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Also, sniper scopes give off a glare when aiming, basically announcing to the whole map that there’s a sniper in that spot. The environment is complex, with many entry points, so it's easy for someone to sneak up and spray you down. Since you only carry a sidearm for close quarters, it's hard to notice threats and successfully fight back.
You do not give off a glare when sniping, not like CoD, anyhow. This is besides that fact that jack can wallbang you. When there's five snipers on Crescent bay, firing from outside the boundaries, being seen every .2s, and chaining air strikes on your spawn point, it's just not fun; thee is no counter play. (And, no, there is no "Sneaking up" on them at that point.)
Similar things happen when the team loads up with Marquez and there's gas every two inches around the spawn.
The problem is Jack. If the snipers were on basically any other character except panda I don't think there would be much of an issue. But he gets snipers, wall hacks, massive AOE ulti, and cover piercing bombs and the problems all compound each other and then stack when you add more Jacks.
You wouldn't want to stack snipers in most games like this because of vehicles, or because you can use cover, or because the snipers are vulnerable to flanking. But all the traditional counters to snipers don't work against Jack because he has something in his toolkit to counter the counter to sniping.
And the funniest thing is, Jack actually feels like a better and more rounded character wielding an SMG where he actually functions as an aggressive scout. They prolly should have made Marquez the sniper. She at least has direct counters (panda), her cover flushing move won't insta kill you, she has to aim her toxin at long range, and she has no wall hack.
I'm sorry I can't spend the time to squint at a small glare on the other side of the map, and hope I don't immediately die to the other four Jacks criss-crossing the map, nor out snipe him with my SMG. Dude, respawn points are way out in the open on Crescent Bay and not obscured by much of anything past Bravo and Charlie, Two, he gets refunded for his ult if he doesn't kill enough., not that the killing is the important part of a massive Area Denial.
ANd 100 meters is within range of all his Sniper Rifles, so... Yeah, awesome, THat's not counting the wallbangs which immediately follow.
(You can't outflank him on Crescent Bay, due to Defenders going outside the map boundaries, and the long sight lines)
Also, this character’s E ability has a limited detection range — it can’t detect targets beyond around 100 meters. As for the Z ultimate, the wide-area bombardment is often blocked by buildings and can’t really be used directly on respawn points. It can only work if you predict where the enemy team will likely gather and time it right.
My advice? Play this character a bit more and you’ll understand what true helplessness feels like. Honestly, I’ve played him a lot, and in the end, I realized that playing other characters and flanking him is laughably easy — he’s just a walking XP farm.
https://i.imgur.com/H6BhcwJ.png
This kills the very rare and endangered Ulli main. I now understand your pain.
Because Jack has very few counters on both raid maps, at specific capture junctions. Two, the attackers always have some sort of advantage when it comes to "We can still capture despite enemies being nearby" (Weird capture logic)
That's besides the fact that 6 jack's can basically chain Airstrike making it impossible for the enemy to even reach the capture point. It's just anti-fun.