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A movement system that like strafe-jumping can imitate how running and chasing somebody works in real life.
Even though strafe-jumping of course is very unrealistic it creates gameplay that resembles how humans or animals run and chase eachother.
- Some people are faster than others. The player with the most skill in the movement system is faster. What makes strafe-jumping better than for example UT's movement is that even on a flat map with no walls, the better strafe-jumper will run faster.
- You accelerate slow and keep momentum if you stop running. When strafe-jumping you spend most of your time in the air where you can't change movement direction(just barely) until you land. This resembles how if you run IRL you have to break your momentum first before starting to move in the opposite direction.
Circle jumping makes this even better since it's a skill and the fastest way to go the opposite way is to stop, do a circle jump angled at where you want to go and start strafe-jumping. This means that like in real life you can be good at quickly changing directions, kind of like an American Football/Rugby player.
Here's CPM-movement in UE4:
https://www.youtube.com/watch?v=uT6r55J6jmQ
An example of what I mean:
https://www.youtube.com/watch?v=NUdSPpVPdSM
That's me playing infected. Infected shows very well how much you can actually juke and run away from enemies in QL thanks to the awesome movement system.