100% Orange Juice
Tips for Aru Scramble?
I'm trying but I'm having a lot of trouble getting her to work. My strategy has been to basically try and dump as many trash teamwide cards as often as possible but I always end up just sort of falling behind. Are there any key cards or tips folks could give me to make her a bit more usable compared to her basic form? I've only got the accel dlc as a side note so it'd be from those card pools.
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Showing 1-15 of 23 comments
Ranmilia Aug 18, 2017 @ 3:55pm 
Scramble has a hard life. She can't do much without her hyper, she can't hang on to useful cards like Rainbow-Colored Circle when she does have a hyper, multiple hyper draws don't do anything, and death costs you everything. She can, however, be strong if she gets off to a good start and doesn't land on the boss.

Good cards to bring include, roughly in order of how I prefer them:

Ways to draw a hyper when you don't have one:
-- Passionate Research
-- Nice Present
-- Princess's Privilege

Cards that are actively good to get rid of:
-- Unlucky Charm
-- Windy Enchantment

Scramble's main game plan is to get out ahead of the pack in stars and end the game as quickly as possible. There are some cards that can help you do this. Opinions may differ on whether you wish to bring these (since it's your primary gameplan anyway) or to NOT bring them (so nobody else can play the same game). I lean towards bringing them, though:
-- Holy Night
-- Piggy Bank

Events that generally do not benefit other characters more than Scramble, and may help her if other people play them:
-- Out of Ammo
-- Scary Solicitation
-- Dinner
-- Mix Phenomenon
-- Star-Blasting Light
-- We Are Waruda
-- Play of the Gods (only if you bring some of these other events!)

Other cards that can clog up opponents' hands or maybe be useful:
-- Stiff Crystal
-- Lonely Chariot
-- Shield
-- Shield Counter
-- Tactical Retreat
-- Quick Restoration
-- Reverse Attribute Field
Rio Aug 18, 2017 @ 6:43pm 
Play another character, if you really like Aru just play the regular version. Aru scrambled is just terrible post nerf. Like Hen terrible.
Last edited by Rio; Aug 18, 2017 @ 6:43pm
PuPuddingX Aug 18, 2017 @ 8:58pm 
Don't use it, that's how.
toasty frosting Aug 18, 2017 @ 9:36pm 
Don't get hit.
MrFailology Aug 18, 2017 @ 9:54pm 
Speaking of Aru(s), why not change her hyper so at the end of your turn, you can manually select which card you want to be given out(or opt to keep your cards) to any of the players at random, or even allowing her to choose who that card is given to? It would help prevent her from being bullied by anyone following her since she could pick which person to give the card to and it would also give her the opprotunity to hold onto cards herself in order to be sustainable in battle, if she has to fight.

Hell, I think you could even just allow her to pick who the card goes to at the end of the turn with no other changes and she instantly becomes a lot better because she can stop herself from getting destroyed by bullies behind her. Aru(s) still has the threat of dying to card effects or an enemy/boss panel, or dying from a player she didnt give a card to. Honestly, idc what they change as long as it makes Aru(s) not bad so I can listen to her theme more.
extra virgin oil Aug 19, 2017 @ 1:07am 
Don't play scramble aru, she's either a normal aru with no cards or no hyper, depends on whether or not you discard her hyper. If you don't know what I'm talking about just play a bunch of games with normal aru on public lobbies and you'll see what I mean.

as for changes for scramble aru just let her give out copies of the cards she's holding, she can only gift once, alternatively they can just make it so her hyper gifts cards from the deck instead and just give it a cooldown so it doesnt get out of hand
Iridium Aug 19, 2017 @ 1:42am 
Try to convince other players to play as Aru (Scramble) as well.

They'll probably counterpick you, but hey, you were going to lose anyway. But maybe they'll sabotage themselves to humor you! You never know until you try!
Hinalyte Aug 19, 2017 @ 3:53am 
here we go with the "don't use x, use y instead" again, like why is that even used as argument lol

Also from my experience, Aru (Scramble) gains stars faster than Aru, who has to wait for a few cards to get used before using her hyper for greater profit, or have to wait for level 4 so that it can be combo'd with President's Privilege.

Also my strategy is to completely avoid battles (such as choosing drop panels instead of encounter panels), and also discarding the lowest level card that you have to give away, assuming you can give whatever your hand holds at the moment. Pack cards that allows you to draw more cards.
extra virgin oil Aug 19, 2017 @ 6:09am 
Originally posted by Hinalyte:
here we go with the "don't use x, use y instead" again, like why is that even used as argument lol

Also from my experience, Aru (Scramble) gains stars faster than Aru, who has to wait for a few cards to get used before using her hyper for greater profit, or have to wait for level 4 so that it can be combo'd with President's Privilege.

Also my strategy is to completely avoid battles (such as choosing drop panels instead of encounter panels), and also discarding the lowest level card that you have to give away, assuming you can give whatever your hand holds at the moment. Pack cards that allows you to draw more cards.

same reason I'd use a hammer instead of a wrench when trying to hammer down nails. you could probably make it work if you use the wrench but the hammer just does it a lot better. Why would I use tomomo when I can just go for yuki instead? both have roughly the same survivability difference is yuki has a hyper that's actually usable, and she doesnt have 6 rec. The argument is used when an objectively superior option exists when comparing two similar things.


Yes scramble aru does indeed gain stars faster than normal aru, however that aspect doesn't matter when you consider that she has nothing to protect herself with, evd isnt a reliable stat, she could easily lose those stars just as fast as she earned them, one could argue that you could just discard her hyper, but then you'd end up with a normal aru but without the hyper.

With normal aru all you need to do is just pack a bunch of defense cards such as rainbow colored circles, rbits, shields etc. once you've used those up you could just use your hyper to try and refresh your stock of defense cards AND get rewarded for it in stars, waiting for other people to use cards so you could maximize profits for your hyper is fine and all but all you're doing is throwing away an advantage norma aru has that scramble doesnt, and even then normal aru would still have a chance at getting a card that would increase her chances of survival, thus helping to keep the stars she earned

With scramble aru you're stuck with trying to pack cards that would go well with your hyper, you cant even rely on high level cards since you can only gift cards that you can use, alternatively you can do the same with normal aru and pack defense cards, but then when play scramble aru if you're gonna do that anyway?

Last edited by extra virgin oil; Aug 19, 2017 @ 7:51am
Martin Aug 19, 2017 @ 6:39am 
i don't think it is in fair game telling someone to not use a character when they ask for advice specifically for that character, in a serious manner anyway.
extra virgin oil Aug 19, 2017 @ 6:47am 
good point
Last edited by extra virgin oil; Aug 19, 2017 @ 6:48am
Rio Aug 19, 2017 @ 8:33am 
Originally posted by Martin:
i don't think it is in fair game telling someone to not use a character when they ask for advice specifically for that character, in a serious manner anyway.

Any other character I'd give advice for (Except roboball/hen). But aru scrambled is so awful and she has a clear superior version who is way more fun to play and is near op imo.

If a top character list was created today instead of the old one where krila was at the very bottom of the human characters (Which was good as it got her buffed) it would be Aru scrambled.

My best advice if you were playing her would be to be the game host and rig the game settings to favor her (Because she needs it). Or play with a friend who also picks aru scrambled.



Chsaracters should be fun to play, but aru scrambled usually isn't. Not being able to pass cards above your level really hurts her. They could have kept her able to do so, but scaled the star rewards to her current level. Cuz early game all her hyper does is paint a huge target on your back that you gain nothing from.

You could discard that hyper and not get another all game. Then your a hyperless aru, who if you aren't max cards at all time your next draw might lose you your key victory card like accel or reverse. Other times your just drawing hyper after hyper that's doing nothing for you.
Last edited by Rio; Aug 19, 2017 @ 8:47am
Solidus Aug 19, 2017 @ 10:00am 
I don't know anything about metagame or strategy, I just play by instinct. If they say a character is bad, I like playing them because the victory is more satisfactory because of "how hard it was".

With that being said, I pack 3 Dinner, 1 Mix Phenomenom, 1 Windy Enchantment, 1 Unlucky Charm, 1 Play of the Gods, 1 Star-Blasting Light, 1 Princess Privilege, and 1 Reverse Attribute Field. That way, I don't have the complex of not being able to use the cards I put on the deck, and as for the rest of the cards if I can use it nice, and if not, doesn't matter.
ItzPress Aug 19, 2017 @ 10:06am 
I think first response already gave some great advice. With regards to changes-ideas, that idea about passing out cards straight from the deck does sound interesting, as then Scrambled's hyper could actually better compete with regular's hyper (or be tuned to be so, it's easier to balance with acquiring more consistent mechanics), seeing as how Scrambled's supposed to be about sustained profiting and arming as compared to regular's instant-profit and arming of everyone. Seriously one of the biggest oddities about Scrambled is, unlike regular, your hyper contradicts your passive.

I actually don't see a problem with passing out a card per turn (cooldown mechanics would sound odd in this game) as long as you balance the star-gain (or in general) around that mechanic. Then drawing multiple hypers could actually be useful plus the KO-penalty would be justified. The only thing I could see getting possibly out of hand is multiple hyper-draws leading to too many Santa's Gift debuffs tossed around and no one being able to take down Aru Scrambled. Not sure if "can still use cards that deal out-of-combat damage to her to take her hyper out" necessarily justifies that.
extra virgin oil Aug 19, 2017 @ 10:12am 
IMO just the fact that scramble aru would finally get to have the ability to use cards while holding her hyper justifies removing the whole santa's gift debuff for other players, since she'd have cards to defend herself with, she won't need the debuff to keep her alive (even though it doesn't even do that most of the time because you keep giving cards to the fernet on the other side of the map)

As for the cooldown I suggest basing it around the norma requirement of the card that was gifted so high level card = high profits = high cooldown
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Date Posted: Aug 18, 2017 @ 12:33pm
Posts: 23