Salt and Sanctuary

Salt and Sanctuary

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William Wave Nov 14, 2016 @ 6:14am
Modding discussion.
So, now i'm trying to create replacers for some items. For beginning i took kureimoa and now i want to make nodachi. When i'll get succesful result, i'll let you know. And then you may request some replacers. But not expect so much. For now only replacers. If i'll understand, how to make new items, you will get also new content.
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Showing 1-15 of 42 comments
Yal Nov 14, 2016 @ 6:21am 
I'd say adding more items would add a lot to the game's replay value, especially if you also add them to merchants' stocks. Weapons that work like other weapons but with different stats and scaling and such. Right now it feels like there's nothing to really spend money on, especially early in the game, and buying new items feels a lot more natural than transforming items via alchemy.

But a new covenant would also be cool if you think it's worth the effort :3
William Wave Nov 14, 2016 @ 6:26am 
Originally posted by Yal:
I'd say adding more items would add a lot to the game's replay value, especially if you also add them to merchants' stocks. Weapons that work like other weapons but with different stats and scaling and such. Right now it feels like there's nothing to really spend money on, especially early in the game, and buying new items feels a lot more natural than transforming items via alchemy.

But a new covenant would also be cool if you think it's worth the effort :3

Well, adding new creed is much harder than creating new item. But i think that i can create new weapon, such as halberd with the blade of chitin obelisk. Give me some time.
Yal Nov 14, 2016 @ 7:25am 
If you get any ideas but lack graphics, you could probably ask me... I do a bit of hand-drawing and scanning and stuff, and I love designing weapons. I could probably come up with something matching the S&S style.
Medieval Tavern Nov 14, 2016 @ 7:58am 
i love to see modding community growing in this game. There's a little mod helps you farm gray pearl and the drowned tome in reddit today. Here's the link for it:
https://www.reddit.com/r/saltandsanctuary/comments/5cqfgu/pax_empyreans_gray_pearl_and_drowned_tome_drop_mod/
William Wave Nov 14, 2016 @ 9:54am 
Originally posted by Yal:
If you get any ideas but lack graphics, you could probably ask me... I do a bit of hand-drawing and scanning and stuff, and I love designing weapons. I could probably come up with something matching the S&S style.

Yes, help with textures will be very useful. So, here is my nodachi.

http://steamcommunity.com/sharedfiles/filedetails/?id=799823952

http://steamcommunity.com/sharedfiles/filedetails/?id=799823980

http://steamcommunity.com/sharedfiles/filedetails/?id=799823972

And here [www.dropbox.com] is the link.

Actually it is tachi texture, adapted for greatsword.
Last edited by William Wave; Nov 14, 2016 @ 9:57am
Mathias & Elia Nov 14, 2016 @ 12:09pm 
Originally posted by It's kind of a...funny story?:
i love to see modding community growing in this game. There's a little mod helps you farm gray pearl and the drowned tome in reddit today. Here's the link for it:
https://www.reddit.com/r/saltandsanctuary/comments/5cqfgu/pax_empyreans_gray_pearl_and_drowned_tome_drop_mod/
if you need grey pearls for a complete respec and not for normal gameplay reasons i suggest using cheat engine, it's free and easy to use. here's a download link: http://cheatengine.org/forum/viewtopic.php?t=591696&sid=f13566f17c3132474b813a40f731b9ca
it saves you time in case you don't want to start a new build from zero, with cheat engine you can choose how many pearls (both gray and black) you have.
Mathias & Elia Nov 14, 2016 @ 12:10pm 
Originally posted by William Wave:
Originally posted by Yal:
If you get any ideas but lack graphics, you could probably ask me... I do a bit of hand-drawing and scanning and stuff, and I love designing weapons. I could probably come up with something matching the S&S style.

Yes, help with textures will be very useful. So, here is my nodachi.

http://steamcommunity.com/sharedfiles/filedetails/?id=799823952

http://steamcommunity.com/sharedfiles/filedetails/?id=799823980

http://steamcommunity.com/sharedfiles/filedetails/?id=799823972

And here [www.dropbox.com] is the link.

Actually it is tachi texture, adapted for greatsword.

where are the game's weapons texture located in the files? if i can find them i might be able to help with creating new sprites/skins/textures
William Wave Nov 14, 2016 @ 6:01pm 
Originally posted by Rotten fruit:
Originally posted by William Wave:

Yes, help with textures will be very useful. So, here is my nodachi.

http://steamcommunity.com/sharedfiles/filedetails/?id=799823952

http://steamcommunity.com/sharedfiles/filedetails/?id=799823980

http://steamcommunity.com/sharedfiles/filedetails/?id=799823972

And here [www.dropbox.com] is the link.

Actually it is tachi texture, adapted for greatsword.

where are the game's weapons texture located in the files? if i can find them i might be able to help with creating new sprites/skins/textures

In the content/gfx. But retexturing also requires editor .
William Wave Nov 14, 2016 @ 7:22pm 
Now i'm trying to make separate weapon. Teoretically it is already made. But i have one problem. New texture doesn't display, though name of the texture is correct. If you have any ideas about the reason of it, then write.

Houston, i have a troublem. After update my new nodachi displays with the textures of... well, the mad alchemist .
Last edited by William Wave; Nov 14, 2016 @ 11:40pm
William Wave Nov 16, 2016 @ 8:31am 
Well, since no one of you knows the way to fix my problem with textures, then i'll make another replacer for now. I plan to little bit improve the cape of shroud armor, so it won't tear apart anymore while character moves too fast. Also i'm going to make Zabimaru instead of iron centipede.
Last edited by William Wave; Nov 17, 2016 @ 12:07am
Mathias & Elia Nov 21, 2016 @ 7:42am 
do you take requests?

in case you do i might ask you for some help.
so, i have a texture ready for the steel knight helmet but when i replace it in the game files it appears as the texture isn't applied properly to the character, the texture appears too big and to the side of the character, if you could find a way to fix it i'd be very thankful!

here's the texture/skin: http://imgur.com/VVg79uR
Medieval Tavern Nov 21, 2016 @ 8:06am 
Originally posted by Mathias Radenez:
do you take requests?

in case you do i might ask you for some help.
so, i have a texture ready for the steel knight helmet but when i replace it in the game files it appears as the texture isn't applied properly to the character, the texture appears too big and to the side of the character, if you could find a way to fix it i'd be very thankful!

here's the texture/skin: http://imgur.com/VVg79uR
that helmet looks amazing!
Mathias & Elia Nov 21, 2016 @ 9:16am 
Originally posted by It's kind of a...funny story?:
Originally posted by Mathias Radenez:
do you take requests?

in case you do i might ask you for some help.
so, i have a texture ready for the steel knight helmet but when i replace it in the game files it appears as the texture isn't applied properly to the character, the texture appears too big and to the side of the character, if you could find a way to fix it i'd be very thankful!

here's the texture/skin: http://imgur.com/VVg79uR
that helmet looks amazing!

took it from the crusader character in "darkest dungeon"
William Wave Nov 21, 2016 @ 10:08am 
Originally posted by Mathias Radenez:
do you take requests?

in case you do i might ask you for some help.
so, i have a texture ready for the steel knight helmet but when i replace it in the game files it appears as the texture isn't applied properly to the character, the texture appears too big and to the side of the character, if you could find a way to fix it i'd be very thankful!

here's the texture/skin: http://imgur.com/VVg79uR

Yes, now i take requests. And the reason of your problem is that game recognizes textures only in certain places of the image. So if, as here, one texture lays behind the borders of the block, game will see only what is in this block. Try to move and, if it is required, decrease your textures.
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Date Posted: Nov 14, 2016 @ 6:14am
Posts: 42