This War of Mine

This War of Mine

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Randomer Jun 30, 2017 @ 9:30pm
Don't disappear corpses after you leave the area
If you go to an area, kill someone, preferably a bad guy. If you don't loot their corpse eg. due to a lack of time, you cannot come back to the place afterwards and loot the corpse. The corpse disappears. And so do all belongings.

This happened to me in the brothel, where Pavle killed everyone but then time was running out so I legged it. Had I had more time, I would have transferred all items on corpses into the draws and other lootable objects. Then I can come back and loot them and they'd still be there. But I didn't have time to do that. Seems silly to do something trivial and petty to overcome a design flaw in the game.

This killed the immersion for me big time.

This is the first time I have noticed something like this where an enemy/non-enemy NPC (non-playable character) dies and he mysteriously 'vanishes'.

Can this *please* be fixed in an update???
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Showing 1-6 of 6 comments
Goweigus Jul 2, 2017 @ 2:08am 
it makes sense immersion wise though, someone else came by and looted the dead bodies, maybe others took it for cannabilism lol
JohnnySabu Jul 2, 2017 @ 9:29am 
I have to agree with the other comment, it makes sense for items to not be there the next day but at the moment in the game it's a 100% guaranteed that the items on the corpse will vanish where as the items in the loot piles stay. This is unfair. There should be a random chance of items on a corpse to disappear not 100%. That way we can believe that someone may have looted it during the day.
Turtler Aug 16, 2017 @ 5:40am 
I think in most cases it makes sense, the body should be gone. When-say- Roman pays a visit to the Graznavi gov't military base and uses the sharpened steel discount on three or so government troops before clearing out with what he can carry, it makes sense the survivors find the bodies, dispose of them, and so forth.

Likewise if you just shank somebody on the street and leave them. People are going to wander around and find it.

In contrast though, for-say- the couple in the quiet house, or in far flung locales like the homeless dive? Yeah, it would make sense if bodies didn't instantly disappear.

So I can agree with JohnnySabu, at least for some locations. But for most? It makes sense that if you don't snap up whatever's on that corpse it is gonna be gone gone gone by the time you come back.
bokvarv Aug 17, 2017 @ 6:07am 
A good tip is to actually move the loot from the corpses to eiter a near by loot pile, or simply make your own by dropping it from the inventory. When you access this menu, time in the game freezes, so next night you go back get all the loot you dropped or moved.
If using pavle or anyone with 10+ inventory you should be able to take all the guns and armor from at least the ones in the brothel, loot the area after, and bring only your weapon and any saw/lockpick you need for access to the area.
Turtler Aug 17, 2017 @ 7:25am 
Originally posted by bokvarv:
A good tip is to actually move the loot from the corpses to eiter a near by loot pile, or simply make your own by dropping it from the inventory. When you access this menu, time in the game freezes, so next night you go back get all the loot you dropped or moved.
If using pavle or anyone with 10+ inventory you should be able to take all the guns and armor from at least the ones in the brothel, loot the area after, and bring only your weapon and any saw/lockpick you need for access to the area.

Indeed, well said.

That is also a trick I use. That and moving items closer to the interior tinto not completely emptied piles/locations closer to the exterior. So that on return trips I can grab loot and scram more easily.
bokvarv Aug 29, 2017 @ 12:58pm 
Originally posted by Turtler:
Originally posted by bokvarv:
A good tip is to actually move the loot from the corpses to eiter a near by loot pile, or simply make your own by dropping it from the inventory. When you access this menu, time in the game freezes, so next night you go back get all the loot you dropped or moved.
If using pavle or anyone with 10+ inventory you should be able to take all the guns and armor from at least the ones in the brothel, loot the area after, and bring only your weapon and any saw/lockpick you need for access to the area.

Indeed, well said.

That is also a trick I use. That and moving items closer to the interior tinto not completely emptied piles/locations closer to the exterior. So that on return trips I can grab loot and scram more easily.


Yeah.

In general I prefer to scavenge with Marko, I mean who wouldn't.
But even Roman, or anyone else with a 10 size inventory works well as a scavenger if played right.

If there is danger on the map, I ONLY worry about this, either to avoid it before scavenging, or if it means killing the hostiles, and in general I then do not loot. If anything other then "securing the place" I open doors, be it using lock picks, crowbar or saw blades, depending where I am.
Only if needed do I drop weapons somewhere and go for some food/water if the need is dire.

Next night everything is opened up, nothing to pick, or unlock, so anyone can basically run "up and down" the map and place everything in one big pile, taking as much time as is safe, leaving only ar 4.20 am.
Before leaving pulling as much as possible into one pile, and then fill inventory with the most pressing needs first. return next day to simply run right to the pile and fill up. if need be scavenge the rest of the map, fill up the pile and inventory and repeat.

I found this to be a very good strategy
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