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Draw cards are good if you want the deck to go through a lot faster too so limit 1 cards or hypers renew faster.
And that's worth the disadvantage of 3/4 times giving one of you opponents draw advantage? I really don't think so. Thinning the deck is not specifically an advantage to yourself either since everyone is drawing from the same deck.
While it is hypothetically nice to have that situation if you are the only person picking draw cards the odds are stacked against you.
It is good to think about the consequences of what you pick, like how Dash has the potential to hurt offensive characters more than it helps as a result of giving your opponents an escape. However many times the benefits of you drawing into such cards outweighs the potential consequences, and that's what makes them wind up picked in the first place.
Joke post.
Nice Present, generally speaking, is not strictly a tool for card reliant characters. Rather, it is a tool for characters who have a large number of common cards that benefit them disproportionately. Sherry and Fernet are completely okay with Nice Present, because not only can they both make decks that benefit them extremely efficiently, they both benefit fairly well from virtually all common cards. Hime, on the other hand, doesn't really get maximum benefit from any card in the deck due to her average stat spread, so it's hard to get a deck to benefit her more than other players -- so she doesn't really want Nice Present all that much.
It seems like these two elements kind of go hand-in-hand, but Fernet isn't really a character I'd call "card reliant" since she has a very good stat spread even in a game where no cards are drawn. However, this spread also means that she benefits a lot from most of the game's cards and makes her even better when they're involved.
As someone who plays a lot with QPD I can tell you that Nice Present can be useful, but I never put it on my deck (it's full of pudding anyway)
There are also characters that simply do not function whatsoever without their hyper card, like Krila, so even if it means other players also get more cards and hypers as well, it's better than neither getting any. If you'd rather nobody get hypers, then you would simply not play Krila in the first place.
Of course even characters with terrible or mediocre hypers can deny others their own through Passionate Research, either plain discarding them or converting them with Mimic. But they wouldn't bring those themselves because it's more likely to help someone else. The logic goes both ways.
Draw effects are not so neutral as you might think. Certain characters need to fish for very specific combinations of cards to be effective, others need to get momentum rolling with a constant flow of cards, while some can be perfectly content to sit on one card the whole game and can't throw away the rest fast enough.
And as mentioned earlier, if your core cards are 1 per deck, then the best use for your remaining slots would be anything that can cycle through the deck to flush out all the trash rather than wondering what else could be of mild benefit (or detriment to your opponent) instead.
it also helps if you don't have any cards and want to have cards in your hand right now because your luck with draw panels is bad
passionate research is cool because it gives you hypers sometimes and even if you don't want hypers seeing the next three cards is something you might want to know unless you're manager and don't care and can't use cards anyway
i've seen someone say before that they like using princess's privilege as a dummy card for peat and that's okay because they get a full hand from no hand and they have a chance of pulling their hyper and it's also hard to use so it'll stick around and your hyper gets powered up if you let cards stick around
My argument is that draw cards themselves influence the deck in favor of certain characters. One obvious distinction is that only you can draw your own hyper. Therefore, anyone with a good hyper gets more value out of the average card draw.
i just posted my thoughts on draw cards
Yeah, a lot of you seem to be missing this point. I fully understand that some characters definitely benefit from draw cards, but a lot of you are assuming that by picking a draw card that you will automtically end up drawing into it at some point and ignoring the downside of when someone else draws it.
I'll ask the question that I added to the edit again. If you pick a draw card and I don't what advantage does that give you over me? If I have tailored my 10 cards to suit me more (or be bad for everyone else as someone pointed out) how do you have an advantage over me by only picking 9 cards and a draw card that someone else is likely to draw. Draw benefits ALL characters it doesn't matter if it benefits some more than others.
To be fair I don't actually see this one much, I was just trying to make a point.
Anyway thanks for the replies and discussion, keep it coming.