This War of Mine

This War of Mine

View Stats:
zioste81 Dec 30, 2014 @ 10:01am
Getting the "good" endings (SPOILERS)
Apparently this game has both positive and negative outcomes for each survivor depending on your actions throughout. Only I'm puzzled by what influences the result.

First time I survived with Boris, I got what looked like a "bad" ending, but that was hardly surprising since every other group member had died - even though I had committed no murders (except killing the soldier attacking the girl in the supermarket), had not stolen from civilians or the hospital, and helped neighbours whenever I could. But hey, watching all his friends die caused the bad ending, I get that.

Second time, I survived with Bruno, Pavle and Katia, and only Bruno got what looked like a "good ending" - even if, again, I killed nobody apart for the soldier in the supermarket, stole nothing from civilians, etc. But Roman died, so maybe that was enough to depress them?

Third and last time, I survived with them all: Bruno, Anton, Roman and Arica. Nobody killed (except the usual soldier), no stealing (not even from thugs), helped everyone who came knocking EXCEPT the kids who asked for medicines (because I had none); then they came back and I helped bring their mother to the hospital. I also saved the supermarket girl, fed the starving guy, freed the hostage at the hotel. And yet, once again only Bruno got the "good" ending!

I wonder why...
Last edited by zioste81; Dec 30, 2014 @ 10:09am
< >
Showing 1-8 of 8 comments
Rutger Dec 30, 2014 @ 3:02pm 
I just finished my first game with Marco Pavle Bruno and... whats his name that handyman. Got the good ending for all of them, i think the secret is not becoming sad. I build an early guitar and Pavle got quite good at playing so nobody ever got sad.
zioste81 Dec 30, 2014 @ 4:44pm 
That may be it, my characters were often sad. Mostly because I seldom satisfy their addictions (smoke, coffee). Didn't notice much morale benefit from guitar or radio to be honest though.
SilverSquid1810 Dec 30, 2014 @ 5:54pm 
It's because some characters have more musical talent than others. I mean, do you want someone with 0 guitar experience trying to play one, and then expect to get happier from that? ;P
zioste81 Dec 30, 2014 @ 6:25pm 
Heh, true. But it's i possible to know in advance before crafting a guitar who will be good with it (aside Zlata for obvious reasons) and who would not benefit at all, I mean maybe one has a group of tone-deaf characters...
\p Dec 30, 2014 @ 9:23pm 
It seems that guitar improves the mood regardless of playing skills
zioste81 Dec 30, 2014 @ 10:33pm 
Does it? I repeatedly put my constantly "sad" Roman and Bruno there, with no benefits I could notice for them or party members. Maybe it stopped them from getting "depressed"...
WaywardPython Dec 31, 2014 @ 2:40am 
Nope, I've not noticed the guitar playing making any difference whatsoever to my survivors. Nor the music on the radio, for that matter (even switching between different stations). Availability of coffee and cigarettes does make a small impact, although Bruno puffs away an awful lot before he feels better.

As for endings, I've noticed there are good endings and there are VERY good endings. Spoiler approaching, sorry.

For example, does the owner of Marin's action figure reappear to claim it? Is Katia (is it?) reunited with her parents? The characters can have happy endings which don't necessarily deliver the full 100% happiness. I don't know the mechanics behind it, but I would have thought a game where no one dies and no one gets depressed or seriously sick would make a difference. Or perhaps it's just random.
zioste81 Dec 31, 2014 @ 5:24am 
From what I've gathered, there are three types of ending for each character if you win the game.

- One if the character doesn't survive (ex. Roman: " like so many tough guys, Roman didn't make it. Some of the other survivors still think he was a traitor"... or something to that extent )
- One where he survives but doesn't get to be happy (ex. Roman ends up a drug addict and dies a few years later)
- A genuinely "good" ending (ex. Bruno finds the friend he often talks about, and they are still friends after years )
Last edited by zioste81; Dec 31, 2014 @ 5:25am
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Dec 30, 2014 @ 10:01am
Posts: 8