This War of Mine

This War of Mine

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What Are the Best Places to Go? The Worst?
Like it says in the title, which places, do you find, that whenever you start a new game aim to go there ASAP for supplies? Which ones do you think are the worst to go to that you never visit unless necessary because of them being high risk, low reward?

In my opiniong, the best are the Garage and the Hospital. Garage has a lot of supplies to help with stuff, and if I start with Markov or Pavle I run there instantly and fill up on a bunch of crafting stuff. Hospital for trading my excess bandages for a lot of supplies, and "maybe* steal from if I'm running desparate. Generally send the people who are getting stick/slightly wounded over those who can carry more. Nothing like free health care.

The two I never go to are the Warehouse and the Military Base. Warehouse because too many people guard it for too little of anything, besides what you can find an overabundance of literally everywhere else. Military Base because they give you absolutely nothing for your absolutely everything, and there are only a few paltry supplies you can grab from the front without getting lit up.

How about you guys? Which places do you run to, and which do you run from?
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Showing 1-7 of 7 comments
imperialpanda Nov 30, 2014 @ 10:25pm 
All places will generally give you at least one full bag of valuable items, if you know how to get them. Most, especially armed ones, are good for two loot trips.

Some places are somewhat poor though. They include School homeless variant, Church priest variant, and Hospital. Until they are the last spots left, it's almost a waste to go there.

The warehouse is very lightly guarded. There are only two guards in the building who are extremely easy to kill one at a time. And the guard in the big warehouse is very easy to kill if you go around above the warehouse. Remember to bring 2 saws and a crowbar.

There isn't really any specific order you need to do zones in. It's usually best to just visit them in the order they show up. (minus the stealing from innocents unless you're that desperate)

The Garage is a particularly good trade location for the tools if it shows up early. It allows you to skip the workshop upgrade and go mouse traps and/or upgraded stove first.

There are a couple places with easy access to gun that can be saved for when you want to start clearing armed zones, such as Supermarket military variant, or Construction Site patrol variant.
Last edited by imperialpanda; Nov 30, 2014 @ 10:27pm
jimmiDiggs Dec 1, 2014 @ 1:08am 
*garage material
*constructionsite weapons material meds
*sniper junction material weapons

and if you are comfortable with combat armybase
Korranell Dec 1, 2014 @ 4:35am 
*Military Outpost for food, meds, parts and guns
*Warehouse for materials, parts, food and meds too.
*Hotel for all type of recoures
*Sniper junction for materials.
dogwalker1 Dec 1, 2014 @ 4:54am 
Semi-detached cottage. You can clean out the empty side then trade at the occupied side, and once you've cleared the underground passage between the two you can sneak into the occupied side by there over and over and load up from the two cabinets just inside the door on the ground floor. The guy just outside and the ones upstairs are never the wiser unless you make noise - and those cabinets (which contain some good stuff) seem to magically refill between visits. Of course, some of that stuff is labelled 'Private Property' but my people never seemed too disturbed by taking it.

This is so good I almost think it's something they might want to consider fixing. ie: vary the inhabitant's patrol routes so that someone is checking that room periodically, or at least not have those cabinets re-plenish between visits. No matter how much I hauled out of there the Preparation screen always showed the place as being 77% looted. Starting to think maybe a bug...
Last edited by dogwalker1; Dec 1, 2014 @ 4:54am
AM-Humsauce Feb 16, 2015 @ 8:18am 
Supermarket drunk soldier is a great place to go if you get it; AK-47 on like day 3 and has just about every type of loot; weapon parts, food, materials, alcohol/tobacco materials. This makes base defense super easy early on. Garage guy will also trade you an axe which allows you to chop furniture for wood without having to build super upgraded metalshop.

In general any place with bad guys gives you the chance to knife kill for guns and other high trade value loot like meds and food (military outpost is tougher, rebel school is one of the toughest, hotel is pretty easy).
Shredder Feb 16, 2015 @ 3:44pm 
Way to necro a 3 month old thread. o.o
Last edited by Shredder; Feb 16, 2015 @ 3:45pm
AM-Humsauce Feb 16, 2015 @ 7:12pm 
Sorry :)
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Date Posted: Nov 30, 2014 @ 9:38pm
Posts: 7