This War of Mine

This War of Mine

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Pavle, Bruno, Marko: Why is this one so hard?
I never find enough resources in this scenario.
Frequently I get every "help us" scenario and none of the "help yourself" scenarios.
Nobody has any food. Ever.
I never find any guns for defense, so I am stuck with shovels and shivs.
Violence starts early and I get attacked every night. EVERY. NIGHT.
I have all the holes patched up from Day 2 (the first attack inevitably happens on Night 3,) and during the Days of Violence I keep everybody at home until I am desperate for food; Pavle gets wounded every night anyway. He spends all his time sad and sick and wounded and WHAT. THE. ♥♥♥♥.
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I restarted. Remebered something about talking to the Priest early so that he would actually have stock sometime soon.
I then went through all of the loot locations.
With only one exception, they had nothing in them. OTOH, I ran into 6 DIRT PILES!!!!

I have played this game, and I know how fun it can be. I also understand the aesthetic the devs were going for, a grueling "game" of tough moral decisions. Seriously though, this is beyond ridiculous. I haven't written a review yet, but if this keeps up...

Anyway, I am going to restart yet again and hope that this game quits ♥♥♥♥♥♥♥ me in the ass.
You know what, that scenario is actually one of the easiest.

Prepare yourself.
I just finished this scenario, and I have to say it was very tough, but not impossible, because it's my very 2nd run (summer sale buy), also lost Marko and Bruno by getting killed, and just kept almost entirely guarding the house since winter arrival. What you must get done first is gather weapons and resources, so you can defend yourself, attack others and steal their loot, and get everything you'll need to last longer. After that, you must upgrade the oven and heater to optimize fuel and ingredients, and keep putting a trap or two so you never run out of raw meat to get cooked.

Another few tips are these:
-Shotgun is OP
-Assault rifle didn't do a well job with me
-Send Marko scavenging everytime you can
-Don't focus on cigarrettes, coffee, etc., until you run out of loot places and have to use them as trading objects
-Heal slight wounds and sickness sleeping in bed
-Make an Hachet to chop down the furniture in the house during winter
-Food>Materials>Meds>Parts>Weapons

Good luck!
theblues a écrit :
You know what, that scenario is actually one of the easiest.

Prepare yourself.

Sweiously? That's all you have to offer, some, "I'm better than you, you suck," crap? Keep it to yourself.
SGForge14 a écrit :
I just finished this scenario, and I have to say it was very tough, but not impossible, because it's my very 2nd run (summer sale buy), also lost Marko and Bruno by getting killed, and just kept almost entirely guarding the house since winter arrival. What you must get done first is gather weapons and resources, so you can defend yourself, attack others and steal their loot, and get everything you'll need to last longer. After that, you must upgrade the oven and heater to optimize fuel and ingredients, and keep putting a trap or two so you never run out of raw meat to get cooked.

Another few tips are these:
-Shotgun is OP
-Assault rifle didn't do a well job with me
-Send Marko scavenging everytime you can
-Don't focus on cigarrettes, coffee, etc., until you run out of loot places and have to use them as trading objects
-Heal slight wounds and sickness sleeping in bed
-Make an Hachet to chop down the furniture in the house during winter
-Food>Materials>Meds>Parts>Weapons

Good luck!

Thank you for the suggestions. What do you do about Bruno constantly getting (and staying) depressed? I can't figure out how to pull him out of his slump! If he weren't so useful I would just let him die, the big whiner.
jasque101478 a écrit :
theblues a écrit :
You know what, that scenario is actually one of the easiest.

Prepare yourself.

Sweiously? That's all you have to offer, some, "I'm better than you, you suck," crap? Keep it to yourself.
It doesn't look like an insult to me. Sorry for offending you.
jasque101478 a écrit :
Thank you for the suggestions. What do you do about Bruno constantly getting (and staying) depressed? I can't figure out how to pull him out of his slump! If he weren't so useful I would just let him die, the big whiner.
Well, you can get someone to cheer him up (Pavle and Marko are good for this) or you can just give him some alcohol.

Also you need a reinforced door. Boards aren't enough when the crimewave hit. Once you have the reinforced door you can forget about weapons.
Dernière modification de Cetoiscini; 5 juil. 2016 à 23h10
What are you angry about? He told You the truth, it IS one of the easiest scenarios.

Basics:

1) Feed Your folks at day 3, 5, 7, 9, etc... This will save LOADS of food.
2) Dont add consumables into heater during day - that gives You nothing, important is heating for nighttime.
3) Focus getting weapon for guard.
4) Trade all wood/material/parts that Franco offers, carry home more expensive stuff as a priority.
5) Absolutely must - focus economy!! Herbal garden up quickly, herbal workshop too! When You can produce bandages independently, its almost certain win.

After setting up electric door, armed characters should never get injured during night rides. After I had firearm stronger than pistol, I believe I never got wounded.

In overall I have played trought only 3 scenarios, bc game gets quickly too easy. I know it sounds unbelieveable at the start, but You can easily finish game without EVEN ENTERING to half of locations. Thats how much of reserve this game has...



jasque101478 a écrit :
theblues a écrit :
You know what, that scenario is actually one of the easiest.

Prepare yourself.

Sweiously? That's all you have to offer, some, "I'm better than you, you suck," crap? Keep it to yourself.
I got the reinforced door. Pavle died in the next attack. I have had 3 shotguns for a while in this iteration, and I also picked up Marin. I never take the shotguns out of the house, so...

OTOH, I, too, discovered that I don't need to enter half of the locations. (Or, more accurately, I can't. I die when I try to even trade at the hotel or the villa.)
You sound really unlucky. The only times I seem to die are when I get cocky scavenging. I've been feeding them whenever their hungry too o.o' I just sort of set up an alcohol and cigs shop for the trader and get everything off him except those little cog things
Yeah, it may be bad luck.

I got tired of the problem scenario and switched to Arica/Marin/Katia and promptly got an upgraded metal workshop and two beds on my first day.
Second day I had an axe and 2 of the holes patched.
Day three I got the upgraded stove and the other patch.
By day 6 I had an AK, 10 rounds, and the electric door.
Day 8 I got cocky and lost Arica to a firefight.
Day 9 I lost Katia to another firefight.
Day 10 Marin became so depressed that he left.
I got the ruined church, rapist, and sniper scenarios all in one story. It was like I was DESTINED to destroy the military outpost! (Well, except that I died trying. Twice.)
Shortest, yet most fun game I have played!

Still, even with Marin and Katia, the rate at which I got my house upgraded was astounding! I really think that sometimes the RNG just kicks me in the teeth.
The non-cuss word would be the lone soldier in the supermarket...
Lol... nice descriptions:D

I think You stick to good old shooter games too much:)
Try not to fight so much, at least try to backstab one or 2 enemies first. In first order this is a survival game. "Luck management" is a part of it. If You dont wanna put Your whole crew to risk, where chances are 50:50, You do not attack the militants:) I said 50:50, because with characters other than Roman I would also die VERY often in that location.

I personally like that concept very much, because in real life, how propable it is, that a girl clears off a military outpost?

btw, why You picked Military Outpost over Sniper Junction at first place? The latter is actually very easy: You hear the shot, You space behind next car wrack and wait for new shot. With 1-2 times of practise sniper junction becomes a free location.

Even in heavily guarded places, like Hotel, You can clear almost everything while being invisible. Just stop for a while and "listen" their steps, see where they go. Game is designed so that You do not have to kill almost anyone. This is also 20% more effective, as You dont have to use 2 backbag slots for weapon and bullets.



jasque101478 a écrit :
Yeah, it may be bad luck.

I got tired of the problem scenario and switched to Arica/Marin/Katia and promptly got an upgraded metal workshop and two beds on my first day.
Second day I had an axe and 2 of the holes patched.
Day three I got the upgraded stove and the other patch.
By day 6 I had an AK, 10 rounds, and the electric door.
Day 8 I got cocky and lost Arica to a firefight.
Day 9 I lost Katia to another firefight.
Day 10 Marin became so depressed that he left.
I got the ruined church, rapist, and sniper scenarios all in one story. It was like I was DESTINED to destroy the military outpost! (Well, except that I died trying. Twice.)
Shortest, yet most fun game I have played!

Still, even with Marin and Katia, the rate at which I got my house upgraded was astounding! I really think that sometimes the RNG just kicks me in the teeth.
jasque101478 a écrit :
Yeah, it may be bad luck.

I got tired of the problem scenario and switched to Arica/Marin/Katia and promptly got an upgraded metal workshop and two beds on my first day.
Second day I had an axe and 2 of the holes patched.
Day three I got the upgraded stove and the other patch.
By day 6 I had an AK, 10 rounds, and the electric door.
Day 8 I got cocky and lost Arica to a firefight.
Day 9 I lost Katia to another firefight.
Day 10 Marin became so depressed that he left.
I got the ruined church, rapist, and sniper scenarios all in one story. It was like I was DESTINED to destroy the military outpost! (Well, except that I died trying. Twice.)
Shortest, yet most fun game I have played!

Still, even with Marin and Katia, the rate at which I got my house upgraded was astounding! I really think that sometimes the RNG just kicks me in the teeth.
Eh...

The supermarket with the soldier is easy. Just pick Roman/Arica/Boris and jump in for an easy assault rifle and morale boost.

Also, if you don't want to rely on a guide, you can use your brain and guess your survivors' combat skills. Common sense like: Katia's a reporter, so she sucks at combat. Pavle's a footballer, he's more athletic and so he's better. Arica's a burglar, she should know self-defense and so she's even better. And of course, Roman's ability is ''trained in combat'' so he's best... Don't bring a terrible fighter to battle, they'll lose.
Phukken farmers a écrit :
Lol... nice descriptions:D

I think You stick to good old shooter games too much:)
Try not to fight so much, at least try to backstab one or 2 enemies first. In first order this is a survival game. "Luck management" is a part of it. If You dont wanna put Your whole crew to risk, where chances are 50:50, You do not attack the militants:) I said 50:50, because with characters other than Roman I would also die VERY often in that location.

I personally like that concept very much, because in real life, how propable it is, that a girl clears off a military outpost?

btw, why You picked Military Outpost over Sniper Junction at first place? The latter is actually very easy: You hear the shot, You space behind next car wrack and wait for new shot. With 1-2 times of practise sniper junction becomes a free location.

Even in heavily guarded places, like Hotel, You can clear almost everything while being invisible. Just stop for a while and "listen" their steps, see where they go. Game is designed so that You do not have to kill almost anyone. This is also 20% more effective, as You dont have to use 2 backbag slots for weapon and bullets.

Actually I wasn't creating a story - I was playing a prebuilt scenario with the people mentioned above. Normally I agree that sneaking is better, but I have to play with the sound off so I did not know about the footstep sounds. Thank you for that information.

Also, despite its name, Sniper Alley is not a "sniper" scenario because the only sniper in that location is a series of random potshots from across the courtyard. If you were less of a newb you would know I was referring to the construction site option in which two snipers are on the roof.

I always start my attacks with a backstab. What, do you think I am an idiot? Arica is actually very skilled at backstabbing, second only to Roman. I only did the "moral" killings, always starting with backstabs and, because I started my killing spree in the supermarket, following up with AK. I got all my kills without getting hit, and had an AK, a sniper rifle and a hatchet when I entered the military compound. There is no way to get most of the good stuff there without getting into a massive firefight, but I needed materials because I had tapped out all the easy locations.

I don't know why you continue to patronize me - I have over 60 hours in this game and know how it should be played. And why do you assume that I like "good old shooter games?" Have you even bothered to look at my games library?
theblues a écrit :
Eh...

The supermarket with the soldier is easy. Just pick Roman/Arica/Boris and jump in for an easy assault rifle and morale boost.

Also, if you don't want to rely on a guide, you can use your brain and guess your survivors' combat skills. Common sense like: Katia's a reporter, so she sucks at combat. Pavle's a footballer, he's more athletic and so he's better. Arica's a burglar, she should know self-defense and so she's even better. And of course, Roman's ability is ''trained in combat'' so he's best... Don't bring a terrible fighter to battle, they'll lose.

I understand that you are trying to help here, so I will be gentle.

I know how to play. I have over 60 hours in the game.
I know the supermarket is easy. Where do you think I got the early AK from?
I know who is good at what - I looked it up. Why do you think Arica died first in combat? I was USING her first in combat! I would have chosen Roman, but he was not available - his gang duties came first, so he wasn't around.
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