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that's a bit reductive - the fact that the game comes down to dice rolls doesn't inherently make it any less strategic. you know full well there are plenty of games (both digital and physical) that incorporate random chance as a core mechanic, and not only do they not lose any strategic value, but they actually gain strategic value from that random chance being an additional factor to plan and play around
There's actually a surprising amount of strategy in the game that you realize as you keep playing it. Different characters have different abilities and have power spikes at different levels. Some characters can snowball easier early on, others can't even use their special abilities until they've cleared multiple norma but have stronger specials to compensate. Some characters are better at fighting, others are better at collecting stars or gathering cards. Eventually as you learn the game you start playing against other characters, attacking weaker characters or characters with more stars when you're stronger, and running away when you're not.
You will become mindful of the specific capabilities of your opponents, and fearful when they have multiple cards that they might be holding a hyper card that could kill you and take the lead if you play a certain way. When you look at a character that is near you you'll be evaluating what cards they're likely to hold, their hp, their defense, attack, and guessing at their intentions.
Once you learn the rules you should play online and you'll like it more, because the AI cheats on the dice rolls. If you're starting out the general idea should be to avoid fighting and to just gather stars in the early rounds. Once you've cleared a few normas then you can start strategizing to pick off good targets by changing which way you move along the board. Fighting everyone you see before you understand the game is a bit of a noob trap. You should read some guides to get a better handle on the game.
This game reminds me of Mario Party, only without the minigames that require some degree of player skill. There's no skill involved in this game whatsoever, and that's fine. I love lots of strategy games. and most strategy games don't really involve 'skill.' However, there's BARELY any strategy present in this game compared to *actual* strategy games.
Also, what is up with the insane amount of paid DLC for this game? I am sure that if I spent a bunch of money I could probably get characters and cards that make the game a bit more strategic, but ultimately it's still a very simple board game and the dice are going to fall your way or not. Unless I've been playing some weird, special modes, the game basically consist of:
-using a character that has particular minor strengths and weaknesses
-using randomly distributed cards from a deck when most effective (by far the most 'strategic' element of the game)
-rolling for movement
-deciding which direction to move
-rolling to attack
-rolling to defend/evade
-opting to attack or not
I might be missing a couple of things but I think that's pretty much it. I don't see the appeal. Anyway, if you don't agree, that is fine. I'll play a couple more rounds of this but unless some aspect of the game presents itself that I was unaware of, there's nothing in the game that leaves me wanting to play, even if I were to play with good friends. Heck, I think Monopoly has more strategy than this game.
-rolling to defend/evade
That's a bit like saying that backgammon has no skill/strategy to it since it all boils down to dice rolls.
Just like in Backgammon you start each turn by rolling a dice, but there are definitely strategies & tactics you develop as you dive deeper into it.
If you decide you don't like the game there aren't any lawyers holding a gun to your head to force you to play it. But there is objectively more complexity than in Monopoly, (which is actually a dumbed down version of an older game that was originally supposed to teach kids why Monopolies are bad btw.) There are too many tedious variables to track if you were to try and play this game with an actual board IRL and counting the stars of all the enemies with a calculator would get tiring fast, though some fanatics have done it.
As for why there is so much DLC, it's because the game is already 12 years old and still keeps getting constant updates. The core game sat mostly as it was for several years while Orangejuice made action orientated games, but when Fruitbat translated it into English for Steam they decided to start adding more DLC into the game from the later games that Orangejuice had made since Orangejuice was released. Originally nearly all of the characters were crossovers from other games by OrangeJuice, though since most of the popular ones are already in the game they're now more likely to come from a fantasy themed game that OrangeJuice wanted to make called "Alician Rone." Which seems to be stuck in developer hell because Hono and his old programmer are busy with real life in Japan. About 3 years ago they finally added voice acting for most of the characters in the game for the first time (DLC only.) I don't really consider most of the patches as a cash grab since they've added things that never would have been in the base game and which weren't withheld to make money. If you're interested in scooping it up you should probably wait for a Steam sale.
As for why to play this...
I guess it's mainly a social game. You and some blokes ♥♥♥♥ around on the board, roll dice, and try to win. Crazy stuff happens, everyone laughs, tables are angrily flipped, good memories.
The RNG is where the fun starts, would you believe it. As you said, high similarities to Mario Party, but probably with more options for strategy.
As for the strategy part... One shouldn't dismiss it, although RNG is master here (if it wants you to lose, you WILL lose), you can improve your odds to win considerably. Ironically, the best ways to win involve avoiding or manipulating RNG in your favour.
Honestly, I'd say one can have a 50-75% chance of winning depending on how far they take it.
-Avoiding battles, and especially Bosses (as they're huge RNG factors).
-Decking cards that work greatly (or perhaps exclusively) in your favour, enhance your abilities, or cover up your weaknesses.
-Picking characters less reliant on RNG. ("HP Tanks", "Bullies" (with +2 ATK), most Non-DLC Characters, Poppo, etc.)
-Calculating when it's time to make certain moves. (Going home when you calculate you'll have enough by the time you get there, if it's worth risking battle, etc.)
-Minimizing Stars spent, trying to spend Stars only when you'd get more back, or to protect the ones you already own.
As for DLC, the only one that legitimately improves your odds to win are the Card Pack ones. Cards are strong ways to boost a character's abilities, or cover up for their weaknesses.
DLC units on the other hand, 95% of them tend to be worse then the existing Non-DLC units. So people mainly buy and play them because they're fun, with their varied and exotic gameplay styles.