Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Who doesn't love boinking military helmets with your bare fists?
Yes. Companies make videogames for profit, and investors put money where they can make a profit. No one likes to lose money.
Ubi investor's are gotta be feeling good about that.
So you haven't truly bought game before you play it?
I think there's enough other relevant information out there to tell a better picture about this game (and it's not the best picture for a game to have).
True, but still, do player count matter in a single player game? Like when comparing for multiplayer game where it does matter? Like If no one play's this game, does that mean no one should play it because it doesn't ha "enough players" in it?
Clearly, that's not what it means, and the correlation with multiplayer games is misplaced in this context. However, with an estimated production cost of $200–300 million, this game will face significant challenges in even breaking even given its relatively small player base. You don't even need the math to have this guess, that's the point.
It is a tool to estimate the total sales and more importantly player interest in the game.
Your point about people buying and not playing is irrelevant because the number is generally used relative to other games, which players could also buy and not play.
DLCs, patch support and sequel potential are all affected by player interest in a game.
Games do sell over time, its not to be expected that game makes profit after day 1. ( or in this case, releasing on different store)
Which people will cry non a less when ever game sell or does not sell when it doesn't receive DLC. Like people a constantly crying when BG3 doesn't receive any more dlc, even it did sell very well. It is developers decision if they wish to make or not. Same with Insomniac with their spider-man game.
AI gave me the answer for you in 3 seconds. I suggest you to use it for quick research about easy topics.
Here are the top single-player games on Steam with the highest peak concurrent player counts:
Cyberpunk 2077 - 1,054,388 players at launch (December 10, 2020).
Elden Ring - 953,426 players shortly after release (March 5, 2022).
Hogwarts Legacy - 877,109 players at its peak (early 2023).
Baldur's Gate 3 - 873,869 players (August 2023).
Black Myth: Wukong - Over 2 million players on its launch day (August 20, 2024), making it the highest peak for a single-player game to date.
Sons of the Forest - 411,366 players during its early access phase (2023).
Monster Hunter: World - 334,684 players during its peak popularity.
Cyberpunk 2077: Phantom Liberty DLC - Contributed to a resurgence in its player count in 2023.
Red Dead Redemption 2 - 77,655 players at peak.
Stardew Valley - 94,466 peak concurrent players, showcasing its long-term popularity.
Here’s a breakdown of the day-one player counts for the single-player games mentioned, based on available data:
Cyberpunk 2077: Approximately 1.05 million concurrent players on its first day, making it one of Steam’s biggest launches at the time
PCGAMER
PCGAMESN
.
Elden Ring: Reached a peak of 953,426 concurrent players on launch day, demonstrating its immense popularity
PCGAMER
.
Hogwarts Legacy: Achieved a peak of 879,308 concurrent players on day one, the highest for 2023 when it launched
PCGAMER
GAMESRADAR
.
Baldur’s Gate 3: Surpassed 472,000 concurrent players on day one, reflecting its niche yet enthusiastic audience
GAMESRADAR
.
Black Myth: Wukong: Surged past 1.2 million concurrent players within hours of launch, setting a new record for single-player games on Steam
PCGAMER
PCGAMESN
.
Sons of the Forest: Reached a peak of 414,257 concurrent players on its first day, another strong launch for a survival game
GAMESRADAR
.
Monster Hunter: World: Although its exact day-one count isn’t clear, it reached around 334,000 peak concurrent players during its initial popularity surge on Steam
PCGAMER
.
Stardew Valley: Likely had a much lower day-one count due to its indie status and gradual rise to fame, though no concrete data for launch day is available
PCGAMER
.
These figures highlight the immense engagement some single-player games can achieve, rivaling even major multiplayer titles on launch. Black Myth: Wukong stands out as a new record-holder for single-player concurrent players on Steam.
Steam's player count shows players on Steam. It doesn't take in to account console players or Ubisoft players, and it's also 4 months late to have any meaningful impact. At the best least, wait until Saturday evening to get your 4 month late Steam player count
Like i said, that is day 1 sold, today is closer to 25 million copies.