Salt and Sanctuary

Salt and Sanctuary

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K1773R Apr 1, 2017 @ 1:54pm
Remove whisperman
please just remove this stupid mob. Its really retarded and isn't smart game design. I really feel like the devs thought what would be good ideas from a 3D dark souls game would work in a platformer. These mobs are a prime example that it wont.
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Showing 1-15 of 18 comments
spookhouse Apr 1, 2017 @ 11:07pm 
You really only see them in the Dome of the Forgotten. If you don't have undersight vials, then just start swinging everytime you come close to a red carpet with candles around it in the dome. That's always where the whispermen are.
No One Apr 1, 2017 @ 11:55pm 
I look forward to this this fellow finding the spindlebeasts.
Sinister-Sama Apr 2, 2017 @ 12:13am 
Spindlebeasts... He'll hate life
Originally posted by spookhouse:
You really only see them in the Dome of the Forgotten. If you don't have undersight vials, then just start swinging everytime you come close to a red carpet with candles around it in the dome. That's always where the whispermen are.

I never even bothered with Undersight once. I'd just put my shield up when I saw their whisp of purple smoke, wait until one struck, and then poke it once and it died. Easy peasy.
Originally posted by No One:
I look forward to this this fellow finding the spindlebeasts.

*shudders*
*Yuki* Apr 2, 2017 @ 10:34am 
why? Iirc, such mobs existed ever in castlevania series (but I may be wrong - played so much metroidvanias since them)
K1773R Apr 2, 2017 @ 9:11pm 
Fine.
Originally posted by K1773R:
Fine.

Just hold up your shield when you go to the few areas where you know they are, and as soon as one strikes, keep holding up your shield and poke it from behind the shield with your strong attack button. If your weapon is strong enough, it will only take one hit to kill each one, and there are never more than three (I think a couple areas only have two). If you haven't yet learned which areas they're in, try to spot the whisps of purple and black smoke they give off.

You could also always use the potion that lets you see them, but I never once used it, so it's not necessary if your weapon, shield, and defense is good enough.
Last edited by By-Tor And The Snow Cat; Apr 2, 2017 @ 9:15pm
Trading Bullshit Apr 3, 2017 @ 7:52am 
they have only 60 life point... with one or two hits you can easly kill them
PJ Apr 5, 2017 @ 8:32pm 
Originally posted by Raziel X: Jaguar REVOLVER!!!:
Spindlebeasts... He'll hate life

Those things made me quit the game... I wonder if I'm ready to try again...
Originally posted by BurgerDaddy:
Originally posted by Raziel X: Jaguar REVOLVER!!!:
Spindlebeasts... He'll hate life

Those things made me quit the game... I wonder if I'm ready to try again...

Those dudes are huge ♥♥♥♥♥! However, the trick is to lure one at a time. If you have a weapon powerful enough, it should only take two hits. Use a jumping strong attack to slash down on the walking narwal twice and you should be good. Just don't get hit!

Also, don't quit the game because of them. They're literally only in that single area. I think there's three of them and then you'll never see them again, so you don't even really have to deal with them unless you want the (admittedly pretty good) treasure they protect above those shifting and disappearing platforms.

Don't give up! You're so close to the end of the game!

EDIT: just checked. They only have 100 health and their defence is zero to every type of non-weapon damage (e.g. fire, poison, lightning, holy, and arcane). Still, I found my strategy to work very well.

EDIT 2: try to use a powerful transmuted boss weapon, like the Black Widow or Iron Cross. Those both deal regular damage, and magic damage and lightining damage, respectively. Make sure it's a transmuted boss weapon like those and not something like the Sodden Knight's sword (I believe it's called the "Shrouded Bulwark"), which just deals high regular damage. And take those weapons to a blacksmith and upgrade them to the highest level for the most damage possible (level VII).
Last edited by By-Tor And The Snow Cat; Apr 6, 2017 @ 5:26am
PJ Apr 6, 2017 @ 9:38am 
Well, I'll think about it.
Dr. Uncredible Apr 6, 2017 @ 11:23am 
Ahh, my favourite kind of player, the kind that screams "OMG POOR GAME DESIGN" everytime they don´t like something, you get them a lot in the souls community.
Goaliosis™ Apr 6, 2017 @ 5:17pm 
Originally posted by K1773R:
please just remove this stupid mob. Its really ♥♥♥♥♥♥♥♥ and isn't smart game design. I really feel like the devs thought what would be good ideas from a 3D dark souls game would work in a platformer. These mobs are a prime example that it wont.

this is dumb. stop playing and ruining games dot com.com
Last edited by Goaliosis™; Apr 6, 2017 @ 5:18pm
H U G E Apr 6, 2017 @ 5:34pm 
Originally posted by No One:
I look forward to this this fellow finding the spindlebeasts.
>only 100 health

https://www.youtube.com/watch?v=hYAuR5bkIlQ
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Date Posted: Apr 1, 2017 @ 1:54pm
Posts: 18