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http://www.mouse-sensitivity.com/
ok. I understand that it depends on speed, I just phrased things incorrectly, and am slightly confused on the finality of it all..
I want to be able to know the max distance it will travel at full speed. Or is this ONLY able to be measured by enacting cl_mousesenscap, so that the max sens will infact be a certain exact maximum number, and can be known and measured.
Then I will know from my normal sens the normal distance it will travel. By adding the max distance of my accel at full swipe speed for that accel, I can add the two together to know max turn together.
so i have sens 3.25 at 500 dpi, 27 cm 360, then I will have the distance accel can add potentially to see max potential!
I just don't see Mathematical equations on google to numerate Accel Distance Potential. Such as for .15 accel at 500 dpi max distance traveled will be 'this'.
Thank you.
Even then, no, because there's no way it could know from the calculation how far you travelled (moved the mouse) before you actually hit the cap, because that would be entirely dependent on the exact speed you were physically moving the mouse up until that point and the duration you moved at that speed for, and that won't be constant either.
And max distance? Unless you mean something like the furthest you need to travel before you could complete a 360 turn in game there is no max distance, it's limited only by how big your mouse mat is and/or the max speed you can move the mouse and your mouse sensor can cope with before sending bogus info. You might spin 90 degrees in game or 970 or 123230.
You won't because of the above.
I think the best you might find is if sponge or someone actually posted a source snippet somewhere of how it differed from the Q3A calculations so you could generate a graph as TOASTBOMB did for CS:GO here https://www.reddit.com/r/reflex/comments/3xb24a/equation_for_mouse_acceleration/
But I don't think anyone has that info, maybe Lorfa or Injx might know.