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It is a shame, I really enjoyed some aspects of the gameplay, especially where teleporters and bouncepads were concerned. Having those react to projectiles really created a new layer of meta-game.
Back when I was playing it, I had a hard time running them, but on my modern computer, they all run silky smooth.
They tried to adapt the slower pace to Q4 (the sequal to Q2) but gunplay and movement just felt better in Q3 overall.
My thoughts exactly. Basically it was "Quake 3 with higher system requirements" and thus worse performance, so why not play Quake 3 instead?
Also, a lack of bot support out of the box. Say what you want, but proper single-player mode understood as a series of bot matches (just like in Quake 3) goes a LONG way in popularizing multiplayer. Mainly because you learn maps with those matches and don't feel so lost when you enter a server later on. I think Quake Live should have a proper single-player mode akin to Quake 3.
the precessor q3 had it all, good maps, tools, gtv, smooth gameplay. due to the community which developed things for quake3 over many years. q4 appeared as unfinished/unperfect in comparison to a highly modded q3.
q4 had a 2 years window in esport, after that, players did go back to q3 cpm vq3. unreal tournament 3 had the same fate. good sales but players liked the precessor more.
but all this came late, players left q4 already and didnt came back. you and me it seems had a pc machine from hell. but not everybody had such machines, keep that in mind.