Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=SSNNhUAVRuA
Also its called "strafe jumping"
Bunnyhop is for CS.
You can pick some INSANE speed if you do this right. After some practise you will have the skill in your backbone :D
Any more questions, please feel free to ask. I've got way too many videos on guides for strafing.
I would also like it if you watch this CPM-physics movie. Just to see what this engine caan do :)
https://www.youtube.com/watch?v=DAjXCWHVJh8
under "turbo" or cpm physics theres an added element of being able to increase your speed while turning, not just in straight line. later on you might like to try it, in fact in a way it's easier than normal strafe jumping if you can find a server with those physics, it's what makes the movement in the celestia video so fast http://steamcommunity.com/sharedfiles/filedetails/?id=315342949
And I strongly disagree with the guy saying "don't focus too much on bridge to rail". It's such a good benchmark on your progress. If you can do that jump consistently you're pretty much set, though obviously you can still gain a ton by improving your movement beyond that, especially if you play CTF or Race.
Also, do remember that the initial circle jump is far more important than the following strafe jumps. In most maps you won't be able to do much more than a circle jump and perhaps two strafe jumps before hitting a wall, the exception to this being certain CTF maps and the largest TDM/FFA maps. Therefore, focus on improving those first few jumps rather than needlessly spending time trying to learn how to accelerate in long forward stretches. There simply aren't enough of them to make practicing them worthwhile.
1) circle jumps to launch in a new direction at a good speed,
2) "clipping" corners, you can just graze a lot of corners without losing speed, cutting some interesting straightline paths thru doorways and routes that have some sketchy corners,
3) actually controlling your direction while strafing (the reason you switch sides when strafing is to keep going straight, but if you dont switch sides, youll still gain speed but veer off to either direction which allows some basic turning capability without special physics.
VQL "strafe only" race mode on ctf maps is awesome for practicing this and has the bonus that the skill is directly transferrable if you go play ctf afterwards
4) Using geometry to change your direction, using curved walls around the outside of a corner to maintain momentum or just using a flat wall to straighten out an angled approach. Curved walls are common in CA coupled with lots of rocket jumps, the straight wall technique is common in CTF