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But a new covenant would also be cool if you think it's worth the effort :3
Well, adding new creed is much harder than creating new item. But i think that i can create new weapon, such as halberd with the blade of chitin obelisk. Give me some time.
https://www.reddit.com/r/saltandsanctuary/comments/5cqfgu/pax_empyreans_gray_pearl_and_drowned_tome_drop_mod/
Yes, help with textures will be very useful. So, here is my nodachi.
http://steamcommunity.com/sharedfiles/filedetails/?id=799823952
http://steamcommunity.com/sharedfiles/filedetails/?id=799823980
http://steamcommunity.com/sharedfiles/filedetails/?id=799823972
And here [www.dropbox.com] is the link.
Actually it is tachi texture, adapted for greatsword.
it saves you time in case you don't want to start a new build from zero, with cheat engine you can choose how many pearls (both gray and black) you have.
where are the game's weapons texture located in the files? if i can find them i might be able to help with creating new sprites/skins/textures
In the content/gfx. But retexturing also requires editor .
Houston, i have a troublem. After update my new nodachi displays with the textures of... well, the mad alchemist .
http://steamcommunity.com/sharedfiles/filedetails/?id=801151187
http://steamcommunity.com/sharedfiles/filedetails/?id=801151196
http://steamcommunity.com/sharedfiles/filedetails/?id=801151204
http://steamcommunity.com/sharedfiles/filedetails/?id=801151209
http://steamcommunity.com/sharedfiles/filedetails/?id=801151215
Download link.[www.dropbox.com]
in case you do i might ask you for some help.
so, i have a texture ready for the steel knight helmet but when i replace it in the game files it appears as the texture isn't applied properly to the character, the texture appears too big and to the side of the character, if you could find a way to fix it i'd be very thankful!
here's the texture/skin: http://imgur.com/VVg79uR
took it from the crusader character in "darkest dungeon"
Yes, now i take requests. And the reason of your problem is that game recognizes textures only in certain places of the image. So if, as here, one texture lays behind the borders of the block, game will see only what is in this block. Try to move and, if it is required, decrease your textures.