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If the former is true, try the following command:
com_idleSleep 0
If the latter is true, refer to the guide posted above and tweak your settings accordingly.
The current latest nvidia drivers should be fine (v375.95) earlier has issues on pascal cards reducing memory performance.
check
com_idleSleep 0 as above
r_primitives 2
r_swapinterval 0 (this is vsync off)
if using nvidia check DSR Factors is off in the main nvidia control panel options, as that renders at a much higher resolution then scales down to your display rez.
what gpu are you on? what resolution are you playing at?
also pls explain why r_primitives 2 is a bad tweak? what is r_primitives and what does it do and why we should not use it?
just some questions we expecting a answer of u...
http://www.resplendence.com/latencymon
That's not true whatsoever. Like I said, I've played on computers with lower specs and still pulled a solid 125fps on all maps by tweaking my config.
All my drivers are up to date from the right sources.
vsync was already off, and com_idleSleep 0 is in my cfg.. what does r_primitives 2 do? I set it but didn't notice any change in fps.
like I said, I'm on a toaster - I'm on a notebook using Intel (r) HD Graphics, Quad Core - Intel Pentium N3700 @1.6GHz, (RAM) 8GB, Native res: 1366x768
Of course an eGPU would be key.. but my budget doesn't allow it atm. Also, thanks a lot for the reply Yakumo!
Audio latency isn't my issue? ..
Oh boy, thx, how could I miss this so many years :'D
r_primitives 2 force the engine to use a different render method to render primitives (triangles are primitives as example). quake use vertexarrays to render the meshes (3d objects made out of this primitives).
possible values for r_primitives are:
-1 = skips drawing
0 = uses gldrawelements or strips of glarrayelements without vertexarrays
1 = force strips
2 = force drawelements
usualy the strips method would be the faster render method but at a time were opengl 1.1/1.2 was new ;)
these days every graphics board can render both methods with ease but render a vertex array without strips result in much less cpu calls so it can make u get a little more fps if the cpu is the bottle neck. if it doesnt work for u leave it at 0 but u will not see any differences in the 3d world nor at the models...
its definite not a "bad tweak" like nemesis said, its just another method
com_idlesleep 0 force the system to keep the cpu at full performance and has nothing to do with some "mystical idle frames" nor with gpu cooling ^^
these days every cpu have functions to set the clockspeed automatically in realtime to safe energy. so if ur cpu performance isnt fully needed atm the system downclock the single cpu cores or set them to idle mode right away until more performance is needed (we talk about milliseconds ;) ).
in this case the engine have to wait for the cpu to wake up and this can cause in micro stutter or small fps drops.
so com_idlesleep 0 disable this function for the quake process and the system get sure the process will gain full performance at any time
@nemesis
this was ur chance to show us ur not a troll but u let it pass... ur fault
thats the problem... u dont read u dont learn but anyways... it wasnt for u
r_primitives was just using the wrong method on some cards or drivers causing problems for some people, especially on AMD cards, a lot of people found they got their FPS back with it forced to 2, so it just became the suggested norm.
Intel HD is not a good gpu, and the OpenGL support for it is just bad, you're lucky to not just be facing a grey screen which used to be a major problem, I have an i5 laptop with intel HD which I've done some testing on in the past which isn't much fun, pretty much all you can do with that is lower the resolution you play at, or if you're sure your cfg has not changed but performance has dropped, check Windows isn't in a power savings mode, or try rolling back to an earlier driver version. Certainly any Optimus laptop users should be forcing it to use the 3rd party GPU instead, but it sounds like that's not an otion for you unfortunately.
Oh, disable post processing in the QL advanced menus also.
And disable In-home streaming and broadcasting under steam - settings.
np, ur welcome :)
r_mode -1
r_customWidth 800
r_customHeight 450
This will keep the horizontal value the same as r_mode 9, but it's a 16:9 resolution so it should fit the screen nicely. Also, it's a bit less demanding than 800x600, so you may get a few additional frames on those maps where you still experience drops.
EDIT: Just tried it myself and unfortunately it cuts the game in such a way that it seems to be in windowed mode (even though fullscreen is "on"). However, I have a 5:4 monitor so it might cause issues to force 16:9 resolutions on it. Try those settings and let us know what it looks like on your system.