Quake Live

Quake Live

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rogermorse Apr 7, 2015 @ 10:56am
Any chance for 21:9 ultrawide?
Does anybody know if there is a way to play at native 2560x1080 screen resolution without stretches ?
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Showing 16-30 of 37 comments
just.kamk /idle Oct 29, 2015 @ 4:41pm 
removed
Last edited by just.kamk /idle; Oct 30, 2015 @ 3:47am
Master Pain Oct 29, 2015 @ 5:21pm 
Originally posted by McAfee:
Originally posted by Dnilo:
Tried that, but it doesn't change anything, I can play @2560x1080 and change the FOV, also the game UI and HUD are being displayed correctly, but not the ratio :/

screenshot of this?

Answering this question, I took the time to take 3 screenshots and put together an example of this:

https://www.dropbox.com/s/o0t0nnlfne2b66m/130.jpg?dl=0

The top image is 2560x1080 with FOV of 60, the second is the same resolution with FOV 130, I copied and overimposed the top image and resized it so it fits the area in the second one (you can see the small HUD of the first image), as I said the FOV change is just "zoom".

The third image (sorry for cropping the bottom) is @1920x1080, with correct ratio, you can see the Quake logo displaying correctly and ROUND, and if you see the sides of it, it's covering the same area as the 2560x1080, but this time is not stretched.
Last edited by Master Pain; Oct 29, 2015 @ 5:25pm
rogermorse Oct 29, 2015 @ 6:07pm 
Originally posted by ^1#WARP ^3BOGDOG:
Stretching is caused by fov, not native resolution. I play 3440 x 1440 (21:9) with no stretching

WHY, why why when you end up talking about FOV, aspect ratio, framerate, refresh rate and vsync there are ALWAYS guys who don't know anything about this stuff and act like they do.

FOV and aspect ratio have NOTHING to do with each other. They are two totally independent things but obviously you would prefer a wider FOV with wider aspect ratios but that does not mean they go always together. And no, you can't say that you don't have strech on your 21:9 because simply Quake Live does not support ultrawide aspect ratio. So basically you don't even notice that you have a stretched image, that is different than not having one at all.

Post a screenshot if you want, but from what you are saying it's clear that you don't even know what you are talking about. But you are not the first and not the last.
The nubinator Oct 29, 2015 @ 6:25pm 
21:9 is like cheating on fps games, so is 16:9 I wouldn't want you to have a bigger field of vision than me so no.
AN BIFFED ELF!!!! Oct 29, 2015 @ 6:43pm 
Originally posted by just.kamk:
The q3 engine, ones that are based on it (like source etc), as well as pretty much plenty other, do not scale properly on widescreen at all, due their kind of projection.
Incorrect. The true default Q3 engine behavior is reducing the vertical FOV and keeping horizontal FOV the same as you raise the horizontal aspect. There is no stretching; you just lose sight of the floor and ceiling. Source engine (based on q1, not q3 fyi) doesn't have this behavior.

QL's behavior changes this and limits that to 16:9 max width with horizontal FOV being raised and vertical FOV being kept the same. Going any further is a stretch. You can't compensate this with a raised FOV. It doesn't work like that. Forget all the old Q3 workaround 'knowitall' advice here - it does NOT apply to Quake Live.

in the engine renderer source it's actually quite trivial to implement proper ultrawide/surround support in tr_scene.c
Last edited by AN BIFFED ELF!!!!; Oct 29, 2015 @ 6:48pm
The nubinator Oct 29, 2015 @ 6:58pm 
An option would be to simply limit the screen to your old 4:3 ratio or 16 10 or something and have black borders around your screen!
rogermorse Oct 29, 2015 @ 7:04pm 
Yes nubinator it is an option but not a solution. Anyway it doesn't matter....quake live is ok also with black bars.

And about the 'cheating' part....that is just ROTFL. So basically you wouldn't want that other players had a better pc than yours? Or a better framerate? Is that also cheating? Makes no sense really.
AN BIFFED ELF!!!! Oct 29, 2015 @ 7:06pm 
It's a quite hypocritical that a wider monitor is accused of cheating while people just play in a detail setting that's only appropriate for a 4mb video card from 1996
Last edited by AN BIFFED ELF!!!!; Oct 29, 2015 @ 7:06pm
Biz Oct 29, 2015 @ 7:07pm 
Originally posted by AN BIFFED ELF!!!!:
There is no stretching; you just lose sight of the floor and ceiling.

do you realize that the whole point of ultra-wide is to play with a wider horizontal field of view? not just take a standard viewport, crop the top and bottom, and then blow it up to a larger screen

other games can just reduce the vertical fov because those games don't have verticality. quake players want to be able to see up and down, so that approach doesn't work. instead they want wider fov

the whole problem is that once you do this, you can't just use your flatpanel monitor as a window into the world. you want a curved screen that wraps around your real-life fov otherwise the distortion/stretching will be uncomfortable

quake live does have a problem with high fov in the sense that it distorts the sides of the image more than it distorts the middle, but it's the only alternative from simply letterboxing to 16:9
AN BIFFED ELF!!!! Oct 29, 2015 @ 7:14pm 
Yeah I know what the point of that is. That is Q3's vert- behavior I just stated, as observed here:
http://steamcommunity.com/sharedfiles/filedetails/?id=378341151

And here's what would be the more ideal Horz+ behavior which Quake Live does not do. No FOV was adjusted here, this is new renderer code doing this
http://steamcommunity.com/sharedfiles/filedetails/?id=544391297

Note that you can see the shotgun, the shell isn't huge, and nothing is stretched nor distorted.
Last edited by AN BIFFED ELF!!!!; Oct 29, 2015 @ 9:55pm
Brandon Oct 29, 2015 @ 10:58pm 
I like how people call this cheating. Is it cheating to have a better computer than someone else? I hear this same argument made about using high quality headphones. People are just afraid to spend cash to upgrade.
Master Pain Oct 30, 2015 @ 3:17am 
Originally posted by Tibbers:
I like how people call this cheating. Is it cheating to have a better computer than someone else? I hear this same argument made about using high quality headphones. People are just afraid to spend cash to upgrade.

This reminds me of the times when I used the Logitech 930 (7.1 Surround) in CoD, they called me cheater because I turned quick and killed them because I heard them coming from the back.

So, yeah, I cheat with a 21:9 ratio, surround headphones, a gaming mouse paired with a PS3 Navigation controller instead of keyboard. So, cheating this way is fun.

Back to the topic, I'm trying to find a solution, if I do, I'll post it here. I hope you found my screenshots informative enough.
just.kamk /idle Oct 30, 2015 @ 3:47am 
Originally posted by AN BIFFED ELF!!!!:
-snip-...
You're absolutely right.

Don't drink and post people.
Morania May 26, 2016 @ 3:03pm 
Did anyone find out any more over the past year? This is a classic and should be kept alive.
76561198194472934 May 27, 2016 @ 3:19am 
Isn't r_aspectRatio the cvar you're looking for?

0 = 4/3, 1 = 16/9, and so on, I assume?
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Date Posted: Apr 7, 2015 @ 10:56am
Posts: 37