Wild Assault

Wild Assault

VeryPosh2005 Apr 15 @ 10:24am
5
snipers are too overpowered and take no skill to use unlike an auto weapon
they should nerf the snipers or reduce the amount that can be played in a match
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Showing 1-15 of 93 comments
Danjuro Apr 15 @ 10:30am 
3
The real issue is that matchmaking has become increasingly frustrating, as premades consistently dominate every match, making it nearly impossible for solo players to compete effectively. This imbalance leads to a lack of fair play and reduces the overall enjoyment of the game. Implementing separate queues for premades and solo players would allow for more equitable matchmaking, ensuring that everyone, regardless of their party size, has a fair chance to succeed and enjoy the game.
Last edited by Danjuro; Apr 15 @ 10:31am
Originally posted by Danjuro:
The real issue is that matchmaking has become increasingly frustrating, as premades consistently dominate every match, making it nearly impossible for solo players to compete effectively. This imbalance leads to a lack of fair play and reduces the overall enjoyment of the game. Implementing separate queues for premades and solo players would allow for more equitable matchmaking, ensuring that everyone, regardless of their party size, has a fair chance to succeed and enjoy the game.
i didn't have this problem until today where i'll either instantly die from a sniper like it's cod, or get gang banged by 5 sweats. I'm a bot and like going against bots. Not sweats
Danjuro Apr 15 @ 10:43am 
The issue with matchmaking has been with the latest patch. Right now, if you're a solo player, it's unplayable.
I think bolt-action sniper rifles are actually quite weak. The maps are currently small, with lots of cover that’s both plentiful and close-range. On top of that, player movement is extremely fast, making it very difficult to land shots. If you fail to get a one-shot headshot, you often lose the kill opportunity entirely.

Also, sniper scopes give off a glare when aiming, basically announcing to the whole map that there’s a sniper in that spot. The environment is complex, with many entry points, so it's easy for someone to sneak up and spray you down. Since you only carry a sidearm for close quarters, it's hard to notice threats and successfully fight back.
Originally posted by D::
I think bolt-action sniper rifles are actually quite weak. The maps are currently small, with lots of cover that’s both plentiful and close-range. On top of that, player movement is extremely fast, making it very difficult to land shots. If you fail to get a one-shot headshot, you often lose the kill opportunity entirely.

Also, sniper scopes give off a glare when aiming, basically announcing to the whole map that there’s a sniper in that spot. The environment is complex, with many entry points, so it's easy for someone to sneak up and spray you down. Since you only carry a sidearm for close quarters, it's hard to notice threats and successfully fight back.

You do not give off a glare when sniping, not like CoD, anyhow. This is besides that fact that jack can wallbang you. When there's five snipers on Crescent bay, firing from outside the boundaries, being seen every .2s, and chaining air strikes on your spawn point, it's just not fun; thee is no counter play. (And, no, there is no "Sneaking up" on them at that point.)

Similar things happen when the team loads up with Marquez and there's gas every two inches around the spawn.
Last edited by Auntie Hong Ying's Tasty Beans; Apr 15 @ 11:43am
Ralathar44 Apr 15 @ 11:41am 
Originally posted by D::
I think bolt-action sniper rifles are actually quite weak. The maps are currently small, with lots of cover that’s both plentiful and close-range. On top of that, player movement is extremely fast, making it very difficult to land shots. If you fail to get a one-shot headshot, you often lose the kill opportunity entirely.

Also, sniper scopes give off a glare when aiming, basically announcing to the whole map that there’s a sniper in that spot. The environment is complex, with many entry points, so it's easy for someone to sneak up and spray you down. Since you only carry a sidearm for close quarters, it's hard to notice threats and successfully fight back.
I think the problem is that is not just the sniper, which still reguarly 1 shots people in SMG/Shotgun range btw (which seems a little silly))

The problem is Jack. If the snipers were on basically any other character except panda I don't think there would be much of an issue. But he gets snipers, wall hacks, massive AOE ulti, and cover piercing bombs and the problems all compound each other and then stack when you add more Jacks.

You wouldn't want to stack snipers in most games like this because of vehicles, or because you can use cover, or because the snipers are vulnerable to flanking. But all the traditional counters to snipers don't work against Jack because he has something in his toolkit to counter the counter to sniping.

And the funniest thing is, Jack actually feels like a better and more rounded character wielding an SMG where he actually functions as an aggressive scout. They prolly should have made Marquez the sniper. She at least has direct counters (panda), her cover flushing move won't insta kill you, she has to aim her toxin at long range, and she has no wall hack.
Originally posted by D::
Originally posted by DVerde:

You do not give off a glare when sniping, not like CoD, anyhow. This is besides that fact that jack can wallbang you. When there's five snipers on Crescent bay, firing from outside the boundaries, being seen every .2s, and chaining air strikes on your spawn point, it's just not fun; thee is no counter play. (And, no, there is no "Sneaking up" on them at that point.)

Similar things happen when the team loads up with Marquez and there's gas every two inches around the spawn.
You can actually see the glint when he aims — it’s just not as flashy as in Call of Duty. Try paying closer attention and you’ll see I’m not making it up.

Also, this character’s Q ability has a limited detection range — it can’t detect targets beyond around 100 meters. As for the Z ultimate, the wide-area bombardment is often blocked by buildings and can’t really be used directly on respawn points. It can only work if you predict where the enemy team will likely gather and time it right.

My advice? Play this character a bit more and you’ll understand what true helplessness feels like. Honestly, I’ve played him a lot, and in the end, I realized that playing other characters and flanking him is laughably easy — he’s just a walking XP farm.

I'm sorry I can't spend the time to squint at a small glare on the other side of the map, and hope I don't immediately die to the other four Jacks criss-crossing the map, nor out snipe him with my SMG. Dude, respawn points are way out in the open on Crescent Bay and not obscured by much of anything past Bravo and Charlie, Two, he gets refunded for his ult if he doesn't kill enough., not that the killing is the important part of a massive Area Denial.

ANd 100 meters is within range of all his Sniper Rifles, so... Yeah, awesome, THat's not counting the wallbangs which immediately follow.

(You can't outflank him on Crescent Bay, due to Defenders going outside the map boundaries, and the long sight lines)

Last edited by Auntie Hong Ying's Tasty Beans; Apr 15 @ 12:03pm
狸凯Riikai Apr 15 @ 11:58am 
Originally posted by DVerde:
Originally posted by D::
I think bolt-action sniper rifles are actually quite weak. The maps are currently small, with lots of cover that’s both plentiful and close-range. On top of that, player movement is extremely fast, making it very difficult to land shots. If you fail to get a one-shot headshot, you often lose the kill opportunity entirely.

Also, sniper scopes give off a glare when aiming, basically announcing to the whole map that there’s a sniper in that spot. The environment is complex, with many entry points, so it's easy for someone to sneak up and spray you down. Since you only carry a sidearm for close quarters, it's hard to notice threats and successfully fight back.

You do not give off a glare when sniping, not like CoD, anyhow. This is besides that fact that jack can wallbang you. When there's five snipers on Crescent bay, firing from outside the boundaries, being seen every .2s, and chaining air strikes on your spawn point, it's just not fun; thee is no counter play. (And, no, there is no "Sneaking up" on them at that point.)

Similar things happen when the team loads up with Marquez and there's gas every two inches around the spawn.
You can actually see the glint when he aims — it’s just not as flashy as in Call of Duty. Try paying closer attention and you’ll see I’m not making it up.

Also, this character’s E ability has a limited detection range — it can’t detect targets beyond around 100 meters. As for the Z ultimate, the wide-area bombardment is often blocked by buildings and can’t really be used directly on respawn points. It can only work if you predict where the enemy team will likely gather and time it right.

My advice? Play this character a bit more and you’ll understand what true helplessness feels like. Honestly, I’ve played him a lot, and in the end, I realized that playing other characters and flanking him is laughably easy — he’s just a walking XP farm.
El-Neko Apr 15 @ 12:06pm 
Never had issues with Jacks since you can just sneak up behind them most of the time since always tunnel vision in their scopes or I just use this to rub it in their faces.

https://i.imgur.com/H6BhcwJ.png
↓↓ Val Apr 15 @ 12:18pm 
The double barrel shotgun is a better sniper then Jacks actual snipers, or the DMRs.
revolver pistol + heavy ammo + destroy silencer = snipers worse nightmare.
KnumDeda Apr 15 @ 2:02pm 
The biggest issue with jack is the 6 people on your team who change to him after they get killed two or three times by the single sniper on the enemy team and you lose all your pushing or defense staying power.
This kills the very rare and endangered Ulli main. I now understand your pain.
Last edited by KnumDeda; Apr 15 @ 2:04pm
Originally posted by Ded:
The biggest issue with jack is the 6 people on your team who change to him after they get killed two or three times by the single sniper on the enemy team and you lose all your pushing or defense staying power.
try the revolver pistol w/ heavy ammo and the destroyed silencer. It can 1 shot head shot or 2 shot body shot jack from any range with no sniper glint.
KnumDeda Apr 15 @ 2:06pm 
Originally posted by Kitty Katyusha:
try the revolver pistol w/ heavy ammo and the destroyed silencer. It can 1 shot head shot or 2 shot body shot jack from any range with no sniper glint.
Sorry, Maybe i wasn't clear enough. I don't have a problem dealing with or killing Jacks. My problem is everyone else switching to jack to try and counter jack and no longer having enough people to hold or take objectives.
Originally posted by Ded:
Originally posted by Kitty Katyusha:
try the revolver pistol w/ heavy ammo and the destroyed silencer. It can 1 shot head shot or 2 shot body shot jack from any range with no sniper glint.
Sorry, Maybe i wasn't clear enough. I don't have a problem dealing with or killing Jacks. My problem is everyone else switching to jack to try and counter jack and no longer having enough people to hold or take objectives.

Because Jack has very few counters on both raid maps, at specific capture junctions. Two, the attackers always have some sort of advantage when it comes to "We can still capture despite enemies being nearby" (Weird capture logic)

That's besides the fact that 6 jack's can basically chain Airstrike making it impossible for the enemy to even reach the capture point. It's just anti-fun.
Last edited by Auntie Hong Ying's Tasty Beans; Apr 15 @ 2:11pm
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