BeamNG.drive
Next Car Game: Wreckfest VS BeamNG.drive ?
what are the are differences between the games?
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One has rubbish crash physics and one has awesome real time crash physics.
^ That's not nice to say. NCG is a quite fun game that is doing great in it's area.

Next Car Game: Wreckfest is more a pumped up racer based on the Flatout series.
It's based off a semi-softbody physics (softbody as Points without a fixed position (GTA IV deformation could be called semi-softbody too if you think it as that, but that was even more arcadey and simplified) as they describe it, but those nodes doesn't have an actual relationship between each other (or at least not a strong one). Not sure, but their cars have around 40-80 simulated points.

BeamNG is pure physics and maths. It simulates cars in every part, at 2000 steps per second, in real time. Vehicles has between 300 to 500 and more simulation points called Nodes, connected to eachother between Beams (around 500 and more for each vehicle) that contains data such as deformation, stiffness, damping, strenght values.

Comparing the two game is wrong IMO. One is a complex simulator, the other is a more accessible half simulation/arcade racer.

You can give this video a look, it would show the difference visually.

https://www.youtube.com/watch?v=Zv8xpd0t95w

In NCG deformation are results of calculation between impact speed and the surface hitting and it happens in an instant.
In BeamNG each node is continuously simulated, resulting in a more natural deformation, not a pop in.
one you crash cars and the other you crash cars (beamng drive is easy to mod-.-)
I prefer BeamNG because i like simulators,and crashes is big boredom :)
NCG is a more complete game but yes its 100% arcadey physics where as this is more like a more professional aimed simulator that just happens to have amazing crash physics like 1nsane by invictus if any oldfags remember that from way back in 2001
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Дата создания: 21 мар. 2015 г. в 11:01
Сообщений: 6