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Edit - That's sniper wounded. Sorry I've yet to get the take me to the hospital event. It is possible he did not make it and thus no return to thank you?
Let's face it, Blago's selfish.
Then again there's the old saying. The reward is in helping others.
So is helping out Zora, Agata, Zyhu, even those damn kids! But even they reward you with something extra later on! Blago doesn't! I'll never help him again.
The kids' family and Zora probably weren't wealthy either, but they still came to at least visit and thank us. The least Blago could have done was offer some materials, parts, or tools in exchange. But he didn't.
The developers don't need to fix this because it's not broken. The game is a moral-choices-during-wartime simulator, not a quest-rewards simulator. Not everything you do, even if it's the ~right~ thing to do, is going to earn you presents.
And yes, I am looking at this game from an emotional and moral perspective. I never harm the innocent and always smite the guilty in every one of my playthroughs, so seeing Blago never return any gratitute marks him as a baddie in my book.
If you don't think helping Blago is worth it, then don't. Play the game how you want to play it. But even in more traditional video games, not every sidequest gives you prizes, and TWoM is striving to represent realism and moral choices. A moral choice quest that does not tangibly reward you is not a design flaw, it is a design CHOICE. And it's a design choice I expect the developers made deliberately, to keep players guessing as to whether or not charity is always a good thing that pays off by demonstrating that hey, sometimes you do the right thing and you don't get anything for it. It's the elderly couple scenario in reverse - you can do bad things and feel bad about them, but you might wind up getting a lot of good items...or you can do the right thing and feel good about yourself, but you might wind up getting nothing.
It is literally part of the game experience, not a bug that needs patching.
I'm not going to bother to continue this conversation, since it's clear you're so deeply into the material rewards aspect of games in general that the deeper message of this one has flown over your head. Blago's quest has intangible rewards. It is not meaningless, and it does not need to be fixed. Your preference for tangible rewards is perfectly valid, but it is not a game design law that those preferences must always be catered to.