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I just have to accept that some people aren't meant for multiplayer games or to ever be good & I am one of them. I'm a fraud fan of Arena FPS, how can I claim to be a big fan and be worse than players with not even half the amount of hours as me in some cases. OH well. lol
To be a fan of something it's mostly a matter of knowing a lot about it or just liking it a lot... Just like someone could be the biggest sports fan and not even play or be good at the sport, same for movies and plenty of other interests really.
I think you dont understand what p2w means. 144hz screens are common these days and even on 60hz you can become good. I played CS on 60hz and on 800x600 back in 2014 and got to global.
P2w means buying ingame items to become better, which is NEVER the case in FPS.
MORE worrying is that PVP has more and more crossplay and console players get the advantage of VERY VERY aggressive autoaim help. THIS ruins PvP shooter gaming. And it will only get worse since the new generation dont even use controlers anymore - they learn "gaming" at a fcking mobile phone! And the market will adpat to that. Good bye fair and balanced and fun PvP. Its already a complete flustercuck, due to several reasons, but it will only get MUCH MUCH worse. Expensive hardware is the lest concern i would be worried about !
And games like Quake are unfortunately dead anyway. Quake live also killed it for me. Q3 i had the same server i played ctf on. With QL it became server switching after almost every match - THIS killed the game for me.
Dirty Bomb - brilliant game - could have been huge - but the devs killed it themselfs due to amateurish developement and not aggressively countering the Pay2win bs claims an oh-so-popular youtuber AngryJoe spewed around in one video.
The golden times of good, fast paced PvP shooters with excellent movement are over *sigh*
Yea that's true, I never thought about it, but gaming was and always has been tied to nostalgia and environment. Most of these gamers now as kids grew up on tablets, hence why that's all they know, it's familiar to them, just like we grew up on doom, quake, duke, mortal kombat, street fighter, etc. I was never the biggest fan of dirty bomb, but it does suck what happened to that game, for me the game Loadout was a game I really liked Oh, and what happened to Unreal Tournament is a travesty. :(
If Monitor Refresh rate is Faster for some, Then Gameloop updates can tick more readily if they are related to refresh rate.
Lets say
inbetween refresh rates the game logic loops a set number of time a Fixed Number of times.
If the refresh rate is faster, the game logic can loop more. So when you send it down the wire, you send more versions of data than the versions they receive. Like 8 bullets, while the opponent send 4.
I see the logic u are going on.
And i think there is something to it.
Casual player myself Developer aswell so i thats how i know what u are talking about.
But anyhow.
With idea's like that you should make your own games :P
Nah, but I have decided to make the room I am in, into a more social and easygoing setting, gonna turn it into a game room of sorts and just invite friends over to game, splitscreen &/or lan is an underappreciated form of gaming, and if you think about it, is the fairest way to play any game, no hackers, no advantanges over other players, and nothing beats seeing people's reaction in real time to getting their butts kicked hehe. :3
But yea I honestly see what you are getting at too, these kind of games should just do what fighting games do and have 1): Rollback Netcode & 2): Have a fps requirement to play online, both of these issues shouldn't even be but are, games like Apex, where the maps are way larger and have more going on don't have as bad of lag issues as these kind of games do. That is the only reason people don't like these kind of games, People like fast paced hard games, but nobody likes playing games where others have a clear advantage over them for no reason.