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bind mwheeldown "+moveup"
wheel will not help you with rocketjumps or plasma climbs.
So, bind mouse2 for jump :)
My theory is because of less chance for keyboard ghosting, because you jump all the time. Or because people have peoblems timing left and right hand for rocket jumps...
Anyway, if you have a good keyboard, that's probably not necessary.
I zoom in mouse2.
But most of the cfgs i seen from the pros, they use mouse2. It is very good for rocketjumping.
The jump in ZTN from mega health to grenade was suddenly very easy for me when i tried mouse2. Although i always go back to space because thats the way i was introduced to it :)
Closest you can come to weel is mouse2 for jumping. So it should be easy to migrate to it
In past Quake games As long as you released jump mid air, reapplied it and held it down before you landed you jumped at the perfect time. Try that in Unreal (most other FPs games) and you will not jump.
bind mwheelup weapprev
bind mwheeldown weapnext
Added the command "weapon toggle" to toggle between your Primary and Secondary weapons. Defaults to "f" for new users.
Cheers
Well, that's not true, if you want to move around a map that is not a straight strafing train course.
If you want to curve your way harder than what you can do by just strafing in one direction, but don't want to lose all speed, you need to delay your jump to change direction, but not too long or you lose the speed.
And holding jump to accelerate does nothing for you there.
Using mousewheel to jump became popular in counter-strike because you could only jump if you pressed the key while on the ground. In order to bunnyhop, you had to time your jump by pressing just as you hit the ground; if you hit jump to early, it didn't activate, and if you hit it too late, you lost all momentum. The mousewheel was used as a workaround because the scrolling action would "press" the jump key multiple times in quick succession, allowing some leniancy in when you needed to scroll the mousewheel. This is not neccessary in quake because pressing jump early will still allow you to jump if you hold down the key.
I'm trying to bind a key so I can toggle scroll to jump and switch to change weapons
//Scroll to Jump
bind "kp_5" "B"
alias "B" "Bon"
alias "Bon" "bind mwheeldown +moveup; alias B Boff"
alias "Boff" "unbind mwheeldown; bind mwheeldown weapprev; alias B Bon"