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What kind of teleport do you mean? vr is perfectly playable with gamepads, with extra head movement added to camera rotation.
Judging by fact that recent patch added Toby eyetracking, it seems that VR patch could happen as well.
Toby is amost like VR in terps of camera movement perception except that it does not require huge thing on your head.
Playing through Arizona Sunshine atm and can't see how anyone can describe that as "a bit crap" or even "really terrible". With SS whacked up high its a beauty to behold.
RE7 is dissapointing, its not as immersive and realistic as SOMA. Inventory system, "cassete" effects and overall low fov breaks immersion and makes it very unccmfortalbe to play. Plus puzzle logic lacking any sense. Capcom should learn from frictional how to do it right. Same thing happened with Alien Isolation which was at 1st picthed as something like Soma and Amnesia and then turned into quite horrible gameplay expirience with shooting and lootin and crafting and ♥♥♥♥♥ UI overlays with VHS effects that broke immersion, and absolutely horrible AI of anything besides Alien. But even ALIEN ai was ♥♥♥♥♥♥ in some sorts, its cheated and spawned from closest points and it walked like som dinosaur, while cannonic alien suppose to atack from shadows and from above, it never walked like that.
By the way right now im going to buy game that has VR and looks and feels very much like unofficial sequel to soma.
Its called Narcosis,
i hope it will inspire SOMA devs to do some rework for VR and bring proper body awareness with procedural hands animations like in Jurassic Park Tresspasser, so instead of floating thing in air, we can see thing floating in hand and can see hand opening thing and interacting with everything, and not just hand, legs and whole body (so you can see even chest) with proper (which at least 106 hor and 74 vert for 16:9 ) FOV, so that both VR and non VR users can benefit from it and get more immersive expirience.
Its a simple one but I still like Dreadhalls, especially with the Touch update.
I've noticed in the past months these remarks have become fewer and fewer. Which is good,
What? I have 2200 hours in VR and havent played a game with teleportation since 2016. Back in the day when gamers and developers were still new to VR teleportation was the norm, but now regular trackpad/joystick locomotion has become the norm 100%. Just look at the most-played VR games, most of them have regular locomotion.
Also, only people new to VR and those having difficultly getting their vr legs still use teleportation.