Quake Live

Quake Live

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Workshed Sep 21, 2014 @ 1:15pm
what is the default/best lighting model?
i was messing with options and forgot which one was default

i dont know what all the Fullbright, vertex, vertexdata etc etc mean

Whcih one should I choose? I want the best quality one
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Showing 1-15 of 22 comments
Ridley Sep 21, 2014 @ 1:21pm 
I use lightmapped with flat textures.
looks gorgeous

http://steamcommunity.com/sharedfiles/filedetails/?id=317126360
lowl1fe Sep 21, 2014 @ 1:23pm 
or type /r_picmip 8 in your console and then vid_restart for flat textures ;)

/r_picmip 0 is the value for the highest texture quality setting afaik.

I'm using vertex since its release.
Last edited by lowl1fe; Sep 21, 2014 @ 1:30pm
simple cat Sep 21, 2014 @ 1:28pm 
I prefer Vertex it removes lightmap shadows and disable some shaders making game less shiny. Good example being Tourney 4 or DM6.
http://steamcommunity.com/sharedfiles/filedetails/?id=317131703
Last edited by simple cat; Sep 21, 2014 @ 1:32pm
AN BIFFED ELF!!!! Sep 21, 2014 @ 1:56pm 
Lightmap. The Way It's Meant To Be Played

Vertex was originally meant for single TMU cards like Voodoo1 and Rage Pro, but then it got 'adopted' to be a 'turn off shadows and see all players setting' not actually considering the little benefit it has for performance since anything Voodoo2 and after with multitexturing capability don't 'need' vertex.
Last edited by AN BIFFED ELF!!!!; Sep 21, 2014 @ 1:58pm
Mr Keefy Sep 21, 2014 @ 2:28pm 
For a while I used "light data" but some of the maps dont seem to fully support it and are massively briht, or were, that was a good 2 years ago.

recently just used default
Last edited by Mr Keefy; Sep 21, 2014 @ 2:29pm
Seriously, No one plays with Lightmap, most experienced players use vertex because you see much more.
Ricardo Sep 21, 2014 @ 5:07pm 
Hi, I am a normal person who is not interested on pro-gamers stuff like remove all the textures, make all the players bright green, refuse to play with less than 120 fps and so on... Actually I am so noob and so ignorant that I want the game to look nice and cool.

So, back to the original question. Which configuration looks better? :ghlol:
Lightmap is the nicer-looking option.
^1RTP ^7bogOtac Sep 21, 2014 @ 10:40pm 
Lightmap is not default Lightning Model! Default is:
r_lightmap 0
r_vertexlight 0
r_fullbright 0
HA2ARON Apr 22, 2017 @ 12:06pm 
Originally posted by Ricardo:
Hi, I am a normal person who is not interested on pro-gamers stuff like remove all the textures, make all the players bright green, refuse to play with less than 120 fps and so on... Actually I am so noob and so ignorant that I want the game to look nice and cool.

So, back to the original question. Which configuration looks better? :ghlol:

You said it right the first time, you are a normal person. Neither noob (well, you could have been at the time of righting this.. so what, we are all noobs on a new game) neither ignorant. Its all about enjoying the game.

I was playing Q3 Arena back in the day almost all day long. I was quite competitive as well, being almost always in the top 3 in a match in every matchup (sometimes more). Unless I went up against some real nutjobs which had more than just a "graphic" advantage. They had crazy skill I think the aliens bestowed upon them. lol.

Point being I have always refused to do all this silly lightmap overbirhgt force model ♥♥♥♥♥♥♥♥. If I wanted to play pacman 3D I'd go for that. The wonder of Quake is the world. Its not ignorance, its utter disregard for what should be seen as cheap tactics to get wins. These options were added to the game in the early days to give an edge on frames due to it being a demanding title (believe it or not) for its time.

People simply exploited it beyond belief and it became a standard.

For any NORMAL person that is not the way the game should be played and it was never intended to be played with all that crap either. Aside from that, people telling you its a must are simply those that get frustrated over others exploiting the system and now its a given. It shouldn't be. If we all were playing on the same visual settings, it would still be as competitive as a title.

As for that whole "you see them better" idea... Yeah, you do. And that is the exploit. With normal graphics it comes down to also being able to spot your enemy adding extra skill, as opposed to have your hand held and just tossing bright points on your screen for you to aim at and shoot. Herp derp.

For this reason I continue to this day to play the game with whatever visual properties look good, and screw the exploitable cheap self proclaimed "pro" bunch. I'd rather never be a part of them if it means I play the game on its most disgusting visuals and how it was never intended to be played.

Fingers crossed NONE of this transfers over to Quake Champions, and I don't think it will. Pro players look down on this. They can suck it though really. If they are that pro they should show their skill no matter what the condition.

You know there are actually maps on Quake 3 (live now) that were initially DESIGNED to limit your view with fog so the enemy can creep on you? That is a different confrontation and as pro-play and skill involved as any. An element which those that played the game as intended experienced, whilst cheating pricks would run around the same map spotting you a mile away giving you no chance.

Talk about people completely pissing on a title just because they want to add "hold my hand" cheating mechanics to it. And that is all it is. And also, dumbing down. But people complain today about Quake Live being dumbed down with adding starter weapons and adding auto-jump when held down. LOL. Bias much? When they do it they justify cheating and dumbing down with "pro" play. haha. Its ridiculous.

And that is why I left the Q3 competitive scene completely by 2008 and good riddance. Still play it just because I love the game, not to compete with all these cheap pricks.

So looking forward to QChampions bringing me back in. They better not allow all these stupid graphic options in it I swear I'm riot protest or something idk.
AN BIFFED ELF!!!! Apr 23, 2017 @ 7:57am 
^ +7

Not only the whole "pro" stuff derailed Quake it also buried what was once a very nice, inventive and creative creator community., making pretty much the entire series bubble only in the "winners". Nowadays there's so many new indie "arena shooters" that desire for being the same old click-the-bouncing-lightbulb game they repeatedly desire without awareness on why that has been so repulsive . So much history repeating
Last edited by AN BIFFED ELF!!!!; Apr 23, 2017 @ 8:00am
<DNA> Lowlife1 Apr 23, 2017 @ 2:48pm 
There is not any. It depends on what you like and what works the best for you.
HA2ARON Apr 23, 2017 @ 3:00pm 
Originally posted by AN BIFFED ELF!!!!:
^ +7

Not only the whole "pro" stuff derailed Quake it also buried what was once a very nice, inventive and creative creator community., making pretty much the entire series bubble only in the "winners". Nowadays there's so many new indie "arena shooters" that desire for being the same old click-the-bouncing-lightbulb game they repeatedly desire without awareness on why that has been so repulsive . So much history repeating

omg yes. completely agree. I even saw a part parody like indie game that had rats or something for enemies? lol, you couldn't even tell. It was pretty much Q3 with no textures again. Buncing light bulb is the perfect way to put it.

I remember downloading so many creative and beautiful maps, content people put time into to make. And with that a lot of wonderful character models as well.

Defeats the purpose when people see maps as just plaiin surfaces and the enemy has put force player models on and everyone was that blue neon skeleton jumping around. Quake Live made it even easier to create your own big bulb of light to shoot at.

I settled for something in between in the end. I have made player models coloured, but in a way that I feel looks good (they are somewhat like energy, with red heads, lol, I tried to play around with it till it looked good and not just a blotch of light), but the map graphics I did not budge. I put that sh!t right were it looks good to me.

See if I can upload a pic with what it looks like, you might like it.
HA2ARON Apr 23, 2017 @ 3:22pm 
I hope I am doing the link thing right-

http://steamcommunity.com/sharedfiles/filedetails/?id=912098211

http://steamcommunity.com/sharedfiles/filedetails/?id=912098096

Actually, even after playing with the colours so all enemies are the same, its still not bright and more natural. But you could play with said settings and make them marginally more visible without making it look ridiculous.

The maps are not only with everything high (played around with all bloom settings too and the rest of it) they are also more saturated cause.... colour. Thats why. lol.

Here are the settings I use-

http://steamcommunity.com/sharedfiles/filedetails/?id=912100356
Last edited by HA2ARON; Apr 23, 2017 @ 3:26pm
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Date Posted: Sep 21, 2014 @ 1:15pm
Posts: 22