100% Orange Juice

100% Orange Juice

Peppr 19 Mei 2019 @ 5:59pm
M10 thoughts. (COOP)
EDIT; M10 has now been nerfed and he's much, MUCH more enjoyable to fight. Big thank you to all the developers and community moderators for listening to the community! :mylove:
Terakhir diedit oleh Peppr; 22 Mei 2019 @ 12:06am
< >
Menampilkan 31-44 dari 44 komentar
Asmis 21 Mei 2019 @ 2:20am 
Diposting pertama kali oleh risbolla:
ok but have you tried using shifu robot though
but what if I want to play a fair and balanced character, unlike OP Shifu Robot
Katty Nat 21 Mei 2019 @ 2:43am 
If you're interested in fair and balanced, you don't play Hyper.
Diposting pertama kali oleh Asmis:
but what if I want to play a fair and balanced character, unlike OP Shifu Robot
You cannot destroy a tank with just a sword, so sometimes it has to be abusing shifu's auto revive. This also cannot guarantee a victory if M10 keeps Robo Beam in its deck, where it can shoot up to 8 times in a row. 4 hits from that and you team will be probably doomed.
Big the Haruo on hyper is not that hard. I beat it with 1 person and 2 CPUs.
But M10 is just like, unfair and frustrating. All its cards are extremely annoying and devastating. M10 can be furthermore overpowered if its cards come in combinations. Me and my friends have made quite some talk about how to beat it on hyper with Efficiency Theory.
If you're even going for the Efficiency Theory achievement, there's just no way if you don't try something extreme.

Though it's still possible to beat it on hyper without shifu, if you're going for the achievement - a team of 1 soram (attacker), 2 tequila (support) and 1 sweet breaker (support).
Tequila's hyper can remove 2 stacks of M10's shield. Sweet Breaker's hyper can prevent M10 from regenerating shield.
If you're not going for that achievement, having Yuki, Alte, Krila or Star Breaker can help a lot, their hyper can deal good amount damage to M10.

In short words, to defeat M10, either focus on taking out its shield and then kamikaze yourself or just spamming hypers that can deal a lot of damage.

But really, it's all like what Natty Cat said, if you really want a fair and balanced fight, you won't choose hyper difficulty. I beat M10 on hyper, and I'm not gonna try this nightmare ever again. It's really a waste of time if you're planning to use M10 to farm XP.
Juno Brier 21 Mei 2019 @ 4:20am 
Diposting pertama kali oleh MrFailology:
  • Yuki's Gamble pierces M10's Protect stack and hits for his HP directly but you will take Reflective damage as a result(it also pierces Yuki through, meaning Yuki(or the user) will die if Gamble hits M10. You can avoid dying to this if you Gamble successfully after M10 uses Health Down and Yuki's current HP is higher than her Max HP.
You didn't get Efficiency Theory. Do it again without Gamble.
Jackling 21 Mei 2019 @ 4:21am 
M10 hyper mode is cool, but man, it is legit the only thing I actually legit hate in this game, Like, HAAAATE it. No matter what I do, I can't win. I actually did get a hyper win, but due to a POTG pulling cloud of seagulls and hitting the boss, we didn't get effiency theory. And currently, all of my probably, 17-22 hyper mode attempts have been failures even with strats that do work,

I can't tell if m10 hyper is legit plane unfair, or if the game seriously doesn't want me to get that achievement.
Katty Nat 21 Mei 2019 @ 5:11am 
Someone bringing Seagulls to an Efficiency Theory run... they oughta get banned from the game for a bit. XD
mkjioz 21 Mei 2019 @ 6:05am 
I just got through over half a dozen failed hyper attempts for around four hours where we coordinated best we could using optimized party comps. We had a level 25 support who had succeeded just once before, a level 23 avenger, a level 16 attacker, and level 9 attacker. We got him down to 2 HP once. Always below 30, usually to 10-20. But we never killed him. I am in despair right now. Imaginary Numbers should not last 2 turns. He should not be able to Delta Field twice in a row. Recovery Mode should just not exist. We saw him get multi-heals from doing it on warps several times. Everything about this fight feels awful and it only feels worse and worse the more we threw our faces into it.

There is just so many possible things that can go wrong and so many things that have to go right for victory to even be possible. Melting Memories away Protects and Imaginary Numbers, Another Ultimate Weapons for 10+, Kae just doing the damn best she can. Pirates pelting at M10. Shifu attacking and reviving every other turn to whittle his shields. All that effort blown away in possibly any turn depending on what cards he rolls. Recovery Mode literally just undoing our progress before our eyes.

Please try nerfing this damn thing before the event is over as Haruo's going to be dead before we hit M10's halfway mark.
Alchius 21 Mei 2019 @ 6:23am 
After around 25 attempts at Hyper M10 Robo, I can safely say Recovery Mode is the biggest issue. A well played team going for Efficiency Theory can usually get the boss down to 10-15 HP. Since there's no way to prevent the first instance of healing, it just means a boss that spends the much of the match with a 1 damage shield, perfect 7's, and Delta Field on top of 60 HP has more like 80 HP because it will always do it several times a match and occasionally cannot be stopped until 2 turns later due to positioning, warps, or bad Boss Panel placements. Combined with the current problem regarding RM and warp tiles, the boss would be completely manageable if RM did not heal it the same turn it was played. Imaginary Numbers and Delta Field spam are annoying but not really that overbearing.

I get that Haruo is intended as the easiest boss, but Hyper Haruo compared to Hyper M10 is completely effortless. Too many things have to fall into place RNG-wise to acquire Efficiency Theory. In it's current form, it's a boss that 4 coordinated people have to chip away at until they get extremely lucky on card draw, what cards the boss uses, and combat rolls. It's a hyper boss that would be beaten once for the achievements and never again.
Terakhir diedit oleh Alchius; 21 Mei 2019 @ 8:07am
mage.goo 21 Mei 2019 @ 6:27am 
So, anyone tried Mira and her smoke bomb?
How did it interact with M10 imaginary number?
What about Sham and her hyper?

Just wanna ask since I still need to grind some level before even attempting hyper.
Jackling 21 Mei 2019 @ 6:30am 
Diposting pertama kali oleh Natty Cat:
Someone bringing Seagulls to an Efficiency Theory run... they oughta get banned from the game for a bit. XD


Well the first run wasn't even for that achievement, so it's fair for it to be there. But still, kind of annoying to know the reason you didn't get an achievement you spent over 20 attempts trying to get wasn't achieved due to something unintentional. Heck, the damage didn't even matter in the long run (it was just one damage) so I feel robbed. However due to how bad my luck has been, I legit quit trying to get it. This is the first time OJ legit killed me.
Terakhir diedit oleh Jackling; 21 Mei 2019 @ 6:31am
Vic 21 Mei 2019 @ 8:53am 
Diposting pertama kali oleh mage.goo:
So, anyone tried Mira and her smoke bomb?
How did it interact with M10 imaginary number?
What about Sham and her hyper?

Just wanna ask since I still need to grind some level before even attempting hyper.
I'd assume it works the same as Delta Field vs Sora Hypers. The most recent effect overrides iirc.
risbolla 21 Mei 2019 @ 9:31am 
Diposting pertama kali oleh Asmis:
Diposting pertama kali oleh risbolla:
ok but have you tried using shifu robot though
but what if I want to play a fair and balanced character, unlike OP Shifu Robot
shifu robot is fair and balanced
Tcalt 21 Mei 2019 @ 3:59pm 
What do you like & dislike about him?
Like: Beat him pre-nerf
Dislike: The robot

Is he fun to play against?
NO

If you could, what would you change about him?
Everything, especially the imaginary numbers non-sense.


Shade 21 Mei 2019 @ 4:20pm 
Having played some matches against M10 post-nerf and finally having gotten Efficiency Theory, he's now definitely a lot less irritating to play against. The reduced HP and the ability to potentially remove multiple stacks of Protect at once both undeniably help, but the biggest improvement by far is that he has a lot less of that complete invincibility nonsense going on.

I still think that his Hyper difficulty version isn't very fun (Reflect sucks), but getting the Efficiency Theory achievement now actually seems reasonably plausible without having to ram your head against him until he decides to pick a favorable deck.
< >
Menampilkan 31-44 dari 44 komentar
Per halaman: 1530 50

Tanggal Diposting: 19 Mei 2019 @ 5:59pm
Postingan: 44