Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But things like fire effects or lightning could be difficult. they are drawn. Only way for fire would be draw a less quality effect (less frames both images and how many images are pass by per frame) and lightnig would only work to reduce the light sourround it. or in some cases less frames like with fire.
The point I want to bring across: I don't know if the work is justified for a already low demanding game. For a PS4 game it wasn't really necassary. I know it's odd for a pc game :/ Maybe we get a gamma slider someday, but everything else. don't know
Runs fine on my piece of crap...
its not about perfomance (actually about it too), but about choice. Not everyone loves soap, blur and bloom brings :/