Quake Live

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TomzzZ_ Feb 1, 2016 @ 10:16pm
Packets/ Packet Loss
Anyone know how to setup packets? I'm on wifi, configuring packets in CSGO made a huge difference in my experience.
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FlashSoul Feb 2, 2016 @ 8:41pm 
What do you even mean by configuring or seting up packets?
TomzzZ_ Feb 2, 2016 @ 8:44pm 
In quake 3 you could set your rate, snaps, sv_maxrate, things like that for more optimal performance. I just forgot all the commands and the best settings... I really haven't played to much since 2003-ish.

Check this out,
https://youtu.be/KRRv2xF2yuM?list=PLElvDvWfIsJ0nSrbwG3m1m0GljyOw01Do
Snaps is removed - actually, servers are running on sv_fps 40 and your client is forced to keep up with it.

People like to set sv_maxrate to 25000, so why not. But, again, I don't really get it since it is a server side cvar what suppose to stop low-ping guys to over-utilise the server bandwidth.

Com_maxpackets is more important, it controls how many packets(updates) your client send to the server. You want to keep this on a 1:1 ratio with your fps (com_maxfps) or if you have problems with it then a 1:2 ratio. So, with maxfps 125 go for com_maxpackets 125 (you will have an update with every frame you see) or if you must go under this, then go for 125/63.
I don't think they raised the maximum value over 125, so if you have a 144Hz monitor or fancy the placebo effect of 250 fps, then you have to aim for 250/125 for a 1:2 refresh.

Com_packetdup is duplicating the packets your client send, you can set it 0-5, meaning how many times the same packet will be sent. It only has a reason if you have trouble with pocket loss, otherwie it will just mess up things. I'm sure it affects the math above somehow aswell.

Others what you can set:

Com_idlesleep 0 stops CPU from entering sleep between frames. It help with your framerate while com_idlesleep 1 is more power-efficient.

Cl_autotimnudge, cl_predictlocalrailshots are extrapolates player movement and hit-prediction for a more smooth experience with high ping but imho they aren't worth it, they will just result in pass-through railshots and jitters in movement.

I hope you meant these kind of cvars..
I do apologise, I made a mistake above (sorry I haven't tuned these thing in ages):
There's no reason to mes with sv_maxrate, indeed, but you should set "rate 25000", this is the maximum.
TomzzZ_ Feb 3, 2016 @ 11:58am 
Thx! Ya, that's what I was talking about.
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Date Posted: Feb 1, 2016 @ 10:16pm
Posts: 5