Quake Live

Quake Live

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Tim Mar 25, 2017 @ 4:31am
Changing jumping sound
The only way make it quieter is pick Bitterman.

In QL you can chose how weapon model should drawn for example, like:

cg_drawGun [0|1|2]


1 = Normal (bobs when moving)
2 = Still


Can we have the same option for jumping sound in QL? Something like:

cg_jumpingSound [0|1|2]


0 = No sound
1 = Default player model sound
2 = Universal sport quite sound
Last edited by Tim; Mar 25, 2017 @ 4:34am
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Showing 1-4 of 4 comments
Cobra Mar 25, 2017 @ 8:50am 
This just makes it seem less or no sound to you.

All other players in the map will still hear your footsteps and jump sounds normally no matter what you choose for jumping sounds or model.
Tim Mar 25, 2017 @ 9:01am 
Other players should hear footsteps and sounds for sure, this is just for personal jumping sound setting. Some of them really annoying. When you play first time its fun for sure, but when play Quake a long time they are annoying. I really want to mute jumping sound or set volume to 10% at least. Or chose neutral not annoying jumping sound. Like Bitterman sound.
FlashSoul Mar 25, 2017 @ 10:27am 
But what's wrong with changing your model? Anarki has a pretty good jump sound by the way.
Also, sorry, but no more updates are planned for this game.
Tim Mar 25, 2017 @ 10:41am 
You right, i realized just now this. Every pro player will pick Anarky or Bitterman for yourself and will pick Keel or Tankjr for enemy model. I just wanted to play different player models from time to time in FFA for fun, but no point in this because other players will still see you as Keel or Tankjr lol.
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Showing 1-4 of 4 comments
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Date Posted: Mar 25, 2017 @ 4:31am
Posts: 4