launch w/o internet
"failed to log in"
log into what? who knows lol.
I'd like somebody to confirm this, if possible.

If this is an always-online game, I'm dropping it like a sack of soiled kitty litter. Even if they suddenly fixed everything for release, I'm not going to support anything with a hard internet requirement.

Honestly I have no idea why they put out a demo so early. Right now this plays like a pre-alpha test. Your complaints are valid, but there's so much that appears to be a work in progress that I suspect most will get addressed before release.
Insano-Man Feb 5, 2024 @ 12:37am 
Originally posted by Ninja Zyborg:
Honestly I have no idea why they put out a demo so early. Right now this plays like a pre-alpha test. Your complaints are valid, but there's so much that appears to be a work in progress that I suspect most will get addressed before release.
I'm usually smart enough to wait and see with unfinished projects like this, but the industry killed my enthusiasm a long time ago. It wouldn't surprise me for a second if this was actually representative of the final product.

I'm going to be watching it with a very skeptical eye from now on.
i just got half my tech taken out by a tree lmao
Jhones Feb 5, 2024 @ 4:30am 
I feel that they are trying to go for the classic "survival game with base building" thing, but that works because your character is a set size. So you can easily enter the base you've built and access and the workshops, storage, etc
That simply doesn't work for Terratech because your are constantly changing your character. Having to build ramps to access your crafting stations and annoyingly drive you tech within range, is not good design and it's not enjoyable to play.

If they are desperate to go down this route of base building and more crafting then I really think that they need to seriously consider adding a pilot (you) to the game.
That way you are a set size and can jump out of whatever size tech you are currently piloting and easily enter your base and craft.
Originally posted by Jhones:
I feel that they are trying to go for the classic "survival game with base building" thing, but that works because your character is a set size. So you can easily enter the base you've built and access and the workshops, storage, etc
That simply doesn't work for Terratech because your are constantly changing your character. Having to build ramps to access your crafting stations and annoyingly drive you tech within range, is not good design and it's not enjoyable to play.

If they are desperate to go down this route of base building and more crafting then I really think that they need to seriously consider adding a pilot (you) to the game.
That way you are a set size and can jump out of whatever size tech you are currently piloting and easily enter your base and craft.
Have to agree. Just to place the first 4 parts of tutorial down... I had to make a large platform. And then extend it even more so I could drive on it to repair. The STARTER rover kept hitting base parts until I greatly expanded platform. That alone shows me its going to just get worse as build more.

The controls are horrible compared to OTT and those were bad for anything except rovers. In TTW I can only imagine how hard it will be to fly or hover. Then to make it worse your limited on guns so need to face your targets AND manually aim. Combat is going to be annoying far as I can tell.

Resources are going to be issue as well. As they limited and spread out. AND to make worse to build anything takes a lot.Base will be a struggle to move at all once build up. So means will have a stationary perm base. And to get resources will need to travel long times to reach anything. Which means larger vehicle to make trip worth it.. requiring more resources dumped into just that. "The rock chunks for example. As collecting on site loses majority of the resource".

I did like the water part. Makes me think of building amphibian ships :-) But unless have some new tech coming its a pain to move in water. Let alone deep water.

I understand limiting gun wall ability.. But that forces us to waste ton of resources to make larger techs or to artificially increase difficulty. Which goes back to prior issue of resources and bases... Building a microscopic rover does not interest me personally. It is waste of potential to me.

There are other issues as well. But hopefully down road they get addressed. As for now I see to much going against game and play style enjoyment for me to want to get it. Will need to wait till get lot more developed to be able to decide to buy it.
so i agree with all of you. played the demo some (what my old PC can do) combat sucks with out a aim help, and the dang lighting is just to much. sitting there trying to craft this stuff and next i know i'm dead from lighting strike. not real happy so far, but i will give it time and see if it gets better.
Slainpessimist Feb 5, 2024 @ 12:22pm 
That's the reason I have re-installed this game, to get back in the groove and compare later.
It looks good.
Originally posted by DasPreach:
so i agree with all of you. played the demo some (what my old PC can do) combat sucks with out a aim help, and the dang lighting is just to much. sitting there trying to craft this stuff and next i know i'm dead from lighting strike. not real happy so far, but i will give it time and see if it gets better.
Oh ya i died a few times that way. It is a stupid mechanic to me.
this feels very not-demo-y but hey they're trying
let's give it time and stuff
personally i like the weather and atmosphere but i still am mixed about it
Trojan0422 Feb 7, 2024 @ 11:51am 
Yeah the demo feels more like a pre-alpha than a demo, a demo is supposed to show a small bit of what the completed game will be like, the TerraTech Worlds demo feels more like a completely unfinished and barely playable product, that should've only been seen by the devs.
Like a proof of concept thing. I am hoping they do a lot of QOL stuff before release game or I believe it will flop. It is a huge change from what we know of OTT. Though if engine could handle lot larger builds that be a plus for one. As when I build mine it ends game as lags to bad even on my system.
Fulano Feb 8, 2024 @ 5:59am 
Originally posted by Trojan0422:
Yeah the demo feels more like a pre-alpha than a demo, a demo is supposed to show a small bit of what the completed game will be like, the TerraTech Worlds demo feels more like a completely unfinished and barely playable product, that should've only been seen by the devs.
It seems more of a temporary public alpha for them to get some feedback and testing done to keep them in the right direction.
Originally posted by Fulano:
Originally posted by Trojan0422:
Yeah the demo feels more like a pre-alpha than a demo, a demo is supposed to show a small bit of what the completed game will be like, the TerraTech Worlds demo feels more like a completely unfinished and barely playable product, that should've only been seen by the devs.
It seems more of a temporary public alpha for them to get some feedback and testing done to keep them in the right direction.
Releasing for nextfest + sponsoring ytubers gives mixed messages
Ninja Zyborg Feb 8, 2024 @ 12:32pm 
Originally posted by NimrodAbsolution⁧⁧98:
Originally posted by Fulano:
It seems more of a temporary public alpha for them to get some feedback and testing done to keep them in the right direction.
Releasing for nextfest + sponsoring ytubers gives mixed messages
yeah I was a bit confused when I saw that Scrapman had played it.
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Date Posted: Jun 11, 2023 @ 4:26pm
Posts: 31