SOMA
Dillinja187 Jun 24, 2016 @ 11:18am
VR Soma
Will there ever be a VR version of this game?, Don't get me wrong I'm not sure I actually want it because it was s h i t scary enough on a panel but I think it would lend itself beautifully in VR.
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Showing 16-30 of 31 comments
v00d00m4n Apr 11, 2017 @ 6:53am 
Originally posted by obstructor:
Moving around in VR is terrible and Soma is not built for teleporting around as is the norm with VR.

Surely its possible to add VR rendering and add teleporting if VR input is detected, but I imagine frictional is just going to keep working on their next game.

What kind of teleport do you mean? vr is perfectly playable with gamepads, with extra head movement added to camera rotation.

Judging by fact that recent patch added Toby eyetracking, it seems that VR patch could happen as well.

Toby is amost like VR in terps of camera movement perception except that it does not require huge thing on your head.
BaggyG Apr 11, 2017 @ 1:24pm 
RE7 has a years exclusivity on PSVR. There are a lot of good VR horror games out though. Although I haven't played it personally, Paranormal Activity is supposed to be good. The Doom 3 Mod is better than most native games. I'd also like to see this get some sort of VR support but unlikely.

Playing through Arizona Sunshine atm and can't see how anyone can describe that as "a bit crap" or even "really terrible". With SS whacked up high its a beauty to behold.
v00d00m4n Apr 11, 2017 @ 2:21pm 
Originally posted by BaggyG:
RE7 has a years exclusivity on PSVR. There are a lot of good VR horror games out though. Although I haven't played it personally, Paranormal Activity is supposed to be good. The Doom 3 Mod is better than most native games. I'd also like to see this get some sort of VR support but unlikely.

Playing through Arizona Sunshine atm and can't see how anyone can describe that as "a bit crap" or even "really terrible". With SS whacked up high its a beauty to behold.


Originally posted by BaggyG:
RE7 has a years exclusivity on PSVR. There are a lot of good VR horror games out though. Although I haven't played it personally, Paranormal Activity is supposed to be good. The Doom 3 Mod is better than most native games. I'd also like to see this get some sort of VR support but unlikely.

Playing through Arizona Sunshine atm and can't see how anyone can describe that as "a bit crap" or even "really terrible". With SS whacked up high its a beauty to behold.


RE7 is dissapointing, its not as immersive and realistic as SOMA. Inventory system, "cassete" effects and overall low fov breaks immersion and makes it very unccmfortalbe to play. Plus puzzle logic lacking any sense. Capcom should learn from frictional how to do it right. Same thing happened with Alien Isolation which was at 1st picthed as something like Soma and Amnesia and then turned into quite horrible gameplay expirience with shooting and lootin and crafting and ♥♥♥♥♥ UI overlays with VHS effects that broke immersion, and absolutely horrible AI of anything besides Alien. But even ALIEN ai was ♥♥♥♥♥♥ in some sorts, its cheated and spawned from closest points and it walked like som dinosaur, while cannonic alien suppose to atack from shadows and from above, it never walked like that.

By the way right now im going to buy game that has VR and looks and feels very much like unofficial sequel to soma.

Its called Narcosis,


i hope it will inspire SOMA devs to do some rework for VR and bring proper body awareness with procedural hands animations like in Jurassic Park Tresspasser, so instead of floating thing in air, we can see thing floating in hand and can see hand opening thing and interacting with everything, and not just hand, legs and whole body (so you can see even chest) with proper (which at least 106 hor and 74 vert for 16:9 ) FOV, so that both VR and non VR users can benefit from it and get more immersive expirience.
BaggyG Apr 11, 2017 @ 3:33pm 
I've heard mixed things about Narcosis... the same "cheat" mechanics you mention. I will probably play through anyway - the atmosphere is supposed to be very creepy.

Its a simple one but I still like Dreadhalls, especially with the Touch update.
Abra Apr 11, 2017 @ 5:24pm 
Originally posted by Foulplay:
Originally posted by BenWah:
I hope they don't waste their time, VR is really terrible right now

There is already great VR available right now, and when more games support it well VR will get even better. SOMA would be awesome in VR.

It sounds like you are more interested in probably not trying VR or giving it a chance though...

I've noticed in the past months these remarks have become fewer and fewer. Which is good,
Last edited by Abra; Apr 11, 2017 @ 5:25pm
Gamer 2023 Apr 20, 2018 @ 7:07pm 
I hope they still consider adding VR support. It's quite easy to implement and this game is perfect for it.
FiliusFidelis Oct 23, 2018 @ 3:11pm 
Soma feels almost tailormade for VR, I am both relieved and disappointed there there isn't a VR version.. not sure my heart could take it. :)
steev_666 Mar 14, 2019 @ 6:52pm 
I only can say :cheers: :steamhappy::2018salienpsychic:, it looks just ammazing on vr
Abra Mar 14, 2019 @ 7:08pm 
Did you make this? Has the entirety of the game been ported?

Originally posted by Yohaskan:
https://www.youtube.com/watch?v=bC3KPEqJLVA
IQ privilege Apr 4, 2019 @ 12:28pm 
Originally posted by obstructor:
Moving around in VR is terrible and Soma is not built for teleporting around as is the norm with VR.

Surely its possible to add VR rendering and add teleporting if VR input is detected, but I imagine frictional is just going to keep working on their next game.

What? I have 2200 hours in VR and havent played a game with teleportation since 2016. Back in the day when gamers and developers were still new to VR teleportation was the norm, but now regular trackpad/joystick locomotion has become the norm 100%. Just look at the most-played VR games, most of them have regular locomotion.
Funk Apr 4, 2019 @ 1:34pm 
Man, I dream about this game being made VR compatible. Even in an "alien isolation mod" VR experience would be great. But full VR integration would blow my mind
Thane Apr 4, 2019 @ 3:09pm 
Seems like some of you have no idea that VR is orthostereoscopic 3D, it literally makes every object in the world look like a real, solid object right in front of you you could reach out and touch. Literally almost no different than real life apart from the current graphics tech and resolution... so yeah, +1 for VR support. Heres how to picture it, instead of looking at a video, imagine if they made a Hollywood set out of the environment as far as they eye could see, now picture what you'd see as you looked around a real set vs looking at a screenshot.

Also, only people new to VR and those having difficultly getting their vr legs still use teleportation.
Last edited by Thane; Apr 4, 2019 @ 3:10pm
Abra Apr 4, 2019 @ 6:04pm 
Lol me too lol thousands of hrs don’t touch teleportation. I sort of feel like it’s just there for new vr users

Originally posted by MerlinsBeard:
Originally posted by obstructor:
Moving around in VR is terrible and Soma is not built for teleporting around as is the norm with VR.

Surely its possible to add VR rendering and add teleporting if VR input is detected, but I imagine frictional is just going to keep working on their next game.

What? I have 2200 hours in VR and havent played a game with teleportation since 2016. Back in the day when gamers and developers were still new to VR teleportation was the norm, but now regular trackpad/joystick locomotion has become the norm 100%. Just look at the most-played VR games, most of them have regular locomotion.
Abra Apr 4, 2019 @ 6:06pm 
Well said. The aaa games def feel like that in vr. It’s surreal in a good way


Originally posted by Thane:
Seems like some of you have no idea that VR is orthostereoscopic 3D, it litera lly makes every object in the world look like a real, solid object right in front of you you could reach out and touch. Literally almost no different than real life apart from the current graphics tech and resolution... so yeah, +1 for VR support. Heres how to picture it, instead of looking at a video, imagine if they made a Hollywood set out of the environment as far as they eye could see, now picture what you'd see as you looked around a real set vs looking at a screenshot.

Also, only people new to VR and those having difficultly getting their vr legs still use teleportation.
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Date Posted: Jun 24, 2016 @ 11:18am
Posts: 31