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Two skunks can effectively asset deny an entire portion of the map by spamming their ability, which cannot be tanked or removed (unless the panda spends his time moving from AOE to AOE). This breaks the game when you need to capture the special item as skunks can spam the item with AOE.
The wolf is just a wallhacker with an ability that kills through cover and a giant AOE insta-kill that has no range limit.
Panda is effectively a wizard. Lost count of how many times I've been walking around to then just fall over only to see the kill cam zoom in on a panda sat at the other end of the map.
- Uh, oh, umm, I have a better radius of my invisible gerenade? Is that enough to be cool? IS IT ENOUGH?!
I Never using it. If you can use slide - you don`t need ultimate. If you can`t - it won`t help you. And in a few seconds you activating ultimate (it`s reeeeeealy slooooooowly) you`ll lost the duel, because fights, where you need to use slide, ofthen appearing suddenly, and every bullet can decide its outcome. So, it not only useless, but also harmful, because it`s much more easy to win a duel with usual slide, don`t see any problem.
The thing you need to remember is she gets skill resets every kill, her slide lets her aim in any direction while moving without any aim penalty, and she can nearly 1 shot most characters with the melee in the slide...which also can change her slide direction on a dime. And she can do the melee AFTER shooting so by the time it hits you you're already below its one shot threshold.
Keeping track of her and shooting her as she invisi slides everywhere in and out of invisi bubbles while she murders people is pretty hard. Luckily almost nobody is actually good at her :D.
The ultimate lasts like 20-30 seconds. If you're using it mid fight you've already flarked up. That's a skill issue. Akai Hime is supposed to be the hunter, not the hunted. Work on your map awareness and positioning.
So, you are suggesting Akaihime bounces in other ways? ;P
If I using it before the fight, it`s end before something interesting is happens. Don`t see a reason to use it in a long distance.
I feel like the issue with the skunk is less the damage and size of the aoe's and just that theres no character restrictions for teams. One or even two skunks isn't too bad. Their poisen abilities leave very noticable danger zones you can easily walk around or get out of, if not already near death.
The ult is more dangerous but I've still seen people easily avoid it. It's most dangerous in chokepoints, but maps like the seaside one have a multitude of routes to the flagpoints, meaning theres not really an excuse to funnel your whole team just one way. Getting punished by a skill like that makes sense if everyones pushing down the same narrow tube. Abilities like that are basically designed to punish teams grouping all into one spot.
It's nearly the whole team suddenly changes to skunk that's the issue. I've seen teams I've gone against do that to suddenly just block all paths over bridges to a flag in the dock area, with little to no opening between all the mines and gas grenades all going on different cooldowns and timers.
If you couldn't just stack as many of one character on a team as you want, it wouldn't be an issue. One or two skunks are good harraser classes. Keep the enemys on their toes and try to make them go around your traps, or punish them for grouping up too close together. A TEAM of skunks is just obnoxious to deal with.