Quake Live

Quake Live

View Stats:
Inkorp. Nov 3, 2015 @ 8:20pm
Clan support?
Are there plans to implement this?

At the very least to stop people from 'pretending' and ruining a clans reputation
< >
Showing 1-10 of 10 comments
Yakumo Nov 3, 2015 @ 8:24pm 
If they're not having central servers any more, and steam has no in built system that could do something like clans, then there isn't any way they could store who is a member of a clan or not.
Drayan Nov 3, 2015 @ 9:06pm 
They could use Steam groups as some other games do.
Yakumo Nov 3, 2015 @ 9:18pm 
That's cool, if checking group membership doesn't incur performance problems or cause any bad effects if certain steam services are down then I'd be all for it.
swMetallicA Nov 3, 2015 @ 9:26pm 
Most clans are creating Steam groups and players can put the clan tag in their Steam name or use a clan avatar. It's not as elegant as the old clan system, and anybody can add any tag to their name even if they aren't part of the clan, but with no central servers that's the best that can be done.
Last edited by swMetallicA; Nov 3, 2015 @ 9:27pm
Yakumo Nov 3, 2015 @ 9:30pm 
My post was on the assumption that Drayan meant some other games actually verify who's in a clan/squad by checking the steam groups, and lets them only have the relevant clan tag in a seperate field to their name if they are.

If it's litterally just clans are organising themselves via groups and they add their tag to their name themselves and there's no verification of that, then ofc no-ones stopping anyone doing that in QL already.
just.kamk Nov 3, 2015 @ 10:55pm 
Steam groups are actually way more elegant IMHO.

You gain more than just a crappy list. You get a forum with a decent permission system, no limitation, and you can set it up accordingly.

Group members may display the clantag (the groups abbreviation), which is different by coloring.
I.e.: http://cs.ingame.de/files/2014/03/csgo-update-scoreboard-cursor.jpg

You can always "pretend" to be clan xyz of course, that has always been the case.
Inkorp. Nov 3, 2015 @ 11:41pm 
Originally posted by kamk:
Steam groups are actually way more elegant IMHO.

You gain more than just a crappy list. You get a forum with a decent permission system, no limitation, and you can set it up accordingly.

Group members may display the clantag (the groups abbreviation), which is different by coloring.
I.e.: http://cs.ingame.de/files/2014/03/csgo-update-scoreboard-cursor.jpg

You can always "pretend" to be clan xyz of course, that has always been the case.

It has it's pros and cons for sure but anyone being able to pretend to be in a clan kind of defeats the purpose of clans?

I doubt because of one game that Valve would implement it, even as an option but Ideally a Steam group would have a 'tag' section where games could opt in to showing it if it's available.

I'll keep dreaming...
just.kamk Nov 3, 2015 @ 11:48pm 
Originally posted by =PiT= nkrp.:
Originally posted by kamk:
Steam groups are actually way more elegant IMHO.

You gain more than just a crappy list. You get a forum with a decent permission system, no limitation, and you can set it up accordingly.

Group members may display the clantag (the groups abbreviation), which is different by coloring.
I.e.: http://cs.ingame.de/files/2014/03/csgo-update-scoreboard-cursor.jpg

You can always "pretend" to be clan xyz of course, that has always been the case.

It has it's pros and cons for sure but anyone being able to pretend to be in a clan kind of defeats the purpose of clans?

I doubt because of one game that Valve would implement it, even as an option but Ideally a Steam group would have a 'tag' section where games could opt in to showing it if it's available.

I'll keep dreaming...
Ehm, the "pretending" part as in faking your clantag with a similar group name, and just using your avatar or whatever. That was also possible in pre-steam QL, and still is in any game, on any system.

Valve has nothing to do with the lack of "real" clantags. It's already an option, id / Bethesda just has to implement it. Valve basically offers the distribution of the game, with it's features, and of course Steamworks. Developement of Quake etc. is none of their business.
See the screenshot above, the highlighted clantag is just the active abbrevation of a group, which you control completely! (as you could before in pre-steam QL, though Steams version has way more features, and your own private forum).

Edit: anyways, +1, hope they gonna implement it.
Last edited by just.kamk; Nov 3, 2015 @ 11:55pm
CRIMENY Nov 14, 2015 @ 9:31pm 
Yep, I absolutely miss the clans. Yes, I already know about groups as I'm very familiar with CSGO.

It's a huge bummer that some of us who slowly found each other in QL from back in 2000 with Q3 have to start that process all over again, yet we can't even use a clan tag. I'm all set and ready, but the functionality isn't present yet.

The inability to color the name, in a normal manner, is very disappointing. Beyond that, adding a clan tag in an abnormal manner only complicates things with more markup and makes the previously used names unreadable in Steam--it actually makes the players look immature, unrespectable, and untrustworthy (present company excluded) to anyone who is not a QL player. They won't think "oh, that looks like the iD Software coloring markup", they'll think what I think when I see garbage and characters in players' names--"wow, that'll take some time for them to grow up...I wonder if they're a cheater as well". I think very few Q3 players are of the mindset "I like to change my name at least once a day", and to make the name and clan tag look right, it might take a few tries, and then that crap is permanently stuck in your profile.

An implementation similar to CSGO is better than nothing, because at least it legitimizes use of the tag, but the CSGO implementation doesn't permit colors in the clan tag or the player name. I don't think it's a matter of "choose one or the other", rather I have confidence that the id/bethesda people can layer something within the game, to do a sort of post-processing application to the clan tags and names. I certainly hope that they will do it. They've done much more complicated things, so this would be a piece of cake if they choose to help us out. Cross your fingers.

Someone else mentioned something like ExtraQL for handling name changes. It's piqued my interest, but with all of the bans VAC hands out for third-party things, I have no idea if I'll get a ban for using a name manager for the sake of simplicity and keeping my Steam profile readable and clean. Or, if in the future they decide that it's a rule-breaker, I doubt we'll get any warning to uninstall it and BAM--15 years of playing Q3/QL is instantly decimated not because of any form of cheating, but because of VAC disliking a fix to the problem of name usage. People in Valve games get banned on a minutely basis, so those players are fine with creating a new account, losing everything, and starting fresh...original Q3 players are not, because we don't cheat. Punkbuster may be nice to have back for the sake of name registration, so that we can register a clan tag and player name, and only registered and verified players will show as legitimate.
Last edited by CRIMENY; Nov 14, 2015 @ 9:32pm
jftltik23 (Banned) Nov 26, 2015 @ 8:17am 
in reading the above it would seem that most clans have been dissolved? what's the most active one in NA right now?
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Nov 3, 2015 @ 8:20pm
Posts: 10