Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
https://www.reddit.com/r/nvidia/comments/1i82rp6/dlss_4_dlls_from_cyberpunk_patch_221/?rdt=60770
I have a RTX4090 and I played the last 15 hours with the DLSS 4 enabled. Basically with DLSS 4 the Performance mode looks as or more detailed than DLSS 3.8 in Quality mode.
RTX 5k exclusive thing is multiframegen, the file upgrades work regardless.
Depends on the game though. In Returnal it was just a mess.
Also about ray reconstruction, you can enable performance mode, and it will mostly still look better than without ray reconstruction DLAA or DLSS quality.
An example with Marvel's Spider-Man 2 I did just few hours ago.
https://imgsli.com/MzQ0OTEz
Before I didn't realise it was because of ray reconstruction that the DLSS performance looked so good.
But sadly, this game has some artifacts with ray reconstruction when very close to characters, happened also in Marvel's Spider-Man, so I'm using there legacy mode, though will prolly switch to the transformative or whatever to get the visual bug and see if legacy fixes it actually. Would be then an option for Outlwas devs to fix it.
Maybe they're trying to implement it better o maybe this game is under vital support and nobody is working on it.
NVIDIA advertises it as Day 0 DLSS 4 supported titles though...
And now we're gonna get an universal version which isn't specific to any game, well non of them were made specifically for a game, just the game was adjusted around the external files they were using at that moment.
Also manually we can force for every game whatever dlss preset we want with nvidia inspector and nvidia inspector xml.
So we're gonna eventually just have to do manual variants anyway, in terms what works best with the game and is most up to date, and that is never gonna happen with devs and nvidia, as they do it only if they get money and are actively working on it, but after that it's whatever.