Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
I played with just Marko and I was quite fine until others came around :D I just had to take my food and valuables with me :D
In the Winter Start, every three days, you'll get robbed and bandits take all of your best stuff, from food to firewood. If you do get anything, you're literally throwing half of it in a fire to avoid freezing to death and dying. Worst of all, it takes a huge amount of materials because you need to go to a Level 2 Workbench to even secure the house to stop the raids, and the upgrade is an insane waste of materials.
On Youtube, you can find a playthrough of everything. A full playthrough of somebody beating DOOM on Ultra-Nightmare was uploaded less than a week after the game was released. You can see a full playthrough of Donkey Kong to the kill screen. A full playthrough of the 1984 game Impossible Mission.
I just checked again, and there are zero successful runs of This War of Mine with a Winter Start. I did find one or two Let's Players that decided to keep going after day 20, but all of them end up with their characters dead. Technically, this means fewer people have seen a successful run of This War of Mine: Winter Start than scoring two points on Desert Bus.
Go ahead and upload your complete video walkthrough on Youtube if you want to prove me wrong.
Problem is, the game takes rather a long time to play and I tend to do it over multiple sessions, but I'll have a go at recording it for you. (I tend to watch a film on the other screen so there will be background noise)
Care to pick which scenario you'd like to see? (Or specify the custom settings? - Include the available locations 'cos it makes a difference)
Re: Boarding up... Once you've got the hatchet, you can get enough wood to secure the shelter entirely by chopping your own furniture. Wood is definitely a pain and a winter start often requires balancing burning/building but it's doable.
2nd don't collect food till about day 7 from anywhere then once you do collect as much as you can from everywhere you can, and cook in 2 batches, 1st is enough to get anton and cveta to well fed eat it all ( should be 8 meals 4 each starving to well fed) and then cook all the remaining food and leave it on the stove to collect for eating at the next orgy of gluttony.
3rd with you saving space in your packs cos your not collecting food focus on tool bench, work bench upgrade and reinforcing the holes. and 2 beds you want 2 beds so that they can both sleep during the day as tiredness will severaly hamper you
4) i tend to send anton out over cveta but they are both equally terrible at guarding and combat, try to leave at least a shovel behind for your guard build an extra 1 if you have to as a weapon increases a successful guarding chance the better the weapon the better the guarding also things like vests and helmets are great in store to help guards resist being wounded.
5) always aim to have as little stored in your house at all times know the time table of franko he's usually very regular and only bring home only bring home scavanged items you wish to trade on the night before his arival.
6) use the hospital if you get to wounded or ill and beyond if you go to the hospital and talk to a nurse they will heal you and their administrations will always improve your debuffs by at least one sometimes you'll get a complete heal *note you can't ask for aid at slightly wounded or slightly ill*. and you can go back as many times as you want as long as it's accessable (loot the top floor on the first night as it gets bombed before the 2nd visit).
7) organise your big builds around franko's arrival for the extra mats you can trade that way you're not keeping stuff in your house that isn't going to get stolen.
this style of playing you are expecting to get robbed and often so you're trying to minimise theft and damage and maximise build times to franko's visits. or when you visit traders
Note that his was considered an exploit and was fixed quite a while back...
http://steamcommunity.com/games/282070/announcements/detail/199611763106879473
- Fixed an exploit that allowed players to prevent items from getting stolen during night attacks.
I might be wrong, but I don't think this is what it refers to. You can't scavenge materials from outside and then put them into the storage units in your shelter; also, you can't take starting materials from your storage units and then put them back. But you CAN leave materials untouched in your storage units at the start of the game, leaving them unremoved until you need them. This is a technique I use often.
To me, the worst and most broken part of This War of Mine (unless they patched it) is the heater and fuel mechanic. Sometimes the heater drops from 6 to 5 fuel three seconds before the day ends. If this happens, in the Winter Start scenarios, you will ALWAYS have somebody sick the next day and you may as well start your whole damn run over again.
I don't get this game design. It basically turns the heater into the most annoying part of the entire house, especially since Winter Starts have so much going against you already. Nothing else in the game is designed like this except the heater.
=====
This is correct.
The exploit was that storage containers (cabinets, desks, etc.) used to allow two-way movement of materials as long as you didn't empty out all the items. So some players would purposely have a cabinet in their house with at least one piece of scrap in it. Then they would purposely dump every item that they got from scavenging or trade into the cabinet, removing items only in the instant that they were needed. Because bandits can only steal items from your main storage, and it was always empty of all items, you would never have to worry about home security or theft.
You can still lock all items up (except for electronic parts) by using the build-stop mechanic with various structures. The cost for doing that is you'd need to build multiple stoves, metal workshops, etc. and requires more micro management from the player along with less time each day to actually do useful things.
1) scavange expensive stuff when Franco is about to come. If he misses, take most worthy stuff with You.
2) Trade all expensive stuff against materials/parts, and start essential buildings.
3) Looters focus food/meds/water/bullets. So keeping 1 low value food, 1 cheap med and 1 water in shelter and going still out will definitely result in net gain for that night.
4) Cook food that You want to keep safe.
The thing is, You dont need to be absolutely safe for looters, as there are ressources with large excess. You can end most scenarios, entering only 60% of area, leaving 40% untouched. This is all unused reserve.
As for Marko solo
- don't take anything from your closets at all to start with, just note whats in them. Then build stuff using materials you carry home and try time the trader too by bringing tradeables home when you expect him to come. Only take materials from the closets if you have to, eg if you are short of a few things to make what you want. eg don't make a bed on day 1, bring home the materials to build it on morning 2. Don't leave anything at home - empty house at all times.
- by the time the other character arrives, you should be able to be all boarded up, reinforced door, and pretty much set up so that you can then empty the closets and go back to 'normal' gameplay
- i find the marko solo game a bit tedious tbh,
I accept your challenge. Going to record a full walkthrough with Boris, Emilia, and Marin.
I'm watching your Let's Play now, and I'm seeing a huge number of mistakes that I'm making, and there's some good tips:
* It is absolutely critical to know what each location provides and where all the good loot is, because you must target not only specific places but specific loot piles to survive. Winter starts have virtually no margin of error, so metagaming isn't just expected but mandatory.
As an aside, I get the impression that This War Of Mine is more of a strategy/tactics game. Like all games in that genre, the most critical actions are always in the beginning, as making even small mistakes early will almost certainly result in an unwinnable game later. (This is true in games like XCOM 2, Total War, etc.)
* For characters like Marin, who provide a bonus for building things, just start the project and then click somewhere else to cancel him moving there. The discount for building is already done as soon as the project gets created. You can get a less useful character (like Emilia) to finish the job, freeing up Marin to start new projects and you can get twice as much done.
* The Garage allows you to trade any medicine (even Herbal Medicines) for extremely high value, and this is where you get your Hatchet on Day 2 without building a Level 2 Metal Workshop. The Metal Workshop upgrade is a massive drain on your resources, and this is usually where my run failed because I kept trying to build it. There's another Let's Play (which I'll watch eventually) explaining how to survive it without the Garage available.
I do know from my experience that it's absolutely critical to have two weapons before the end of Day 3. Having the Hatchet and the Crowbar at home means they will repel the first attack on Night 3. Without two weapons, it's almost a guarantee the raid will be successful and/or somebody will get hurt.
* The only thing that I didn't understand is why you didn't send Boris to the Church the first time you visited. At first, I thought it was because you didn't want him killing people to get depressed, but you sent him later to kill the rest of the bandits on your second visit.
Add fuel just before day ends, and it never drops!