Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Got to try again later.
Marko did well and had no problems with other people, didn't rob or mistreat other people. Had every thing he needed his life was great. It was only because the program would say he had been robbed every monring he began to get depressed and then after some time he hung himself no matter what I tried to change his attitude.
But, never did I leave anything in the house for anyone to steal so, his death was because of the programing not because of game play.
It is like I have posted before there seems to be this weakling, failure, give up, hopeless, negative attitude in this games programing and Frostpunk as well. There is no character who is strong and hopeful. No one who rationally looks at the situation or options and says...no matter what happens to us or others we can be strong and make it work.
It is like I said in the post before about Frostpunk...little bad news and they destroy what good life they had.
The devs were pretty clear that this game was designed to highlight how awful war is for the innocent civilians get caught up in it, not to make a Rambo goes on a rampage game. Almost all of the characters are just average people with little to no training.
Frostpunk, like this game really isn't that hard if you are patient and keep working to find the right strategies. I got booted from office my first playthough and sent off to die alone in the cold, but that only happened once. I learned from my mistakes and tried different approaches until I found some that worked.