Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
She can maintain her starpool through careful pathing, luck, and some amount of hypering, but once someone passes her lead, she's not getting that back through any merit of her own. Her passives and general build don't work together coherently, and the Lonely Chariot combo only comes into play if she can manage that lead, the map is favorable for it, and other players don't actively counterplay it.
I've won more games as Chicken than I have as Sugi V2.
Still, in the end, no matter how good or bad your character is, luck is the true game-winner.
Also, I like how everyone and their mom say Marc is so great but whenever I try playing as her she refuses to roll anything higher than 3 for attacks out of spite.
I would put her in D+ or D, myself.
Even regular Poppo isn't exactly S Tier material as far as I'm concerned. Ubiquitous is easily one the best hypers in the game, no questions asked, but it is the only thing she has going for her. She's a one trick pony. If she doesn't have much luck drawing hypers or people keep countering them in some way, there's not much she can do, meaning that she's extremely hyper-reliant, which as far as I'm concerned automatically excludes her from being "extremely overpowered".
A or B+ seems more appropriate to me.
The same is true for Kyoko. Never losing any stars and never providing any wins to others is great and all, but it's only worth so much if you don't have any stars worth protecting - and gathering stars is something Kyoko is not good at.
Again, A or B+, sure, but not S.
Peat is too low on the list. I've gone on about this plenty in the past, so I'd rather not turn this into another lengthy discussion about Peat, but I'll say that he can easily match Sora's performance at the very least, so he should at the very least be in the same tier as her.
I don't really understand Hime in A Tier. +1 Atk is good, but she doesn't really have that much else going for her. Binding Chains is pretty situational, and mostly only a glorified dash (which isn't bad, but rarely game-changing) unless you chain multiple together, which is pricey and requires quite a bit of luck when it comes to card draws.
I would've put her in B- or C+, personally, especially if you consider Kai to only be B Tier.
Speaking of Kai, he probably ought to be a tad higher on the list. His stats are very comparable to Marc's, which you rightfully consider to be one of the best stat spreads in the game, and while his hyper isn't anywhere near as gamechanging as hers, it's by no means bad.
A Tier seems very reasonable for him.
Alte is way too high. 0 base Atk is terrible when you're not very durable and don't have any good way to gain stars that doesn't involve combat, and Alte's hyper is much worse than it might look like on paper. It can protect your lead if you somehow manage to get there in the first place, but it's unreliable and doesn't stop you from dying - quite the contrary, in fact, it encourages you to die more than you normally would, meaning that Alte spends a lot of valuable time unable to influence the game in any way, shape or form.
It also doesn't really work as a comeback tool - you can drag someone else down with you, but Self-Destruct won't allow you to actually gain the lead since you don't gain any stars from it, and the +Atk bonus from it tends to come way too late in the game to turn around the game.
C at best.
Suguri V2 not only being in B+, but somehow also ranked higher than vanilla Suguri honestly just baffles me. Does she have literally a single redeeming quality other than "infinite" Lonely Chariot? (It usually doesn't even last much longer than for other characters since you're basically toast the instant you get dragged into combat for any reason.)
She's one of the frailest characters in the game, and regeneration is nearly worthless if you rarely survive a hit even at full HP.
She has no good way to gain stars.
She has no good way to protect her stars.
She has no comeback tools.
She might honestly be the single worst character in the game as far as I'm concerned. Even Castle in all of its glorious badness can at least smack people around half the time and doesn't die in a single hit, whereas Suguri V2 risks getting her face torn off if she so much as contemplates trying to smack someone.
Miusaki seems a bit too high. +1 Atk is good and all, but she's extremely frail despite how tanky her passive might make her look. Her passive only really shines against hypers and offensive battle cards (or if Regeneration is active) - in most other cases, being guaranteed to survive a single hit is in no way impressive, and having to deal with -2 Defense is nasty. She always survives at least one hit, but she also barely ever manages to survive more than one hit.
Her hyper allows for some shenanigans as well, sure, but for the most part it's very situational and difficult to use effectively considering its high cost.
More of a B or B- character in my opinion.
Sherry needs to be higher. Her inflated stat spread makes her quite difficult for others to approach, and although always going second in combat is a detriment when you're trying to kill things, +1 Atk is still pretty good when it comes to accomplishing that - you just have to be a bit more mindful of when engaging in combat is actually worth the risk.
Whimsical Windmill is situational, but the risk involved can be minimized with good preparation and the payoff can be enormous.
While she has trouble getting boss kills, she's also actually fairly unimpressed by bosses at all other times, especially since she can actually use Shield, Shield Counter and Tactical Retreat against them.
She deserves A Tier in my opinion.
Scrambled Aru is very similar to Mixed Poppo in that she never really works unless very specific conditions are fulfilled or there's more than one.
Unlike Mixed Poppo she does have a half-decent way to gain stars, but she becomes incredibly vulnerable if she actually makes use of it and it's very easy for other players or even plain random encounter panels to shut down.
D at best.
Star Breaker is really strong and scary, but barely ever actually has reasonable odds of winning, being unable to pick stars normas and all.
C Tier could be justifiable if you're feeling generous, but I honestly can't see her any higher than that.
Shifu Robot probably actually ought to be higher. Starting and reviving at 1 HP is heavily exploitable by other players, but once he gets going he's basically Kai with regeneration and a more practical hyper. He can smack things, he has an alright comeback tool in Turbo-Charge, and he's decently durable once he hits full HP. If he manages to get to 14 wins, his mostly detrimental instant revive also means that you can't actually delay him much.
He honestly has everything a good character needs - it really just comes down to how much you want to weigh his rough start against him.
Personally, I think C+ or even B- is justifiable.
0 attack can still take out people, especially with the same cards normal Suguri would use. Big Magnum is better on Ver.2 since she recovers hp at the start of every turn. As for not being able to take a hit, like normal Suguri, she can still die in one hit but if she doesn't she'll recover a 1/4 of her total hp every turn (which is a lot) so he has a better chance of living overall versus her normal counterpart. She's a better dueler than Suguri because she can live longer. Almost every character sees every healing card as good for them but Ver.2 doesn't need to bring any. Her healing passive also counters Sealed Guardian, Forced Revival and Kiriko's Hyper.
On the point of having no comeback mechanic and a globally beneficial Hyper, we can see why you would say that as she doesn't have Accelerator and her Hyper isn't as easy to use. But while niche it does have good benefits, it completely negates battlefield, boss panels (normal Suguri's worst nightmare) and NoName's Hyper. Accelerator on the other hand, while of a high power level can still whiff as your rolls are still down to RNG. Accelerator will roll 7's usually, and most characters can survive 8 dmg rolls. Her Hyper essentially gives her +2 atk with a small chance of super high or super low rolls. In other words it's unreliable with it's expensive 30 star cost compared with Suguri Ver.2's 5-25 star cost. Letting people draw more cards with her Hyper is fine because only 5-10 cards ever get played before the Center Deck refreshes. So yes while we can see that Accelerator is better in making comebacks it doesn't mean that Chicken has any comebacks lol. I can't say you haven't won more games on Chicken - It's been in the game much longer than Ver.2 has!
With Lonely Chariot you'll be moving faster than everyone else on board compared to most characters who'll usually die after 4 turns if not attacked when using the card. Ver. 2 doesn't have to worry about dying to the effect, will have the mobility Lonely Chariot provides in order to engage herself and in battle +1 atk isn't that much of a difference otherwise I'm On Fire would be used more. You don't need to be ahead to use Lonely Chariot, most characters would only use it to land on home to win or fight other players and in the latter case Super-All-Out Mode and Big Magnum are more useful on those characters. Since she can use Lonely Chariot to move almost permanently she can choose what panels to land on and even engage with other players to change what panels she lands on ahead of time.
Being able to hold only 2 cards at the end of her turn is a drawback but can still be good in niche situations. A few examples are that it counters Mimyuu's hyper, and makes Tomato's Waruda Machine and Sweet Breaker less effective.
As for why we haven't placed her higher than B+? She's still countered by the S and A tiers - Sham, Hime, Peat, Tomomo, Sora, Yuki and S tiers still beat her. Tomato&Mimyuu less so.
So TL: DR Suguri Ver.2 duels better than Suguri because of her healing passive. Suguri Ver.2's Hyper is good generally and better in niche situations while Accelerator is unreliable but is a playmaker. Lonely Chariot is broken on her, whether leading or behind.
Your claim also not even true, as Suguri getting to +3 Atk when using it makes a much bigger difference than Suguri V2 getting to +2 Atk with it.
This is disingenuous, as not only does Suguri being at full HP barely make a difference in her chances of surviving an attack, having less Atk than her vanilla version also means that she generally needs longer to defeat any given opponent, thus spending more time in battle, thus having more opportunities to take damage (and die) in the first place. Suguri V2 is a significantly worse fighter than vanilla Suguri purely for her lack of positive Atk. The difference between 0 Atk base and +1 Atk base is massive.
There's not much to counter there in the first place, as, again, Suguri being at full HP generally only makes a single "step" of difference in her chances of surviving an attack compared to just evading.
(And it still takes her three turns to get there.)
Is NoName's hyper even affected by Suguri V2's? Suguri V2's hyper removes the boss panels, but not the boss event.
Sure, they can. Even Suguri can. That doesn't mean they will. Even fairly durable characters like Marc or Kai only have a 50% chance to survive an 8 to the face at full HP, so downplaying the killing ability of Accelerator is disingenuous. It's not perfectly reliable, but almost nothing in this game is.
The expected average value of a single six-sided die is 3.5, not 2.
This is disingenuous, as Accelerator usually compensates for its high cost by allowing you to gain far more stars back than you spent while simultaneously setting an opponent back quite a bit, whereas Suguri V2's hyper is still fairly expensive despite not only being far weaker, but also purely defensive - you will virtually never gain more stars through the use of Suguri V2's hyper (that you wouldn't otherwise have gained) than you spend to use it, and it protects everyone, not just yourself.
What does the amount of cards played even have to do with the fact that you're giving them more chances to draw the cards they want? Giving Poppo more chances to draw Ubiquitous is a terrible idea, for example.
On the topic of Chicken... while Chicken is even less durable than Suguri V2, it also awards only half as many stars and wins when killed and spends less time downed. Chicken can literally die twice as much as Suguri V2 and still be in a better position than her, and its hyper doesn't benefit anyone other than itself. Chicken is better than Suguri V2.
It also means she'll never again be at full HP, thus making literally the entirety of her survival dependent on that +2 Evd of hers.
I'm On Fire is literally one of the best cards in the game, so I have no clue what you're on about.
Besides, we're not talking about a 1 Atk difference every five battles or so, but about a difference in base Atk. Never rolling 1s makes a huge difference. Many of your rolls will be far less evadable, you're far more likely to deal multiple points of damage, and you're far more likely to get an instant kill, especially against frail characters like Suguri who can instantly die to even a 5.
Not a lot of boards actually give much choice when it comes to what panels you want to land on while under the effects of Lonely Chariot. Quite a few boards have unavoidable encounter panels, meaning that you'll eventually die to the boss unless you have a hyper available every single time. Sometimes there are unavoidable drop panels. Sometimes there's both. It's really not as great as it sounds.
Besides, engaging other players to land on a different panel is a great idea in theory, but in practice you're literally the frailest non-Chicken character in the game while under the effects of Lonely Chariot. You're neither likely to kill your opponent with your attack nor are you likely to survive their counterattack, thus making this a pretty risky idea - and failure not only costs you half your stars, but also cancels your precious Lonely Chariot.
Giving two characters with less than impressive hypers one less point of Atk and Def is very much counteracted by the fact that Suguri V2 just flat-out has a point less Atk to begin with, and +2 Atk (Sweet Breaker) or +3 Atk (Tomato) is still extremely likely to kill you outright.
Chicken hyper can make comebacks. Tank chars like Kyoko rely on bonus panels and Chicken hyper can cause them to lose a significant amnt of stars later on allowing you ample comeback time since you didn't lose half your stars thanks to chickens passive.
It also allows Chicken to land on drop panels where chicken can regain stars w/ less risk of being attacked again since the drop panel will negate most of it not all of the stars potentially gained by KOing chicken.
And as w/ any trap, just placing it can cause people to avoid using a base for norma, go a safer path, etc.