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GL_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST (bilinear in the menu)
GL_LINEAR_MIPMAP_LINEAR (default, highest quality, trilinear in menu)
any of make clicking certain places more accurate?
stick to trilinear (LINEAR_MIPMAP_LINEAR)
u have to use it bcs without this cvar the game cant work :P
thats true but quake is also a old game with a old engine :P
anisotropic filtering isnt supported by quake
thats a lie. the console is for the tweaking and adjusting the settings like the cfg or the "normal" settings via gui too. its simply the same and it doesnt make the game and the engine unstable. if something is set wrong u simply can set it back and all is fine again!
...or he just can tweak the config to the maximum fps his hardware can do with this engine :P
its his own thing so let him do what he want to. ur no help for him... ur just trolling!
dont trust this guy!
Thank you! so just leave it on the highest quality everything(since my 4790k processor can handle it) and ill be fine!
np dude :)
ye trilinear is the usual setting nearly all ppl use in quake bcs its the highest possible texture filter in quake and every graphics board can handle it with ease these days ;)
yeye im not the first one u say that and im not the first one who say similar things to u as i has.
and always you have no arguments and then u can only offend. as i sayd before in another thread im not a 12 years old child or a stalker, im a software developer and i know what im talking about and just read the forums... only trolls insulting people if they get unmasked as troll like u... maybe u have psychological problems and need professional help
http://data.whicdn.com/images/19490896/large.jpg
the most dangerous virus at the internet :P