Star Wars Outlaws

Star Wars Outlaws

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DLSS 4 override options geyed out/not supported
Has anyone gotten the DLSS override and transformers model working with this game? I have the latest nvidia app and graphics drivers but it just says not supported.I have tried uninstalling the Nvidia app and install it again but same results I'm on the ubisoft version of the game but ubisoft dosen't have a forums anymore so i though I'd ask here.
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Beiträge 16 von 6
DLSS 4 MFG is for RTX 50x0 Cards only, if you're refering to that
You can make it work manually, it's very easy, follow this tutorial:
https://www.reddit.com/r/nvidia/comments/1i82rp6/dlss_4_dlls_from_cyberpunk_patch_221/?rdt=60770

I have a RTX4090 and I played the last 15 hours with the DLSS 4 enabled. Basically with DLSS 4 the Performance mode looks as or more detailed than DLSS 3.8 in Quality mode.
Use dlss swapper. You can swap out scaling and framegen and ray reconstruction.
RTX 5k exclusive thing is multiframegen, the file upgrades work regardless.
Depends on the game though. In Returnal it was just a mess.

Also about ray reconstruction, you can enable performance mode, and it will mostly still look better than without ray reconstruction DLAA or DLSS quality.
An example with Marvel's Spider-Man 2 I did just few hours ago.
https://imgsli.com/MzQ0OTEz
Before I didn't realise it was because of ray reconstruction that the DLSS performance looked so good.
But sadly, this game has some artifacts with ray reconstruction when very close to characters, happened also in Marvel's Spider-Man, so I'm using there legacy mode, though will prolly switch to the transformative or whatever to get the visual bug and see if legacy fixes it actually. Would be then an option for Outlwas devs to fix it.
Zuletzt bearbeitet von IchigoMait; 1. Feb. um 7:37
If you do it manually it becomes crashy. You can change now Ray Reconstruction though the NVIDIA app, but the changes are really hard to notice and not really an improvement as seen in other titles.
Maybe they're trying to implement it better o maybe this game is under vital support and nobody is working on it.
NVIDIA advertises it as Day 0 DLSS 4 supported titles though...
Just wait for the new patch, which brings in official DLSS 4 support.
Ursprünglich geschrieben von Maviba:
Just wait for the new patch, which brings in official DLSS 4 support.
Yeah, but there will be a problem in the long run, as I've tested with Returnal, specific versions of dlss (super scaling) or dlssg (framegen) can cause the game to hang or just not even respond anymore, the issues can disappear in another version and come back again later.
And now we're gonna get an universal version which isn't specific to any game, well non of them were made specifically for a game, just the game was adjusted around the external files they were using at that moment.
Also manually we can force for every game whatever dlss preset we want with nvidia inspector and nvidia inspector xml.
So we're gonna eventually just have to do manual variants anyway, in terms what works best with the game and is most up to date, and that is never gonna happen with devs and nvidia, as they do it only if they get money and are actively working on it, but after that it's whatever.
Zuletzt bearbeitet von IchigoMait; 6. Feb. um 7:51
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