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Next Car Game: Wreckfest is more a pumped up racer based on the Flatout series.
It's based off a semi-softbody physics (softbody as Points without a fixed position (GTA IV deformation could be called semi-softbody too if you think it as that, but that was even more arcadey and simplified) as they describe it, but those nodes doesn't have an actual relationship between each other (or at least not a strong one). Not sure, but their cars have around 40-80 simulated points.
BeamNG is pure physics and maths. It simulates cars in every part, at 2000 steps per second, in real time. Vehicles has between 300 to 500 and more simulation points called Nodes, connected to eachother between Beams (around 500 and more for each vehicle) that contains data such as deformation, stiffness, damping, strenght values.
Comparing the two game is wrong IMO. One is a complex simulator, the other is a more accessible half simulation/arcade racer.
You can give this video a look, it would show the difference visually.
https://www.youtube.com/watch?v=Zv8xpd0t95w
In NCG deformation are results of calculation between impact speed and the surface hitting and it happens in an instant.
In BeamNG each node is continuously simulated, resulting in a more natural deformation, not a pop in.