Quake Live

Quake Live

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The Freak 2014 年 9 月 20 日 下午 9:13
Periodic lag (solid internet connection, PC + wired LAN connection)
Every minute or so I get lag spikes - seems consistent between servers and doesn't occur in other games. The console generally logs "Delta parseEntitiesNum is too old". This even occurs on sub 30ms ping servers. The lagometer tends to go yellow and fill more, sometimes it goes red but not always.

I'm currently running windows 8.1 with most of the latest patches.

Is anyone aware of any network settings (adjusting rate etc via console doesn't seem to change the setting at all) or any issues with ql that might cause the lag?

Cheers
- Freak


最后由 The Freak 编辑于; 2014 年 9 月 20 日 下午 10:32
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LegendLength 2014 年 9 月 20 日 下午 10:32 
I would recommend waiting until this server outage is over. Before the outage (about 12 hours ago) i was getting major lag all of a sudden for all servers. But the ping was fine from windows and all other sites were fine.
The Freak 2014 年 9 月 20 日 下午 10:35 
Thanks LegendLength, the issue has existed for a couple of weeks, I'm fairly sure it'll either be a Q3L configuration issue or something funky with Q3L and Windows 8.1 or one of my drivers (but what specifically I'm not sure). Googleing some people seem to have similar issues on wireless but as I'm not on wireless I'm not too sure
LegendLength 2014 年 9 月 20 日 下午 11:30 
I actually suffer from a similar problem with wireless and I've looked into it a bit because of that.

Something that helped me was to do a continuous ping to my modem using a large packet size. Then I sent the output of the ping to a file so I could scan through it after it run for an hour or so. This is the command which will make a file in c:\ping.txt .

ping 192.168.0.1 -t -l 60000 > c:\ping.txt

Use ctrl + c to cancel it and it writes to the file.

I found a lag spike every few minutes and was able to diagnose it as a known wireless problem. I ran the same test with wired and there were zero spikes.

This will at least say whether the issue is with your home network or if it is with the game.

The Freak 2014 年 9 月 21 日 上午 2:01 
Thanks Legend, good call - there was a coinciding spike in ping when pinging the router so turns out it was on my lan side - strange that I haven't experienced it on other games. Either way replacing the cable hseems to have resolved the issue. Thanks again :)
LegendLength 2014 年 9 月 21 日 上午 5:15 
Oh great to hear. I felt similar to you and was pretty shocked to find out it was lan-side when I checked mine.
Flodge 2014 年 9 月 21 日 上午 6:20 
引用自 The_Freak
strange that I haven't experienced it on other games.
Most other games aren't fast enough for you to notice so their anti-lag will cover up minor hiccups :)
The Freak 2015 年 1 月 1 日 下午 4:57 
If anyone else has the same issue it reappeared for me about a week later - turns out that a certain version of plesks DLNA server does something weird with broadcasts that can cause massive spikes - nfi why QL was the only thing effected majorly either way disabling the DLNA server on plesk helped if you require DLNA it may be worth considering downgrading plesk (or possibly upgrading if they've fixed the bug - personally i'm still running the same version with it disabled)
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发帖日期: 2014 年 9 月 20 日 下午 9:13
回复数: 7