Quake Live

Quake Live

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neyoneit Jun 12, 2018 @ 9:42am
Dedicated server on windows
Hi,

is there any guide for that other than http://esreality.com/post/2779747/linux-dedicated-server-install-guide/#pid2780164 ? - because from that i am not able to run it :/...

Thanks,
neyoneit
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Showing 1-10 of 10 comments
EduCatOR Jun 12, 2018 @ 11:54am 
Hi there neyoneit I do not believe the dedi is available on Windows atm.
^13^7Fingers Jun 12, 2018 @ 12:30pm 
There are no windows server binaries. Just linux
Melody Jun 13, 2018 @ 2:41am 
You can easily open a dedicated server for Windows.

I have no idea why people keep saying that "there are only Linux binaries".

The only reason why there are "only Linux binaries" is because Windows doesn't need a specialized Dedicated Server, you can run one by using the Quake Live executable with special parameters. And here's actual proof of it, Dedicated Server running on Windows Server 2012 and without Steam running: https://i.imgur.com/hLIVJr7.png

So, how to do it?

  • Install SteamCMD
  • Login in SteamCMD using an account that owns Quake Live
  • Just install Quake Live using SteamCMD, use:
    app_update 282440 validate
  • Once done, install the SteamWorks SDK Redist, use:
    app_update 1007 validate
  • Quit SteamCMD
  • In your SteamCMD install directory, open steamapps\common\Steamworks SDK Redist and copy all the dll files to steamapps\common\Quake Live
  • Edit baseq3\access.txt to your liking
  • Edit baseq3\server.cfg to your liking
  • Add set sv_pure "0" in the end of your baseq3\server.cfg server
  • Run quakelive_steam.exe with + set dedicated 1 parameter
  • Profit
This is all, you should now have a Windows server up and running.
Please note: Don't bind a different IP in your server.cfg file because it causes the server to disappear from list and refuse all connections. This is a bug and can't be fixed afaik.

Edit: Just made a guide for that:
https://steamcommunity.com/sharedfiles/filedetails/?id=1410490276
Hopefully it will be easier to understand how to open a Windows dedicated server now.
Last edited by Melody; Jun 13, 2018 @ 3:05am
Yakumo Jun 13, 2018 @ 1:48pm 
People don't discuss the windows dedicated server because it was never announced, always completely unsupported, and very unstable.
Melody Jun 13, 2018 @ 2:32pm 
Originally posted by Yakumo:
People don't discuss the windows dedicated server because it was never announced, always completely unsupported, and very unstable.
Mine works perfectly fine.

Played Clan Arena all around for several days in a row and everything is working as expected, I don't see how it's "unstable".
Last edited by Melody; Jun 13, 2018 @ 2:33pm
neyoneit Jun 16, 2018 @ 12:35pm 
thanks a lot !!
Melody Jun 16, 2018 @ 12:36pm 
Originally posted by neyoneit:
thanks a lot !!
You're welcome
Makaki Jun 23, 2018 @ 10:23pm 
One bug of the windows server is that the gui and the serer loop run on the same thread. So some of the interactions with the gui can cause the server to hitch.

The windows server is ok for a server that runs ccasionally. But if you want a server than runs 365 days a year 24/7, then a linux server is much more effective.
Melody Jun 24, 2018 @ 3:15am 
Originally posted by McAfee:
One bug of the windows server is that the gui and the serer loop run on the same thread. So some of the interactions with the gui can cause the server to hitch.

The windows server is ok for a server that runs ccasionally. But if you want a server than runs 365 days a year 24/7, then a linux server is much more effective.
I appreciate all the feedback, but I'm not getting any issue with the Windows Dedicated Server. It's been running for more than 2 weeks now and I haven't encountered any issue. Players haven't encountered issues as well.

I run many different servers at the same time on the same machine, including but not limited to: Multi Theft Auto (2 servers), Serious Sam HD: The Second Encounter (4 servers), Counter-Strike: Global Offensive (1 server), Counter-Strike: Source (1 server), Serious Sam Fusion (1 server), Sven Co-op (1 server), Reflex Arena (1 server) and, of course, Quake Live (1 server). Then the server also runs a free VPN service, a free web hosting service, a free image hosting service, a wiki and a storage website in which we commit builds of our in-development game.

Maybe a solution would be running the server on an actual Windows Server machine (Windows Server 2012+), on a decent processor (Xeon with 4+ cores) and on a decent amount of RAM (24+ GB of RAM).

I'm running the server on a Xeon E7 8890 with 32 GB of RAM and Windows Server 2012 if this helps.

Edit: For developers: If the GUI really hangs the server up on slow processors, it is definitely possible to make an application that disables shellexecute and redirects stdin and stdout to/from commandline. This way, no windows will appear and the server will be a command-line.
Edit2: ^ Welp, the server just starts the GUI no matter what so I think it's not possible to do such thing. You'll have to live with the GUI.
Last edited by Melody; Jun 24, 2018 @ 3:54am
ArtBell Jan 21, 2021 @ 11:19pm 
failed to open qagamex86.dll for writing after running the batch file, what would be the issue here ?
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Date Posted: Jun 12, 2018 @ 9:42am
Posts: 10