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If it's litterally just clans are organising themselves via groups and they add their tag to their name themselves and there's no verification of that, then ofc no-ones stopping anyone doing that in QL already.
You gain more than just a crappy list. You get a forum with a decent permission system, no limitation, and you can set it up accordingly.
Group members may display the clantag (the groups abbreviation), which is different by coloring.
I.e.: http://cs.ingame.de/files/2014/03/csgo-update-scoreboard-cursor.jpg
You can always "pretend" to be clan xyz of course, that has always been the case.
It has it's pros and cons for sure but anyone being able to pretend to be in a clan kind of defeats the purpose of clans?
I doubt because of one game that Valve would implement it, even as an option but Ideally a Steam group would have a 'tag' section where games could opt in to showing it if it's available.
I'll keep dreaming...
Valve has nothing to do with the lack of "real" clantags. It's already an option, id / Bethesda just has to implement it. Valve basically offers the distribution of the game, with it's features, and of course Steamworks. Developement of Quake etc. is none of their business.
See the screenshot above, the highlighted clantag is just the active abbrevation of a group, which you control completely! (as you could before in pre-steam QL, though Steams version has way more features, and your own private forum).
Edit: anyways, +1, hope they gonna implement it.
It's a huge bummer that some of us who slowly found each other in QL from back in 2000 with Q3 have to start that process all over again, yet we can't even use a clan tag. I'm all set and ready, but the functionality isn't present yet.
The inability to color the name, in a normal manner, is very disappointing. Beyond that, adding a clan tag in an abnormal manner only complicates things with more markup and makes the previously used names unreadable in Steam--it actually makes the players look immature, unrespectable, and untrustworthy (present company excluded) to anyone who is not a QL player. They won't think "oh, that looks like the iD Software coloring markup", they'll think what I think when I see garbage and characters in players' names--"wow, that'll take some time for them to grow up...I wonder if they're a cheater as well". I think very few Q3 players are of the mindset "I like to change my name at least once a day", and to make the name and clan tag look right, it might take a few tries, and then that crap is permanently stuck in your profile.
An implementation similar to CSGO is better than nothing, because at least it legitimizes use of the tag, but the CSGO implementation doesn't permit colors in the clan tag or the player name. I don't think it's a matter of "choose one or the other", rather I have confidence that the id/bethesda people can layer something within the game, to do a sort of post-processing application to the clan tags and names. I certainly hope that they will do it. They've done much more complicated things, so this would be a piece of cake if they choose to help us out. Cross your fingers.
Someone else mentioned something like ExtraQL for handling name changes. It's piqued my interest, but with all of the bans VAC hands out for third-party things, I have no idea if I'll get a ban for using a name manager for the sake of simplicity and keeping my Steam profile readable and clean. Or, if in the future they decide that it's a rule-breaker, I doubt we'll get any warning to uninstall it and BAM--15 years of playing Q3/QL is instantly decimated not because of any form of cheating, but because of VAC disliking a fix to the problem of name usage. People in Valve games get banned on a minutely basis, so those players are fine with creating a new account, losing everything, and starting fresh...original Q3 players are not, because we don't cheat. Punkbuster may be nice to have back for the sake of name registration, so that we can register a clan tag and player name, and only registered and verified players will show as legitimate.