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Also you say “most” servers. Are you able to play on some servers but not others? Consistently the same servers or random servers?
By most servers i mean that im able to consistently play on the same 2 servers, but when i try to join any others then it will load and ill get kicked with the error, sometimes ill see the join screen for like 1-2 frames before getting kicked but thats about it
Connect to a server you crash on and after crash...
Open console (the ~ key under Esc) type condump test.
Go to your steamID folder and in the baseq3 folder should be the test file you generated.
Open file in notepad and copy&paste here.
Steam API initialized.
----- FS_Startup -----
WARNING: Skipping workshop, ISteamUGC is NULL.
Current search path:
F:\stemgejmz\steamapps\common\Quake Live/76561198108601676/baseq3
F:\stemgejmz\steamapps\common\Quake Live\baseq3\pak00.pk3 (0x15a37833 - 9285
files)
F:\stemgejmz\steamapps\common\Quake Live\baseq3\bin.pk3 (0x7c1d0d5e - 5
files)
F:\stemgejmz\steamapps\common\Quake Live/baseq3
----------------------
9290 files in pk3 files
execing default.cfg
Loading dll file qagame
==== ShutdownGame ====
Loading dll file cgame
execing qzconfig.cfg
sv_maxclients will be changed to 4 upon restarting.
Refusing to set capturelimit during initialization due to CVAR_GAMERULE
execing repconfig.cfg
couldn't exec autoexec.cfg
Steam Gameserver initialized.
Not recording a demo.
----- FS_Startup -----
Current search path:
F:\stemgejmz\steamapps\common\Quake Live/76561198108601676/baseq3
F:\stemgejmz\steamapps\common\Quake Live\baseq3\pak00.pk3 (0x15a37833 - 9285
files)
F:\stemgejmz\steamapps\common\Quake Live\baseq3\bin.pk3 (0x7c1d0d5e - 5
files)
F:\stemgejmz\steamapps\common\Quake Live/baseq3
----------------------
9290 files in pk3 files
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Joystick found.
Pname: Microsoft PC-joystick driver
OemVxD:
RegKey: DINPUT.DLL
Numbuttons: 32 / 32
Axis: 6 / 6
Caps: 0xf
no POV
------------------------------------
167 arenas parsed
loaded factories from scripts/factories.txt, total 22
loaded 46 maps into the map pool
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -2: 1366 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1366x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_AutoSelectPFD( 32, 24, 0 )
... auto selected PFD 5...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...GL_ARB_occlusion_query not supported
GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics
GL_VERSION: 4.0.0 - Build 10.18.10.4276
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color GL_ARB_multitexture
GL_ARB_map_buffer_alignment GL_ARB_conservative_depth
GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate
GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add
GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays
GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp GL_ARB_point_parameters
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection
GL_ARB_point_sprite GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle
GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel
GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object
GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2
GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample
GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc GL_NV_conditional_render
GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather
GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float GL_EXT_transform_feedback
GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object
GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer
GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer
GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries
GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects
GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4
GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance
GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters
GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query
GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex
GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine
GL_ARB_transform_feedback3 GL_ARB_get_program_binary
GL_ARB_separate_shader_objects GL_ARB_shader_precision
GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array
GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage
GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing
GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage
GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect
GL_ARB_program_interface_query GL_ARB_texture_storage_multisample
GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug
GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc
GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GGL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -2, 1366 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x1c020050 dma buffer
No background file.
----------------------
Sound memory manager started
Loading dll file ui
UI menu load time = 444 milli seconds
UI menu load time = 308 milli seconds
34 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: Zlomek3000
IP: 192.168.1.101
Working directory: F:\stemgejmz\steamapps\common\Quake Live
Proceeding with delayed mouse init
Connected to Steam servers
zmq stats and rcon passwords updated
1047645846:27960 resolved to 62.113.206.150:27960
Not recording a demo.