Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You guys don't seem to get how overpowered +9 attack is. My Maynie brings GENTLEMAN'S BATTLE to challenge FULL HP PLAYERS to instantly kill them across the map. Imagine having a card that instantly killed players and gave you 25% of their stars. That's Maynie + synergy!
It's not like you can get +9 ATK in every game, either.
Maynie forces a lot of equilibrium models where her target must choose to lose to force Maynie to lose her rage which in a lot of cases isn't a move they want to take and sometimes can't reasonably accomplish in a timely manner especially if they're a tank. Nor do the other two players have any guaranteed way to break the equilibrium where they're in a constantly losing position. Maynie is practically invincible due to her +evade, so their only option is to KO the actual target.
What I don't really understand is why Maynie also gets +evade. It doesn't really make sense to be an evasion God while raging. It essentially makes Maynie invincible and there's no risk to her whatsoever while in rage mode since she can only usually die to out of battle damage or specifically RAF and Serious Battle. Shield Counter will KO her, but doesn't actually make her lose anything.
There is no other character that can trivially get such a high evade stat in the game and it seems really weird to me the first to do so gets it on top of the strongest attack buff in the game. If anything, it would make sense to just remove the evasion buff so other players can get the drop on her potentially. Currently, they're about forced into dying if they come ahead of her from behind and are given the option of dying now or the turn afterwards.
She also tends to distort the game a bit by killing the boss near immediately if it shows up. And it tends to be in her favor to do so as it prevent her target from suiciding easily.
Currently, her strength is ameliorated by the fact Trick Or Treat mode is literally only about who normas the fastest, but even then I've hit 5+ rage consistently early into the game. In normal games which can last much longer on average, she's going to have far less trouble getting going by a time point that matters.
Also, there's been little to no discussion of Arnelle. Guess I'll make a thread about her in a bit.
Yeah, "5-game experience", "very persuasive".
But again, it's still fun to watch people trying to die to everything possible when she rages.
I already expected it to be 37.5% stars for killing a non-target player, I don't see why these 2 effects can't be stacked. And I assume Dark Side of Business definitely overrides her hyper since you steal stars instead of killing them.