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报告翻译问题
What they should do is make a game with the same formula in space. Completely different story, characters, and atmosphere but utilizing the same formula of a rich story, scifi atmosphere, good twists, mystery, suspense, and feeling of loneliness.
Prequel could work, however.
Btw for those who wants more of SOMA - there is a game called NARCOSIS just released on steam and it seems like it was inspired by SOMA and totally looks like some sort of unofficial sequel or spin-off. It also supports VR. Try it while you waiting hungry for next Frictional game.
The ARK would be perfect.
There was nothing that could have been done to change the conflict in SOMA and that was evident pretty early on in the game. Now just consider the people who had been boarding the ARK. Sure the similation looks great on paper but half of them where pretty much cultists.
Flashforward a few hundred years or heck even a few decades and the ARC is going to start having system failures. They are going to need to canabalize the simulation and probably each other to stabalize it. Not to mention whoever has that kind of power is essentially god in the ARC. Free to change whatever or whoever, whenever they felt like it.
What's left of the people on the ARK could be a jumble of memories and personalitites. Perhapse what starts the conflict is the WAU making an effort to retrieve the ARK. Which forces someone in the simulation to essentially "wake up" and realize things are very very wrong.
I'm going to check out Narcosis but I'm not holding my breath.
People think of Soma and try to label it "underwater scifi." It's more than that. Unraveling the story was a good chunk of what made the game amazing. Then the scifi atmosphere which was incorporated into underwater gameplay, exploration, and the main enemy.
Now a game can take place in space but that doesn't automatically make it scifi if you don't do anything with it. With Soma, everything came alive and you felt like you were there, fighting for survival, solving mysteries, etc.
SOMA is complete as it is. There is literally nothing to do. There is no more story to be told. But people still think it matters what happened to Simon 3, or Simon 2.
A new game, which has nothing to do with SOMA would be great, and a game that can have a sequel would be great too, but not SOMA. Just leave perfection as it is.
Personally, I'd much rather see what new adventures Frictional can craft for us instead of revisiting an old one. We've had some incredible stories from the minds at Frictional Games and I can't wait to see what other incredible stories they have to tell.
Cheers, good gaming!
The voice of reason right here.