Wild Assault

Wild Assault

See12Run Apr 17 @ 2:10am
2
Balance the abilities.
That's my main issue with the game, all the artillery strikes, and AOE damage over time stuff heavily detracts from the moment to moment gameplay, which is fairly good. It's also discouraging people from running medic because you can't outheal these things, and revives can be painfully slow.

It's not as bad in Conquest, but still bad. Nerf the assault-type, solo player push abilities. Keep the focus on team play. Things like artillery strikes should have to be something you actually earn. Instead they get called in every 30 seconds.
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Showing 1-15 of 16 comments
As it stands the game is horrifically unbalanced. Some weapons and abilities are objectively better than others by a substantial margin.

Two skunks can effectively asset deny an entire portion of the map by spamming their ability, which cannot be tanked or removed (unless the panda spends his time moving from AOE to AOE). This breaks the game when you need to capture the special item as skunks can spam the item with AOE.

The wolf is just a wallhacker with an ability that kills through cover and a giant AOE insta-kill that has no range limit.

Panda is effectively a wizard. Lost count of how many times I've been walking around to then just fall over only to see the kill cam zoom in on a panda sat at the other end of the map.
FAVLAV Apr 17 @ 12:12pm 
Akai Hime`s ultimate is... useless? Yes, I think so.
Recine Apr 17 @ 12:58pm 
Originally posted by MollyQ:
Akai Hime`s ultimate is... useless? Yes, I think so.
False. Best ult atm.
FAVLAV Apr 17 @ 1:38pm 
Originally posted by Recine:
Originally posted by MollyQ:
Akai Hime`s ultimate is... useless? Yes, I think so.
False. Best ult atm.
Norman smashing enemies in the hand-to-hand combat, Rayan put the shield and become invulnerable in front, Jack, Markes and Panda have a nice AoE ultimates, Uli is a very cool in tactical tricks. And Akai...

- Uh, oh, umm, I have a better radius of my invisible gerenade? Is that enough to be cool? IS IT ENOUGH?!
Recine Apr 17 @ 1:45pm 
Originally posted by MollyQ:
Norman smashing enemies in the hand-to-hand combat, Rayan put the shield and become invulnerable in front, Jack, Markes and Panda have a nice AoE ultimates, Uli is a very cool in tactical tricks. And Akai...

- Uh, oh, umm, I have a better radius of my invisible gerenade? Is that enough to be cool? IS IT ENOUGH?!
Yes! And you forget camo+length for the slide.
FAVLAV Apr 17 @ 2:08pm 
Originally posted by Recine:
Originally posted by MollyQ:
Norman smashing enemies in the hand-to-hand combat, Rayan put the shield and become invulnerable in front, Jack, Markes and Panda have a nice AoE ultimates, Uli is a very cool in tactical tricks. And Akai...

- Uh, oh, umm, I have a better radius of my invisible gerenade? Is that enough to be cool? IS IT ENOUGH?!
Yes! And you forget camo+length for the slide.

I Never using it. If you can use slide - you don`t need ultimate. If you can`t - it won`t help you. And in a few seconds you activating ultimate (it`s reeeeeealy slooooooowly) you`ll lost the duel, because fights, where you need to use slide, ofthen appearing suddenly, and every bullet can decide its outcome. So, it not only useless, but also harmful, because it`s much more easy to win a duel with usual slide, don`t see any problem.
Recine Apr 17 @ 8:37pm 
A duel? With her ult you can solo squads! This ult is insane. Valdimir's fury cannon is fine too. But Jack's airstrike is boring ♥♥♥♥. Press 1 button and wait, wow, peak. How to counter this epic skill? Just press w for 2 sec.
Ralathar44 Apr 17 @ 10:31pm 
Originally posted by MollyQ:
Originally posted by Recine:
False. Best ult atm.
Norman smashing enemies in the hand-to-hand combat, Rayan put the shield and become invulnerable in front, Jack, Markes and Panda have a nice AoE ultimates, Uli is a very cool in tactical tricks. And Akai...

- Uh, oh, umm, I have a better radius of my invisible gerenade? Is that enough to be cool? IS IT ENOUGH?!
Akai Hime is a high skill cap character. In the hands of someone good she pops off. In the hands of your average player she does ok.

The thing you need to remember is she gets skill resets every kill, her slide lets her aim in any direction while moving without any aim penalty, and she can nearly 1 shot most characters with the melee in the slide...which also can change her slide direction on a dime. And she can do the melee AFTER shooting so by the time it hits you you're already below its one shot threshold.

Keeping track of her and shooting her as she invisi slides everywhere in and out of invisi bubbles while she murders people is pretty hard. Luckily almost nobody is actually good at her :D.

Originally posted by MollyQ:
Originally posted by Recine:
Yes! And you forget camo+length for the slide.

I Never using it. If you can use slide - you don`t need ultimate. If you can`t - it won`t help you. And in a few seconds you activating ultimate (it`s reeeeeealy slooooooowly) you`ll lost the duel, because fights, where you need to use slide, ofthen appearing suddenly, and every bullet can decide its outcome. So, it not only useless, but also harmful, because it`s much more easy to win a duel with usual slide, don`t see any problem.
The ultimate lasts like 20-30 seconds. If you're using it mid fight you've already flarked up. That's a skill issue. Akai Hime is supposed to be the hunter, not the hunted. Work on your map awareness and positioning.
Last edited by Ralathar44; Apr 17 @ 10:32pm
jrg7777 Apr 17 @ 11:13pm 
Would help if the bots didn't auto target headshot you through invisibility. Always a lark. You don't even need the ult to bounce around and murder people, feels like the invisibility is the worst part of her kit being how she's not really invisible, just mostly see through.
DVerde Apr 17 @ 11:33pm 
Originally posted by jrg7777:
Would help if the bots didn't auto target headshot you through invisibility. Always a lark. You don't even need the ult to bounce around and murder people, feels like the invisibility is the worst part of her kit being how she's not really invisible, just mostly see through.

So, you are suggesting Akaihime bounces in other ways? ;P
FAVLAV Apr 17 @ 11:41pm 
Originally posted by Recine:
A duel? With her ult you can solo squads! This ult is insane. Valdimir's fury cannon is fine too. But Jack's airstrike is boring ♥♥♥♥. Press 1 button and wait, wow, peak. How to counter this epic skill? Just press w for 2 sec.
Maybe I have low skill, but I can`t even imagine how can you win even two enemies with it. No damage, long activation, weak buffs... I really can`t understand.
FAVLAV Apr 17 @ 11:44pm 
Originally posted by Ralathar44:
Originally posted by MollyQ:
Norman smashing enemies in the hand-to-hand combat, Rayan put the shield and become invulnerable in front, Jack, Markes and Panda have a nice AoE ultimates, Uli is a very cool in tactical tricks. And Akai...

- Uh, oh, umm, I have a better radius of my invisible gerenade? Is that enough to be cool? IS IT ENOUGH?!
Akai Hime is a high skill cap character. In the hands of someone good she pops off. In the hands of your average player she does ok.

The thing you need to remember is she gets skill resets every kill, her slide lets her aim in any direction while moving without any aim penalty, and she can nearly 1 shot most characters with the melee in the slide...which also can change her slide direction on a dime. And she can do the melee AFTER shooting so by the time it hits you you're already below its one shot threshold.

Keeping track of her and shooting her as she invisi slides everywhere in and out of invisi bubbles while she murders people is pretty hard. Luckily almost nobody is actually good at her :D.

Originally posted by MollyQ:

I Never using it. If you can use slide - you don`t need ultimate. If you can`t - it won`t help you. And in a few seconds you activating ultimate (it`s reeeeeealy slooooooowly) you`ll lost the duel, because fights, where you need to use slide, ofthen appearing suddenly, and every bullet can decide its outcome. So, it not only useless, but also harmful, because it`s much more easy to win a duel with usual slide, don`t see any problem.
The ultimate lasts like 20-30 seconds. If you're using it mid fight you've already flarked up. That's a skill issue. Akai Hime is supposed to be the hunter, not the hunted. Work on your map awareness and positioning.

If I using it before the fight, it`s end before something interesting is happens. Don`t see a reason to use it in a long distance.
See12Run Apr 18 @ 10:25am 
The ability balance kills the potential of this game. A lot of teams barely even run healers because you're better off just maxing AoE damage lol. Also the skunk aoe makes the maps look terrible when it's spammed everywhere. There doesn't need to be crazy changes to make the abilities balanced, reduce their size/range, efficiency. Focus more on positioning and gunplay. Abilities shouldn't be free kills as they currently are.
ryan the bull is not bullet proof? heis ULTIMATE needs to absorb more damage
Last edited by DragonPlus7; Apr 18 @ 11:05am
Rithoo Apr 18 @ 11:18am 
Originally posted by See12Run:
The ability balance kills the potential of this game. A lot of teams barely even run healers because you're better off just maxing AoE damage lol. Also the skunk aoe makes the maps look terrible when it's spammed everywhere. There doesn't need to be crazy changes to make the abilities balanced, reduce their size/range, efficiency. Focus more on positioning and gunplay. Abilities shouldn't be free kills as they currently are.

I feel like the issue with the skunk is less the damage and size of the aoe's and just that theres no character restrictions for teams. One or even two skunks isn't too bad. Their poisen abilities leave very noticable danger zones you can easily walk around or get out of, if not already near death.

The ult is more dangerous but I've still seen people easily avoid it. It's most dangerous in chokepoints, but maps like the seaside one have a multitude of routes to the flagpoints, meaning theres not really an excuse to funnel your whole team just one way. Getting punished by a skill like that makes sense if everyones pushing down the same narrow tube. Abilities like that are basically designed to punish teams grouping all into one spot.

It's nearly the whole team suddenly changes to skunk that's the issue. I've seen teams I've gone against do that to suddenly just block all paths over bridges to a flag in the dock area, with little to no opening between all the mines and gas grenades all going on different cooldowns and timers.

If you couldn't just stack as many of one character on a team as you want, it wouldn't be an issue. One or two skunks are good harraser classes. Keep the enemys on their toes and try to make them go around your traps, or punish them for grouping up too close together. A TEAM of skunks is just obnoxious to deal with.
Last edited by Rithoo; Apr 18 @ 4:12pm
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