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I've always fared better finding a sensitivity with no acceleration that just barely lets me do a 180 with the flick of my mouse, and pin point aiming when I move it slowly.
Other people might think differently but that's my two cents.
There are many resources about the specific calculations, and you could start out by visiting Lorfa's guide here: http://www.regurge.at/ql/lorfa/ (just do a seach for cl_mouseaccel). There are also many threads on esreality, reddit, etc. Still, you will need some adjustment period and experimentation.
The way I first configured my mouse accel settings was by paying attention to general movement first. That is, I wanted my basic movement around the map to feel similar to my non-accel setting.
I used calculations to create around 4 "profiles" that produced similar sensitivities when moving at relatively low/moderate speeds. Essentially, they were combinations of lower base sensitivity + higher accel or higher base sensitivity + lower accel. (at 400 dpi, you could try some accel ranging from about 0.1 - 0.4)
During the experimentation phase, I would think about different scenarios and what felt comfortable/natural. There was some adjustment, but I was able to find a nice setting for me that evolved just a bit over time.
In order to do your 180's consistently, you might want to look into using an accel cap. I don't personally use any offset or cap, but some people seem to like using them.
Don't know my cm thing or my sensi value . Am I actually missing out my not übernerding all this stuff? For me its feel and muscle memory, mind and body not configs and measurements but hey it's not like I was one of the top FFA players in Uk :8 :;
Before I use mouse accel I need to get a really big pad as I've found that I just really like low sensitivity and the precision it gives. it's alsot he most comforatble and the active nature of the gameplay is most fun.
He uses 0.1 accel and cl_mouseAccelOffset 5 at 400 CPI. The way this works is: accel generally doesn't kick in unless you are doing a fast turning swipe rather than tracking or flick shots.