Star Wars Outlaws

Star Wars Outlaws

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Gisborne Nov 22, 2024 @ 5:25am
Less than 1k players.
I know theres arguments for its been out a few months, people played it elsewhere etc, but 1k? daaam, Maybe they should have done a borderlands and given MINIMUM 50% off. £45 is waay too much when you can p-lay the ultimate edition and other games for £15 Ubi+ sub. Even £20 for base would be a push IMO.
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Showing 1-15 of 18 comments
Stan Nov 22, 2024 @ 6:00am 
Do player count matter on single player game?
peremptor Nov 22, 2024 @ 6:03am 
All the players are on the consoles. All 1001 of them. Except the ones here of course.

Who doesn't love boinking military helmets with your bare fists?
Azrub Nov 22, 2024 @ 6:10am 
Originally posted by Stan:
Do player count matter on single player game?

Yes. Companies make videogames for profit, and investors put money where they can make a profit. No one likes to lose money.
Sunsetter Nov 22, 2024 @ 6:12am 
Joke's on you OP, it just hit 1016.
Ubi investor's are gotta be feeling good about that.
emyeuvietnam Nov 22, 2024 @ 6:12am 
Originally posted by Stan:
Do player count matter on single player game?
we can make an education guess roughly how many bought it on steam.
Kaslain Nov 22, 2024 @ 6:21am 
It's a good game, they prolly should have released now after its fixed and not 2 months ago.
Stan Nov 22, 2024 @ 6:22am 
Originally posted by emyeuvietnam:
Originally posted by Stan:
Do player count matter on single player game?
we can make an education guess roughly how many bought it on steam.

So you haven't truly bought game before you play it?
EricHVela Nov 22, 2024 @ 6:24am 
I wish Steam player counts and general reported sales numbers meant anything anymore, but sadly, they're only tiny pieces of a much bigger picture nowadays.

I think there's enough other relevant information out there to tell a better picture about this game (and it's not the best picture for a game to have).
Stan Nov 22, 2024 @ 6:24am 
Originally posted by Azrub:
Originally posted by Stan:
Do player count matter on single player game?

Yes. Companies make videogames for profit, and investors put money where they can make a profit. No one likes to lose money.

True, but still, do player count matter in a single player game? Like when comparing for multiplayer game where it does matter? Like If no one play's this game, does that mean no one should play it because it doesn't ha "enough players" in it?
Azrub Nov 22, 2024 @ 6:27am 
Originally posted by Stan:
Originally posted by Azrub:

Yes. Companies make videogames for profit, and investors put money where they can make a profit. No one likes to lose money.

True, but still, do player count matter in a single player game? Like when comparing for multiplayer game where it does matter? Like If no one play's this game, does that mean no one should play it because it doesn't ha "enough players" in it?

Clearly, that's not what it means, and the correlation with multiplayer games is misplaced in this context. However, with an estimated production cost of $200–300 million, this game will face significant challenges in even breaking even given its relatively small player base. You don't even need the math to have this guess, that's the point.
starkmaddness Nov 22, 2024 @ 6:37am 
Originally posted by Stan:
Originally posted by emyeuvietnam:
we can make an education guess roughly how many bought it on steam.

So you haven't truly bought game before you play it?


It is a tool to estimate the total sales and more importantly player interest in the game.

Your point about people buying and not playing is irrelevant because the number is generally used relative to other games, which players could also buy and not play.

DLCs, patch support and sequel potential are all affected by player interest in a game.
Stan Nov 22, 2024 @ 6:45am 
Originally posted by Azrub:
Originally posted by Stan:

True, but still, do player count matter in a single player game? Like when comparing for multiplayer game where it does matter? Like If no one play's this game, does that mean no one should play it because it doesn't ha "enough players" in it?

Clearly, that's not what it means, and the correlation with multiplayer games is misplaced in this context. However, with an estimated production cost of $200–300 million, this game will face significant challenges in even breaking even given its relatively small player base. You don't even need the math to have this guess, that's the point.

Games do sell over time, its not to be expected that game makes profit after day 1. ( or in this case, releasing on different store)



Originally posted by starkmaddness:
Originally posted by Stan:

So you haven't truly bought game before you play it?


It is a tool to estimate the total sales and more importantly player interest in the game.

Your point about people buying and not playing is irrelevant because the number is generally used relative to other games, which players could also buy and not play.

DLCs, patch support and sequel potential are all affected by player interest in a game.

Which people will cry non a less when ever game sell or does not sell when it doesn't receive DLC. Like people a constantly crying when BG3 doesn't receive any more dlc, even it did sell very well. It is developers decision if they wish to make or not. Same with Insomniac with their spider-man game.
Azrub Nov 22, 2024 @ 6:50am 
Originally posted by Stan:
Originally posted by Azrub:

Clearly, that's not what it means, and the correlation with multiplayer games is misplaced in this context. However, with an estimated production cost of $200–300 million, this game will face significant challenges in even breaking even given its relatively small player base. You don't even need the math to have this guess, that's the point.

Games do sell over time, its not to be expected that game makes profit after day 1. ( or in this case, releasing on different store)

AI gave me the answer for you in 3 seconds. I suggest you to use it for quick research about easy topics.

Here are the top single-player games on Steam with the highest peak concurrent player counts:

Cyberpunk 2077 - 1,054,388 players at launch (December 10, 2020).
Elden Ring - 953,426 players shortly after release (March 5, 2022).
Hogwarts Legacy - 877,109 players at its peak (early 2023).
Baldur's Gate 3 - 873,869 players (August 2023).
Black Myth: Wukong - Over 2 million players on its launch day (August 20, 2024), making it the highest peak for a single-player game to date.
Sons of the Forest - 411,366 players during its early access phase (2023).
Monster Hunter: World - 334,684 players during its peak popularity.
Cyberpunk 2077: Phantom Liberty DLC - Contributed to a resurgence in its player count in 2023.
Red Dead Redemption 2 - 77,655 players at peak.
Stardew Valley - 94,466 peak concurrent players, showcasing its long-term popularity.

Here’s a breakdown of the day-one player counts for the single-player games mentioned, based on available data:

Cyberpunk 2077: Approximately 1.05 million concurrent players on its first day, making it one of Steam’s biggest launches at the time​
PCGAMER

PCGAMESN
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Elden Ring: Reached a peak of 953,426 concurrent players on launch day, demonstrating its immense popularity​
PCGAMER
.
Hogwarts Legacy: Achieved a peak of 879,308 concurrent players on day one, the highest for 2023 when it launched​
PCGAMER

GAMESRADAR
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Baldur’s Gate 3: Surpassed 472,000 concurrent players on day one, reflecting its niche yet enthusiastic audience​
GAMESRADAR
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Black Myth: Wukong: Surged past 1.2 million concurrent players within hours of launch, setting a new record for single-player games on Steam​
PCGAMER

PCGAMESN
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Sons of the Forest: Reached a peak of 414,257 concurrent players on its first day, another strong launch for a survival game​
GAMESRADAR
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Monster Hunter: World: Although its exact day-one count isn’t clear, it reached around 334,000 peak concurrent players during its initial popularity surge on Steam​
PCGAMER
.
Stardew Valley: Likely had a much lower day-one count due to its indie status and gradual rise to fame, though no concrete data for launch day is available​
PCGAMER
.
These figures highlight the immense engagement some single-player games can achieve, rivaling even major multiplayer titles on launch. Black Myth: Wukong stands out as a new record-holder for single-player concurrent players on Steam.
Last edited by Azrub; Nov 22, 2024 @ 6:50am
JKDos Nov 22, 2024 @ 6:59am 
Day 1 for this game was nearly 4 months ago. What was the player count the day of the release? We'll never know because it wasn't on Steam.

Steam's player count shows players on Steam. It doesn't take in to account console players or Ubisoft players, and it's also 4 months late to have any meaningful impact. At the best least, wait until Saturday evening to get your 4 month late Steam player count
Stan Nov 22, 2024 @ 7:00am 
Originally posted by Azrub:
Originally posted by Stan:

Games do sell over time, its not to be expected that game makes profit after day 1. ( or in this case, releasing on different store)

AI gave me the answer for you in 3 seconds. I suggest you to use it for quick research about easy topics.

Here are the top single-player games on Steam with the highest peak concurrent player counts:
Elden Ring - 953,426 players shortly after release (March 5, 2022).

Like i said, that is day 1 sold, today is closer to 25 million copies.
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Date Posted: Nov 22, 2024 @ 5:25am
Posts: 18