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FragtioN Nov 15, 2015 @ 11:57pm
Server 'Shuts Down' on its own
I am running 4 linux servers on a VM. Everything works fine for about a day, and then something like the following happens to all 4 servers at the same time:

broadcast: print "•´¯`•» ςคгภคﻮє_ «•^7 disconnected\n"
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Server is not running.

The server process continues to run fine but the map shuts down and the server becomes unlisted from steam. At this point I must either type something like "map bloodrun duel", or restart the server process

Anything I could look out for which might be causing this? It's a nuisance to restart the server processes practically every day

sv_idleExit is already on 0

Could this be caused by a missing mappool file?
Last edited by FragtioN; Nov 16, 2015 @ 12:09am
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bumo Jan 29, 2017 @ 1:34am 
Bump' since i'm having the same issue

OP, did you found any solution for this?
FragtioN Jan 29, 2017 @ 5:53am 
It's been a while since I last ran a QL server, but I think I did eventually work around this fine for my needs. I think it had something to do with some of these cvars? Empty mappool.txt, and then forcing each server to loop through one map through the startup and vote commands. Let me know if this helps

set sv_idleExit "1"
//set serverstartup "startRandomMap"
set serverstartup "map bloodrun duel"
set sv_includeCurrentMapInVote "1"
Last edited by FragtioN; Jan 29, 2017 @ 5:55am
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Date Posted: Nov 15, 2015 @ 11:57pm
Posts: 2